IACore (Independent Architecture Core)
📖 Description
IACore is a high-performance, battery-included C++20 foundation library designed to eliminate "dependency hell." It bundles essential systems—IPC, Logging, Networking, Compression, and Async Scheduling—into a single, coherent API.
Originally developed as the internal core for IASoft (PVT) LTD., it is now open-source to provide a standardized bedrock for C++ applications.
✨ Features
- 🚀 High-Performance IPC: Shared-Memory Ring Buffers with wait-free SPSC synchronization.
- 🌐 Networking: Integrated HTTP/HTTPS client (wrapper around
cpp-httplibwith automatic Zlib/Gzip handling). - 🧵 Async Scheduler: A job system with high/normal priority queues and work stealing.
- 💾 File I/O: Memory-mapped file operations and optimized binary stream readers/writers.
- 📦 Compression: Unified API for Zlib, Gzip, and Zstd.
- 📜 Logging: Thread-safe, colored console and disk logging.
- ⚡ Modern C++: Heavily uses C++20 concepts,
std::span, andtl::expectedfor error handling.
🛠️ Integration
IACore is built with CMake. You can include it in your project via FetchContent or by adding it as a subdirectory.
Note: On Windows, you must have VCPKG installed and the VCPKG_ROOT environment variable set, for OpenSSL support.
CMake Example
add_subdirectory(IACore)
add_executable(MyApp Main.cpp)
target_link_libraries(MyApp PRIVATE IACore)
📦 Dependencies
IACore manages its own dependencies via CMake's FetchContent. You do not need to install these manually:
- JSON:
nlohmann_json,glaze, &simdjson - Networking:
cpp-httplib - Compression:
zlib-ng&zstd - Utilities:
tl-expected&unordered_dense
💡 Usage Examples
1. IPC (Manager & Node)
IACore provides a manager/node architecture using shared memory.
Manager:
#include <IACore/IPC.hpp>
// Spawns a child process and connects via Shared Memory
auto nodeID = manager.SpawnNode("MyChildNodeExe");
manager.WaitTillNodeIsOnline(*nodeID);
// Send data with zero-copy overhead
String msg = "Hello Node";
manager.SendPacket(*nodeID, 100, {(PCUINT8)msg.data(), msg.size()});
Node:
#include <IACore/IPC.hpp>
class Node : public IACore::IPC_Node {
public:
void OnSignal(uint8_t signal) override {
// Handle signals
}
void OnPacket(uint16_t packetID, std::span<const uint8_t> payload) override {
// Handle packets
}
};
int main(int argc, char* argv[]) {
// The connection string is passed as the first argument by the Manager
if (argc < 2) return -1;
Node node;
// Connect back to the manager via Shared Memory
if (!node.Connect(argv[1])) return -1;
while(true) {
node.Update();
}
return 0;
}
2. Async Jobs
#include <IACore/AsyncOps.hpp>
// Initialize worker threads (hardware_concurrency - 2)
IACore::AsyncOps::InitializeScheduler();
// Schedule a task
IACore::AsyncOps::Schedule *mySchedule = new IACore::AsyncOps::Schedule();
IACore::AsyncOps::ScheduleTask([](auto workerID) {
printf("Running on worker %d\n", workerID);
}, 0, mySchedule);
// Wait for completion
IACore::AsyncOps::WaitForScheduleCompletion(mySchedule);
3. HTTP Request
#include <IACore/HttpClient.hpp>
IACore::HttpClient client("https://api.example.com");
auto res = client.JsonGet<MyResponseStruct>("/data", {});
if (res) {
std::cout << "Data: " << res->value << "\n";
} else {
std::cerr << "Error: " << res.error() << "\n";
}
⚖️ License
This project is licensed under the GNU General Public License v3 (GPLv3).