Sample: RPG: Init

This commit is contained in:
Isuru Samarathunga
2025-10-31 01:14:19 +05:30
parent 7530303389
commit 0afd478761
989 changed files with 132314 additions and 6 deletions

View File

@ -0,0 +1 @@
# CMake generation timestamp file for this directory.

View File

@ -0,0 +1,3 @@
# CMake generation dependency list for this directory.
C:/IA/OSS/IAEngine/Dev/Samples/CMakeLists.txt
C:/IA/OSS/IAEngine/Dev/build/CMakeFiles/cmake.verify_globs

View File

@ -0,0 +1,209 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{23AFB290-4B70-347B-9268-63EF78C62880}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>INSTALL</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PostBuildEvent>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PostBuildEvent>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<PostBuildEvent>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<PostBuildEvent>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\246f5487e03a9c3ad2a335c2a492a600\INSTALL_force.rule">
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</VerifyInputsAndOutputsExist>
</CustomBuild>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\ZERO_CHECK.vcxproj">
<Project>{5EBD8AB0-1436-32C8-88BF-45A10A0556A8}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\zlib\ALL_BUILD.vcxproj">
<Project>{5D2F8053-4156-341C-8AF6-DDE5F97ADD5B}</Project>
<Name>ALL_BUILD</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\246f5487e03a9c3ad2a335c2a492a600\INSTALL_force.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{A71C269D-E435-3CB6-AFBC-B50CDAD67F89}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -0,0 +1,224 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup>
<ResolveNugetPackages>false</ResolveNugetPackages>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B993A407-77A0-3A3D-9CEC-B485891654F1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>PACKAGE</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PostBuildEvent>
<Message></Message>
<Command>setlocal
cd C:\IA\OSS\IAEngine\Dev\build
if %errorlevel% neq 0 goto :cmEnd
C:
if %errorlevel% neq 0 goto :cmEnd
"C:\Program Files\CMake\bin\cpack.exe" -C $(Configuration) --config ./CPackConfig.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PostBuildEvent>
<Message></Message>
<Command>setlocal
cd C:\IA\OSS\IAEngine\Dev\build
if %errorlevel% neq 0 goto :cmEnd
C:
if %errorlevel% neq 0 goto :cmEnd
"C:\Program Files\CMake\bin\cpack.exe" -C $(Configuration) --config ./CPackConfig.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<PostBuildEvent>
<Message></Message>
<Command>setlocal
cd C:\IA\OSS\IAEngine\Dev\build
if %errorlevel% neq 0 goto :cmEnd
C:
if %errorlevel% neq 0 goto :cmEnd
"C:\Program Files\CMake\bin\cpack.exe" -C $(Configuration) --config ./CPackConfig.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<PostBuildEvent>
<Message></Message>
<Command>setlocal
cd C:\IA\OSS\IAEngine\Dev\build
if %errorlevel% neq 0 goto :cmEnd
C:
if %errorlevel% neq 0 goto :cmEnd
"C:\Program Files\CMake\bin\cpack.exe" -C $(Configuration) --config ./CPackConfig.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\246f5487e03a9c3ad2a335c2a492a600\PACKAGE_force.rule">
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\CMakeFiles\PACKAGE_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\CMakeFiles\PACKAGE_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\CMakeFiles\PACKAGE_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\CMakeFiles\PACKAGE_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</VerifyInputsAndOutputsExist>
</CustomBuild>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\ZERO_CHECK.vcxproj">
<Project>{5EBD8AB0-1436-32C8-88BF-45A10A0556A8}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\zlib\ALL_BUILD.vcxproj">
<Project>{5D2F8053-4156-341C-8AF6-DDE5F97ADD5B}</Project>
<Name>ALL_BUILD</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\246f5487e03a9c3ad2a335c2a492a600\PACKAGE_force.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{A71C269D-E435-3CB6-AFBC-B50CDAD67F89}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -0,0 +1 @@
# CMake generation timestamp file for this directory.

