94 lines
3.1 KiB
Markdown
94 lines
3.1 KiB
Markdown
# IACore (Independent Architecture Core)
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IACore is a high-performance, battery-included C++20 foundation library designed to eliminate "dependency hell." It bundles essential systems—IPC, Logging, Networking, Compression, and Async Scheduling—into a single, coherent API.
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Originally developed as the internal core for IASoft (PVT) LTD., it is now open-source to provide a standardized bedrock for C++ applications.
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## ✨ Features
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* **🚀 High-Performance IPC:** Shared-Memory Ring Buffers with wait-free SPSC synchronization.
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* **🌐 Networking:** Integrated HTTP/HTTPS client (wrapper around `cpp-httplib` with automatic Zlib/Gzip/Brotli handling).
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* **🧵 Async Scheduler:** A job system with high/normal priority queues and work stealing.
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* **💾 File I/O:** Memory-mapped file operations and optimized binary stream readers/writers.
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* **📦 Compression:** Unified API for Zlib, Gzip, and Zstd.
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* **📜 Logging:** Thread-safe, colored console and disk logging.
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* **⚡ Modern C++:** Heavily uses C++20 concepts, `std::span`, and `tl::expected` for error handling.
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## 🛠️ Integration
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IACore is built with CMake. You can include it in your project via `FetchContent` or by adding it as a subdirectory.
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### CMake Example
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```cmake
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add_subdirectory(IACore)
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add_executable(MyApp Main.cpp)
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target_link_libraries(MyApp PRIVATE IACore)
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```
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## 📦 Dependencies
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IACore manages its own dependencies via CMake's FetchContent. You do not need to install these manually:
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* nlohmann_json & glaze (JSON Parsing)
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* cpp-httplib (Networking)
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* zlib-ng & zstd (Compression)
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* tl-expected (Error Handling)
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## 💡 Usage Examples
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### 1. IPC (Manager & Node)
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IACore provides a manager/node architecture using shared memory.
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Manager:
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```C++
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#include <IACore/IPC.hpp>
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// Spawns a child process and connects via Shared Memory
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auto nodeID = manager.SpawnNode("MyChildNodeExe");
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manager.WaitTillNodeIsOnline(*nodeID);
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// Send data with zero-copy overhead
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String msg = "Hello Node";
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manager.SendPacket(*nodeID, 100, {(PCUINT8)msg.data(), msg.size()});
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```
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### 2. Async Jobs
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```C++
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#include <IACore/AsyncOps.hpp>
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// Initialize worker threads (hardware_concurrency - 2)
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IACore::AsyncOps::InitializeScheduler();
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// Schedule a task
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IACore::AsyncOps::Schedule *mySchedule = new IACore::AsyncOps::Schedule();
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IACore::AsyncOps::ScheduleTask([](auto workerID) {
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printf("Running on worker %d\n", workerID);
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}, 0, mySchedule);
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// Wait for completion
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IACore::AsyncOps::WaitForScheduleCompletion(mySchedule);
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```
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### 3. HTTP Request
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```C++
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#include <IACore/HttpClient.hpp>
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IACore::HttpClient client("[https://api.example.com](https://api.example.com)");
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auto res = client.JsonGet<MyResponseStruct>("/data", {});
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if (res) {
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std::cout << "Data: " << res->value << "\n";
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} else {
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std::cerr << "Error: " << res.error() << "\n";
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}
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```
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## ⚖️ License
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This project is licensed under the GNU General Public License v3 (GPLv3). |