63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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#include "slikenet/types.h"
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#include "FxGameDelegate.h"
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namespace SLNet {
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class AutopatcherClient;
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class FileListTransfer;
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class PacketizedTCP;
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// GFxPlayerTinyD3D9.cpp has an instance of this class, and callls the corresponding 3 function
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// This keeps the patching code out of the GFx sample as much as possible
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class AutopatcherClientGFx3Impl : public FxDelegateHandler
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{
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public:
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AutopatcherClientGFx3Impl();
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~AutopatcherClientGFx3Impl();
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void Init(const char *_pathToThisExe, GPtr<FxDelegate> pDelegate, GPtr<GFxMovieView> pMovie);
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void Update(void);
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void Shutdown(void);
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// Callback from flash
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static void PressedConnect(const FxDelegateArgs& pparams);
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static void PressedOKBtn(const FxDelegateArgs& pparams);
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static void PressedPatch(const FxDelegateArgs& pparams);
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static void OpenSite(const FxDelegateArgs& pparams);
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// Update all callbacks from flash
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void Accept(CallbackProcessor* cbreg);
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const char* Connect(const char *ip, unsigned short port);
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void UpdateConnectResult(bool isConnected);
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void SaveLastUpdateDate(void);
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void LoadLastUpdateDate(double *out, const char *appDir);
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void GotoMainMenu(void);
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AutopatcherClient *autopatcherClient;
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FileListTransfer *fileListTransfer;
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PacketizedTCP *packetizedTCP;
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SystemAddress serverAddress;
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char pathToThisExe[512];
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char appDirectory[512];
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GPtr<FxDelegate> delegate;
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GPtr<GFxMovieView> movie;
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};
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} // namespace SLNet
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