View File

@ -0,0 +1,3 @@
# CMake generation dependency list for this directory.
C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt
C:/IA/OSS/IAEngine/Dev/build/CMakeFiles/cmake.verify_globs

View File

@ -0,0 +1,394 @@
{
"Version": "1.2",
"Data": {
"Source": "c:\\ia\\oss\\iaengine\\dev\\samples\\rpg\\src\\imp\\cpp\\game.cpp",
"ProvidedModule": "",
"Includes": [
"c:\\ia\\oss\\iaengine\\dev\\samples\\rpg\\src\\imp\\hpp\\game.hpp",
"c:\\ia\\oss\\iaengine\\dev\\samples\\rpg\\src\\imp\\hpp\\base.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\engine.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\cameranode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\cameracomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\icomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\base.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\exception.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\logger.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\string.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\stream\\stringstream.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\stream\\interface\\stringstream.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\stream\\interface\\iistream.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\string\\string.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\string\\interface\\string.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\vector.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\vector\\ordered.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\algorithm.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\algorithm\\binary-search.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\algorithm\\interface\\binary-search.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\iterator.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\iterator\\iterator.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\iterator\\interface\\iterator.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\base.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\types.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\checks.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\definitions.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\stdint.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\sal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\concurrencysal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vadefs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\stdlib.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_malloc.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_search.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\stddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wstdlib.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\limits.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\new",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\yvals_core.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xkeycheck.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\exception",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\yvals.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\crtdbg.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_new_debug.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_new.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\crtdefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\use_ansi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstdlib",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_math.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\type_traits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstddef",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xtr1common",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstdint",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstring",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_memory.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_memcpy_s.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\errno.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wstring.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\malloc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_terminate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\concepts",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\functional",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\tuple",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\compare",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_iter_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\utility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\initializer_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_typeinfo.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xmemory",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\limits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cfloat",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\float.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\climits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cwchar",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstdio",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\stdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wstdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_stdio_config.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\wchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wconio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wdirect.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_share.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wprocess.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wtime.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\sys\\stat.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\sys\\types.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\intrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\intrin0.inl.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\setjmp.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\immintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\wmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\nmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\smmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\tmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\pmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\emmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\mmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\zmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ammintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\intrin0.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xatomic.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xutility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\unordered_map",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xhash",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cmath",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xpolymorphic_allocator.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vector",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_bit_utils.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_sanitizer_annotate_container.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xbit_ops.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xnode_handle.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\assert.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\math.h",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\algorithm\\quick-sort.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\algorithm\\interface\\quick-sort.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\vector\\interface\\ordered.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\vector\\interface\\unordered.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\container.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\span.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\interface\\span.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\allocator.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\general.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\iiallocator.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\interface\\iiallocator.interface.inl",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\memory.h",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\interface\\general.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\orchestrator.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\interface\\orchestrator.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\hashable.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\hashable\\iihashable.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\hashable\\interface\\iihashable.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\memory.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\ptr\\interface\\refptr.interface.inl",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\memory",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\iosfwd",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\atomic",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xatomic_wait.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xthreads.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_threads_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xtimec.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ctime",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\time.h",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\interface\\iterator.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\fixed.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\interface\\fixed.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\dynamic.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\interface\\dynamic.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\vector\\unordered.inl",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\sstream",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\istream",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_ostream.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ios",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocnum",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\iterator",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\streambuf",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xiosbase",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\share.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\system_error",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_system_error_abi.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cerrno",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\stdexcept",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_string_view.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcall_once.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xerrc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocale",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xfacet",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_xlocinfo_types.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cctype",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\ctype.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\clocale",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\locale.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\string",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\map.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\map\\map.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\map\\interface\\map.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\list.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\list\\list.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\list\\entry.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\list\\interface\\entry.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\list\\interface\\list.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_clip_space.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\scalar_constants.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cassert",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\assert.h",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\simd\\platform.h",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\scalar_constants.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\geometric.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\qualifier.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec3.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\compute_vector_relational.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\compute_vector_decl.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\_vectorize.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_geometric.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\exponential.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec1.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec1.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec2.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec4.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_exponential.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\vector_relational.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_vector_relational.inl",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cassert",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\assert.h",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\common.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\_fixes.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_common.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\compute_common.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\trigonometric.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_trigonometric.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_clip_space.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_transform.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\gtc\\constants.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\gtc\\constants.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\matrix.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\vec2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int2_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\scalar_int_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint2_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\scalar_uint_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\vec3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int3_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint3_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\vec4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int4_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint4_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat2x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x2.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat2x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x3.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat2x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x4.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat3x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x2.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat3x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x3.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat3x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x4.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat4x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x2.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat4x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x3.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat4x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x4.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_matrix.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_transform.inl",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\chrono",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_chrono.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ratio",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xfilesystem_abi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_tzdb.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\format",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_format_ucd_tables.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_formatter.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_print.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_ranges_tuple_formatter.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\bit",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\charconv",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcharconv.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcharconv_ryu.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcharconv_ryu_tables.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcharconv_tables.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\locale",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocbuf",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocmes",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocmon",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xloctime",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\forward_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\iomanip",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\optional",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xsmf_control.h",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\node2d.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\inode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\spriteobjectnode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\spritenode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\spritecomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\texturecomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\physicscomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\textureobjectnode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\texturenode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\tilemapnode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\tilemapcomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\soundemittercomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\ui.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\utils.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\scenemanager.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\scene.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\enginelibraryinterface.hpp"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\IA\OSS\IAEngine\Dev\build\x64\Debug\ZERO_CHECK</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>C:\IA\OSS\IAEngine\Dev\build\bin\Debug\Game.dll</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>

