46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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/// \file DataCompressor.h
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/// \brief DataCompressor does compression on a block of data.
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/// \details Not very good compression, but it's small and fast so is something you can use per-message at runtime.
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///
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#ifndef __DATA_COMPRESSOR_H
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#define __DATA_COMPRESSOR_H
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#include "memoryoverride.h"
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#include "DS_HuffmanEncodingTree.h"
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#include "Export.h"
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namespace SLNet
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{
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/// \brief Does compression on a block of data. Not very good compression, but it's small and fast so is something you can compute at runtime.
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class RAK_DLL_EXPORT DataCompressor
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{
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public:
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// GetInstance() and DestroyInstance(instance*)
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STATIC_FACTORY_DECLARATIONS(DataCompressor)
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static void Compress( unsigned char *userData, unsigned sizeInBytes, SLNet::BitStream * output );
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static unsigned DecompressAndAllocate(SLNet::BitStream * input, unsigned char **output );
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};
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} // namespace SLNet
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#endif
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