53 lines
3.0 KiB
HTML
53 lines
3.0 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Directory Delta Transfer Manual</TITLE>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<style type="text/css">
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<!--
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.style1 {color: #333333}
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-->
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</style>
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</HEAD>
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<link href="RaknetManual.css" rel="stylesheet" type="text/css">
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<meta name="title" content="RakNet - Advanced multiplayer game networking API">
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</HEAD><BODY BGCOLOR="#ffffff" LINK="#003399" vlink="#003399" alink="#003399" LEFTMARGIN="0" TOPMARGIN="0" MARGINWIDTH="0" MARGINHEIGHT="0"">
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<span style="background-color: rgb(255, 255, 255);"><img src="RakNet_Icon_Final-copy.jpg" alt="Oculus VR, Inc." width="150" height="150"></span><BR>
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<BR>
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<table width="100%" border="0">
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<tr>
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<td bgcolor="#2c5d92" class="RakNetWhiteHeader">Directory Delta Transfer Overview</td>
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</tr>
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</table>
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<TABLE BORDER="0" CELLPADDING="10" CELLSPACING="0" WIDTH="100%">
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<TR>
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<TD><p><span class="RakNetBlueHeader">Send file differences between directories automatically</span><BR>
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<BR>
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DirectoryDeltaTransfer.h is useful if you allow user-moddable content. For example, if each server has a /skins directory, you could run this plugin to upload that directory to the clients. Each client that does not already have a particular skin will get it. You will get download progress notifications via a user-supplied callback. DirectoryDeltaTransfer relies on the FileListTransfer plugin to actually transmit hte files.</p>
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<p>Usage:</p>
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<ol>
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<li>Attach the plugin and connect to the remote system</li>
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<li>Server and client: Call directoryDeltaTransfer.SetFileListTransferPlugin(&fileListTransfer);</li>
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<li>Server: set the application directory: <span class="style1"><code> directoryDeltaTransfer.SetApplicationDirectory("c:\myGame");</code></span></li>
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<li>Server: set the download directory: <span class="RakNetCode">directoryDeltaTransfer.AddUploadsFromSubdirectory("skins");</span></li>
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<li>Client: to download call: <span class="RakNetCode">directoryDeltaTransfer.DownloadFromSubdirectory("skins", "downloaded\skins", true, serverAddress, &transferCallback, HIGH_PRIORITY, 0);</span></li>
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<li>Client: Wait for the callback member <span class="RakNetCode">OnFileProgress()</span>. When onFileStruct->fileIndex is equal to onFileStruct->setCount this download is done.</li>
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</ol>
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<p>For full details on all parameters and other available functions, see the header file DirectoryDeltaTransfer.h and the sample at <em>Samples/DirectoryDeltaTransfer</em></p>
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</TR>
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</TABLE>
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<table width="100%" border="0">
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<tr>
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<td bgcolor="#2c5d92" class="RakNetWhiteHeader"><img src="spacer.gif" width="8" height="1">See Also</td>
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</tr>
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</table>
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<TABLE BORDER="0" CELLPADDING="10" CELLSPACING="0" WIDTH="100%">
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<TR>
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<TD> <A HREF="index.html">Index</A><br>
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<A HREF="filelisttransfer.html">FileListTransfer</A> <BR> </TD>
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</TR>
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</TABLE></TD>
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</TR></TABLE>
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</BODY>
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</HTML>
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