Files
SLikeNet/Samples/WinPhone8/WinPhone8.cpp
2025-11-24 14:19:51 +05:30

177 lines
5.4 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include "pch.h"
#include "WinPhone8.h"
#include "BasicTimer.h"
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::System;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace concurrency;
WinPhone8::WinPhone8() :
m_windowClosed(false),
m_windowVisible(true)
{
}
void WinPhone8::Initialize(CoreApplicationView^ applicationView)
{
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &WinPhone8::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &WinPhone8::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &WinPhone8::OnResuming);
m_renderer = ref new CubeRenderer();
}
void WinPhone8::SetWindow(CoreWindow^ window)
{
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &WinPhone8::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &WinPhone8::OnWindowClosed);
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &WinPhone8::OnPointerPressed);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &WinPhone8::OnPointerMoved);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &WinPhone8::OnPointerReleased);
m_renderer->Initialize(CoreWindow::GetForCurrentThread());
}
void WinPhone8::Load(Platform::String^ entryPoint)
{
}
void WinPhone8::Run()
{
BasicTimer^ timer = ref new BasicTimer();
while (!m_windowClosed)
{
if (m_windowVisible)
{
timer->Update();
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
m_renderer->Update(timer->Total, timer->Delta);
m_renderer->Render();
m_renderer->Present(); // This call is synchronized to the display frame rate.
}
else
{
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
}
}
}
void WinPhone8::Uninitialize()
{
}
void WinPhone8::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
m_windowVisible = args->Visible;
}
void WinPhone8::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
m_windowClosed = true;
}
#include "slikenet/peerinterface.h"
using namespace SLNet;
#define DEFAULT_SERVER_PORT 61111
#define DEFAULT_SERVER_ADDRESS "natpunch.jenkinssoftware.com"
void WinPhone8::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
{
// Insert your code here.
RakPeerInterface *rakPeer = RakPeerInterface::GetInstance();
SocketDescriptor sd;
StartupResult sr = rakPeer->Startup(1, &sd, 1);
assert(sr==RAKNET_STARTED);
ConnectionAttemptResult car = rakPeer->Connect(DEFAULT_SERVER_ADDRESS, DEFAULT_SERVER_PORT, 0, 0);
assert(car==CONNECTION_ATTEMPT_STARTED);
}
void WinPhone8::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
{
// Insert your code here.
}
void WinPhone8::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
{
// Insert your code here.
}
void WinPhone8::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
CoreWindow::GetForCurrentThread()->Activate();
}
void WinPhone8::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
m_renderer->ReleaseResourcesForSuspending();
create_task([this, deferral]()
{
// Insert your code here.
deferral->Complete();
});
}
void WinPhone8::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
m_renderer->CreateWindowSizeDependentResources();
}
IFrameworkView^ Direct3DApplicationSource::CreateView()
{
return ref new WinPhone8();
}
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
auto direct3DApplicationSource = ref new Direct3DApplicationSource();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}