Binary file not shown.

View File

@ -0,0 +1 @@
C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\cpp\Game.cpp;C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\Game.dir\Debug\Game.obj

View File

@ -0,0 +1,10 @@
^C:\IA\OSS\IAENGINE\DEV\SAMPLES\RPG\CMAKELISTS.TXT
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd

View File

@ -0,0 +1,2 @@
^C:\IA\OSS\IAENGINE\DEV\SAMPLES\RPG\CMAKELISTS.TXT
C:\IA\OSS\IAENGINE\DEV\BUILD\CMAKEFILES\CMAKE.VERIFY_GLOBS

View File

@ -0,0 +1,2 @@
^C:\IA\OSS\IAENGINE\DEV\SAMPLES\RPG\CMAKELISTS.TXT
C:\IA\OSS\IAENGINE\DEV\BUILD\SAMPLES\RPG\CMAKEFILES\GENERATE.STAMP

View File

@ -0,0 +1,2 @@
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0:
Debug|x64|C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\|

View File

@ -0,0 +1,2 @@
^C:\IA\OSS\IAENGINE\DEV\BUILD\SAMPLES\RPG\GAME.DIR\DEBUG\GAME.OBJ
C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\Game.dir\Debug\Game.ilk

View File

@ -0,0 +1,14 @@
{
"version": 1,
"revision": 0,
"rules": [
{
"primary-output": "Game.dir\\Debug\\Game.obj",
"outputs": [
"C:\\IA\\OSS\\IAEngine\\Dev\\build\\Samples\\RPG\\Game.dir\\Debug\\vc143.pdb",
"Game.dir\\Debug\\"
],
"requires": []
}
]
}

Binary file not shown.

