859 B
859 B
🚀 Using IACore in a New Project
IACore provides a CMake macro iacore_setup_project(), which standardizes your build environment. This macro automatically:
- Enforces C++20 standard.
- Sets warning levels (-Wall -Wextra -Wpedantic for Clang/GCC, /W4 for MSVC/Clang-CL).
- Detects the target architecture (x64, ARM64, WASM) and sets internal cache variables.
- Suppresses C++98 compatibility warnings when using Clang on Windows.
Example CMakeLists.txt
cmake_minimum_required(VERSION 3.28)
project(MyGame)
# Or you can use FetchContent
add_subdirectory(external/IACore)
## Apply IACore's standard project configuration
# This applies C++20 and strict warning flags globally to your targets.
iacore_setup_project()
# Define your target(s)
add_executable(MyGame src/main.cpp)
# Link IACore
target_link_libraries(MyGame PRIVATE IACore)