Files
SLikeNet/Samples/Tests/PacketDropPlugin.h
2025-11-24 14:19:51 +05:30

103 lines
5.2 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*/
#pragma once
#include "RakNetTypes.h"
#include "PluginInterface2.h"
#include "PacketPriority.h"
#include "MessageIdentifiers.h"
#include "InternalPacket.h"
#include "RakTimer.h"
using namespace RakNet;
class PacketDropPlugin : public PluginInterface2
{
public:
PacketDropPlugin(void);
~PacketDropPlugin(void);
void StartTest();
/// \param[in] peer the instance of RakPeer that is calling Receive
void OnAttach(void) {}
/// Called when the interface is detached
/// \param[in] peer the instance of RakPeer that is calling Receive
void OnDetach(void) {}
/// Update is called every time a packet is checked for .
void Update(void) {}
/// OnReceive is called for every packet.
/// \param[in] packet the packet that is being returned to the user
/// \return True to allow the game and other plugins to get this message, false to absorb it
PluginReceiveResult OnReceive(Packet *packet);// {(void) packet; return RR_CONTINUE_PROCESSING;}
/// Called when RakPeer is initialized
void OnStartup(void) {}
/// Called when RakPeer is shutdown
void OnShutdown(void) {}
/// Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system
/// \param[in] systemAddress The system whose connection was closed
/// \param[in] rakNetGuid The guid of the specified system
/// \param[in] lostConnectionReason How the connection was closed: manually, connection lost, or notification of disconnection
void OnClosedConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason ){(void) systemAddress; (void) rakNetGUID; (void) lostConnectionReason;}
/// Called when we got a new connection
/// \param[in] systemAddress Address of the new connection
/// \param[in] rakNetGuid The guid of the specified system
/// \param[in] isIncoming If true, this is ID_NEW_INCOMING_CONNECTION, or the equivalent
void OnNewConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, bool isIncoming) {(void) systemAddress; (void) rakNetGUID; (void) isIncoming;}
/// Called when a connection attempt fails
/// \param[in] systemAddress Address of the connection
/// \param[in] failedConnectionReason Why the connection failed
void OnFailedConnectionAttempt(Packet *packet, PI2_FailedConnectionAttemptReason failedConnectionAttemptReason) {(void) failedConnectionAttemptReason;}
/// Called on a send to the socket, per datagram, that does not go through the reliability layer
/// \param[in] data The data being sent
/// \param[in] bitsUsed How many bits long \a data is
/// \param[in] remoteSystemAddress Which system this message is being sent to
void OnDirectSocketSend(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
/// Called on a receive from the socket, per datagram, that does not go through the reliability layer
/// \param[in] data The data being sent
/// \param[in] bitsUsed How many bits long \a data is
/// \param[in] remoteSystemAddress Which system this message is being sent to
void OnDirectSocketReceive(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
/// Called on a send or receive of a message within the reliability layer
/// \param[in] internalPacket The user message, along with all send data.
/// \param[in] frameNumber The number of frames sent or received so far for this player depending on \a isSend . Indicates the frame of this user message.
/// \param[in] remoteSystemAddress The player we sent or got this packet from
/// \param[in] time The current time as returned by GetTimeMS()
/// \param[in] isSend Is this callback representing a send event or receive event?
void OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, SystemAddress remoteSystemAddress, TimeMS time, int isSend) {(void) internalPacket; (void) frameNumber; (void) remoteSystemAddress; (void) time; (void) isSend;}
/// Called when we get an ack for a message we reliabily sent
/// \param[in] messageNumber The numerical identifier for which message this is
/// \param[in] remoteSystemAddress The player we sent or got this packet from
/// \param[in] time The current time as returned by GetTimeMS()
void OnAck(unsigned int messageNumber, SystemAddress remoteSystemAddress, TimeMS time) {(void) messageNumber; (void) remoteSystemAddress; (void) time;}
/// System called RakPeerInterface::PushBackPacket
/// \param[in] data The data being sent
/// \param[in] bitsUsed How many bits long \a data is
/// \param[in] remoteSystemAddress The player we sent or got this packet from
void OnPushBackPacket(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
private:
RakTimer timer;
};