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SLikeNet/DependentExtensions/cat/rand/StdRand.hpp
2025-11-24 14:19:51 +05:30

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/*
Copyright (c) 2009-2010 Christopher A. Taylor. All rights reserved.
Redistribution and use in source and binary forms, with or without
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
#ifndef CAT_STDRAND_HPP
#define CAT_STDRAND_HPP
#include <cat/Platform.hpp>
namespace cat {
// Microsoft VC++ 7.0 stdlib srand(), rand(), old RANDU()
class StandardRand
{
protected:
s32 seed;
public:
StandardRand(u32 ns = 0) { seed = ns; }
inline void srand32(u32 ns) { seed = ns; } // 32-bit version
inline void srand16(u16 ns) { seed = ns; } // 16-bit version (yup)
u16 rand(); // Linear Congruential Generator: X = X * M + A (mod N)
u16 randu(); // RANDU LCG: X = X * M (mod N)
float sfrand(); // Fast [-1.f,1.f] generator from Inigo Quilez (2005)
};
// Non-linear congruential 32-bit random mixing function for given x, y and seed
// This function is used in every example of Perlin noise I found online for some reason!
u32 NLCRand32(int x, int y, u32 seed);
// Uses NLCRand32 as a front-end, and then maps the output to a number between -1 and 1
float NLCRandNorm(int x, int y, u32 seed);
} // namespace cat
#endif // CAT_STDRAND_HPP