Files
SLikeNet/Samples/MasterServer2/main.cpp
2025-11-24 14:19:51 +05:30

233 lines
7.1 KiB
C++

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2016-2020, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include <WinSock2.h>
#include <windows.h>
#include <Ws2tcpip.h>
#include <stdio.h>
void main_sockets(void)
{
WSADATA winsockInfo;
WSAStartup( MAKEWORD( 2, 2 ), &winsockInfo );
int sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
struct sockaddr_in serverAddr;
memset(&serverAddr,0,sizeof(sockaddr_in));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = 0;
bind(sock,(struct sockaddr *) &serverAddr,sizeof(serverAddr));
struct addrinfo *curAddress = nullptr;
// #low disabled (aka: main_sockets() not called) and not IPv6 aware / missing error check for return value
getaddrinfo("masterserver2.raknet.com", nullptr, nullptr, &curAddress);
// get the (first) IPv4 address
while (curAddress != nullptr) {
if (curAddress->ai_family == AF_INET) {
break; // found an IPv4 address
}
curAddress = curAddress->ai_next;
}
// #low error handling if curAddress == nullptr
serverAddr.sin_addr.s_addr = ((struct sockaddr_in *)curAddress->ai_addr)->sin_addr.s_addr;
serverAddr.sin_port = htons(80);
connect(sock, (struct sockaddr *) &serverAddr, sizeof(serverAddr));
const char *postRequest =
"POST /testServer HTTP/1.1\r\n"
"Content-Length: 83\r\n"
"Content-Type: text/plain; charset=UTF-8\r\n"
"Host: masterserver2.raknet.com\r\n"
"Connection: Keep-Alive\r\n"
"\r\n"
"{'__gameId': 'myGame','__clientReqId': '0','__timeoutSec': '60','mapname': 'myMap'}\r\n";
send(sock, postRequest, strlen(postRequest), 0);
char outputBuffer[512];
memset(outputBuffer,0,512);
recv(sock, outputBuffer, 512, 0);
printf(outputBuffer);
}
#include "slikenet/TCPInterface.h"
#include "slikenet/string.h"
#include "slikenet/sleep.h"
#include "jansson.h"
#include "slikenet/GetTime.h"
#define MASTER_SERVER_ADDRESS "masterserver2.raknet.com"
#define MASTER_SERVER_PORT 80
//#define MASTER_SERVER_ADDRESS "localhost"
//#define MASTER_SERVER_PORT 8080
using namespace SLNet;
void main_RakNet_Post(void)
{
TCPInterface *tcp = SLNet::OP_NEW<TCPInterface>(__FILE__,__LINE__);
tcp->Start(0, 64);
tcp->Connect(MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT, true);
json_t *jsonObject = json_object();
json_object_set(jsonObject, "__gameId", json_string("MotoGP_13") );
json_object_set(jsonObject, "__clientReqId", json_integer(0) );
json_object_set(jsonObject, "__timeoutSec", json_integer(60) );
//json_object_set(jsonObject, "mapname", json_string(RakString::NonVariadic("Joué-lés-tours").URLEncode().C_String()) );
char *ds = json_dumps(jsonObject,0);
RakString rspost = RakString::FormatForPOST(
RakString(MASTER_SERVER_ADDRESS "/testServer"),
RakString("application/json; charset=UTF-8"),
ds);
json_decref(jsonObject);
RakSleep(100);
SystemAddress serverAddr = tcp->HasCompletedConnectionAttempt();
tcp->Send(rspost.C_String(), rspost.GetLength(), serverAddr, false);
SLNet::Time timeout = SLNet::GetTime()+2000;
while (SLNet::GetTime() < timeout)
{
Packet *p = tcp->Receive();
if (p)
{
printf((const char*) p->data);
break;
}
RakSleep(30);
}
//if (p) printf((const char*) p->data);
tcp->Stop();
}
#include "slikenet/HTTPConnection2.h"
void main_RakNet_Get(void)
{
HTTPConnection2 *httpConnection2;
httpConnection2 = HTTPConnection2::GetInstance();
TCPInterface *tcp = SLNet::OP_NEW<TCPInterface>(__FILE__,__LINE__);
tcp->Start(0, 64);
tcp->AttachPlugin(httpConnection2);
// tcp->Connect("masterserver2.raknet.com", MASTER_SERVER_PORT, true);
RakString rsRequest = RakString::FormatForGET(
RakString(MASTER_SERVER_ADDRESS "/testServer?__gameId=MotoGP_13"));
httpConnection2->TransmitRequest(rsRequest, MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT);
for(;;)
{
// The following code is TCP operations for talking to the master server, and parsing the reply
SystemAddress sa;
Packet *packet;
// This is kind of crappy, but for TCP plugins, always do HasCompletedConnectionAttempt, then Receive(), then HasFailedConnectionAttempt(),HasLostConnection()
sa = tcp->HasCompletedConnectionAttempt();
if (sa != UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Connected to %s\n", sa.ToString());
}
for (packet = tcp->Receive(); packet; tcp->DeallocatePacket(packet), packet = tcp->Receive())
;
sa = tcp->HasFailedConnectionAttempt();
if (sa != UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Failed to connect to %s\n", sa.ToString());
}
sa = tcp->HasLostConnection();
if (sa != UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Lost connection to %s\n", sa.ToString());
}
RakString stringTransmitted;
RakString hostTransmitted;
RakString responseReceived;
SystemAddress hostReceived;
ptrdiff_t contentOffset;
if (httpConnection2->GetResponse(stringTransmitted, hostTransmitted, responseReceived, hostReceived, contentOffset))
{
if (responseReceived.IsEmpty()==false)
{
if (contentOffset==-1)
{
// No content
printf(responseReceived.C_String());
}
else
{
// printf("\n--------------\n\n");
// printf(responseReceived.C_String());
json_error_t error;
json_t *root = json_loads(responseReceived.C_String() + contentOffset, JSON_REJECT_DUPLICATES, &error);
if (!root)
{
printf("Error parsing JSON\n");
printf(responseReceived.C_String());
}
else
{
void *iter = json_object_iter(root);
while (iter)
{
const char *firstKey = json_object_iter_key(iter);
if (_stricmp(firstKey, "GET")==0)
{
json_t* jsonArray = json_object_iter_value(iter);
size_t arraySize = json_array_size(jsonArray);
for (unsigned int i=0; i < arraySize; i++)
{
json_t* object = json_array_get(jsonArray, i);
json_t* gameIdVal = json_object_get(object, "__gameId");
//RakAssert(cityNameVal->type==JSON_STRING);
//RakString val = RakString::NonVariadic(json_string_value(cityNameVal)).URLDecode();
printf("gameId: %" JSON_INTEGER_FORMAT ".\n", json_integer_value(gameIdVal));
}
if (arraySize==0)
printf("No results.\n");
break;
}
else if (_stricmp(firstKey, "POST")==0)
{
break;
}
else
{
iter = json_object_iter_next(root, iter);
RakAssert(iter != 0);
}
}
json_decref(root);
}
}
}
}
RakSleep(30);
}
}
void main(void)
{
// main_sockets();
main_RakNet_Post();
// main_RakNet_Get();
}