46 lines
1.5 KiB
C
46 lines
1.5 KiB
C
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*/
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#pragma once
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#include "DirectXHelper.h"
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// Helper class that initializes DirectX APIs for 3D rendering.
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ref class Direct3DBase abstract
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{
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internal:
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Direct3DBase();
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public:
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virtual void Initialize(Windows::UI::Core::CoreWindow^ window);
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virtual void HandleDeviceLost();
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virtual void CreateDeviceResources();
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virtual void CreateWindowSizeDependentResources();
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virtual void UpdateForWindowSizeChange();
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virtual void ReleaseResourcesForSuspending();
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virtual void Render() = 0;
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virtual void Present();
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virtual float ConvertDipsToPixels(float dips);
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protected private:
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// Direct3D Objects.
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Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
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Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
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Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
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// Cached renderer properties.
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D3D_FEATURE_LEVEL m_featureLevel;
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Windows::Foundation::Size m_renderTargetSize;
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Windows::Foundation::Rect m_windowBounds;
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Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
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};
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