39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*/
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#pragma once
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#include "RakString.h"
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#include "RakPeerInterface.h"
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#include "MessageIdentifiers.h"
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#include "BitStream.h"
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#include "RakPeer.h"
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#include "RakSleep.h"
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#include "RakNetTime.h"
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#include "GetTime.h"
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#include "DebugTools.h"
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#include "RakTimer.h"
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using namespace RakNet;
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class CommonFunctions
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{
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public:
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CommonFunctions(void);
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~CommonFunctions(void);
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static bool WaitAndConnect(RakPeerInterface *peer,char* ip,unsigned short int port,int millisecondsToWait);
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static bool WaitForMessageWithID(RakPeerInterface *reciever,int id,int millisecondsToWait);
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static Packet * WaitAndReturnMessageWithID(RakPeerInterface *reciever,int id,int millisecondsToWait);
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static void DisconnectAndWait(RakPeerInterface *peer,char* ip,unsigned short int port);
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static bool ConnectionStateMatchesOptions(RakPeerInterface *peer, SystemAddress currentSystem, bool isConnected, bool isConnecting=false, bool isPending=false, bool isDisconnecting=false, bool isNotConnected=false, bool isLoopBack=false, bool isSilentlyDisconnecting=false);
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};
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