View File

@ -0,0 +1,382 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DB993E20-4010-35B7-8266-C3027A1F2ACA}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>Game</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\bin\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Game.dir\Debug\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\bin\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Game.dir\Release\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\bin\MinSizeRel\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Game.dir\MinSizeRel\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">.dll</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\bin\RelWithDebInfo\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Game.dir\RelWithDebInfo\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">.dll</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</GenerateManifest>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<LanguageStandard>stdcpp20</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Debug";Game_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>true</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Debug\";Game_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>..\..\lib\Debug\IAEngine.lib;..\..\lib\Debug\IACore.lib;..\..\lib\Debug\zsd.lib;..\..\lib\Debug\SDL3-static.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;imm32.lib;ole32.lib;oleaut32.lib;version.lib;uuid.lib;advapi32.lib;setupapi.lib;shell32.lib;dinput8.lib;..\..\lib\Debug\SDL3_mixer-static.lib;..\..\lib\Debug\rmlui_debugger.lib;..\..\lib\Debug\rmlui.lib;..\..\lib\Debug\lunasvg.lib;..\..\lib\Debug\plutovg.lib;..\..\lib\Debug\freetyped.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>C:/IA/OSS/IAEngine/Dev/build/lib/Debug/Game.lib</ImportLibrary>
<ProgramDataBaseFile>C:/IA/OSS/IAEngine/Dev/build/bin/Debug/Game.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<LanguageStandard>stdcpp20</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Release";Game_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>true</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Release\";Game_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>..\..\lib\Release\IAEngine.lib;..\..\lib\Release\IACore.lib;..\..\lib\Release\zs.lib;..\..\lib\Release\SDL3-static.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;imm32.lib;ole32.lib;oleaut32.lib;version.lib;uuid.lib;advapi32.lib;setupapi.lib;shell32.lib;dinput8.lib;..\..\lib\Release\SDL3_mixer-static.lib;..\..\lib\Release\rmlui_debugger.lib;..\..\lib\Release\rmlui.lib;..\..\lib\Release\lunasvg.lib;..\..\lib\Release\plutovg.lib;..\..\lib\Release\freetype.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>C:/IA/OSS/IAEngine/Dev/build/lib/Release/Game.lib</ImportLibrary>
<ProgramDataBaseFile>C:/IA/OSS/IAEngine/Dev/build/bin/Release/Game.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<LanguageStandard>stdcpp20</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MinSpace</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="MinSizeRel";Game_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>true</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"MinSizeRel\";Game_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>..\..\lib\MinSizeRel\IAEngine.lib;..\..\lib\MinSizeRel\IACore.lib;..\..\lib\MinSizeRel\zs.lib;..\..\lib\MinSizeRel\SDL3-static.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;imm32.lib;ole32.lib;oleaut32.lib;version.lib;uuid.lib;advapi32.lib;setupapi.lib;shell32.lib;dinput8.lib;..\..\lib\MinSizeRel\SDL3_mixer-static.lib;..\..\lib\MinSizeRel\rmlui_debugger.lib;..\..\lib\MinSizeRel\rmlui.lib;..\..\lib\MinSizeRel\lunasvg.lib;..\..\lib\MinSizeRel\plutovg.lib;..\..\lib\MinSizeRel\freetype.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>C:/IA/OSS/IAEngine/Dev/build/lib/MinSizeRel/Game.lib</ImportLibrary>
<ProgramDataBaseFile>C:/IA/OSS/IAEngine/Dev/build/bin/MinSizeRel/Game.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<LanguageStandard>stdcpp20</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="RelWithDebInfo";Game_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>true</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"RelWithDebInfo\";Game_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>..\..\lib\RelWithDebInfo\IAEngine.lib;..\..\lib\RelWithDebInfo\IACore.lib;..\..\lib\RelWithDebInfo\zs.lib;..\..\lib\RelWithDebInfo\SDL3-static.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;imm32.lib;ole32.lib;oleaut32.lib;version.lib;uuid.lib;advapi32.lib;setupapi.lib;shell32.lib;dinput8.lib;..\..\lib\RelWithDebInfo\SDL3_mixer-static.lib;..\..\lib\RelWithDebInfo\rmlui_debugger.lib;..\..\lib\RelWithDebInfo\rmlui.lib;..\..\lib\RelWithDebInfo\lunasvg.lib;..\..\lib\RelWithDebInfo\plutovg.lib;..\..\lib\RelWithDebInfo\freetype.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>C:/IA/OSS/IAEngine/Dev/build/lib/RelWithDebInfo/Game.lib</ImportLibrary>
<ProgramDataBaseFile>C:/IA/OSS/IAEngine/Dev/build/bin/RelWithDebInfo/Game.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\Samples\RPG\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\cpp\Game.cpp" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\ZERO_CHECK.vcxproj">
<Project>{5EBD8AB0-1436-32C8-88BF-45A10A0556A8}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\IACore\Src\IACore\IACore.vcxproj">
<Project>{B36A07D4-0D26-3D95-AAE7-C8C25C40D260}</Project>
<Name>IACore</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Engine\IAEngine.vcxproj">
<Project>{55DA3045-4CE6-3612-8A0C-59132EBE583B}</Project>
<Name>IAEngine</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.vcxproj">
<Project>{D4B75081-A875-3514-A4D5-FAB5ED6D061B}</Project>
<Name>SDL3-static</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL_mixer\SDL3_mixer-static.vcxproj">
<Project>{62116127-6D70-3475-A724-987FA01E5539}</Project>
<Name>SDL3_mixer-static</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\freetype\freetype.vcxproj">
<Project>{EC6A3317-C9A7-3DDF-8136-CDC8DC2C2BD3}</Project>
<Name>freetype</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\lunasvg\lunasvg.vcxproj">
<Project>{DB78330E-5E1F-3021-9C81-0EABC35F0010}</Project>
<Name>lunasvg</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\lunasvg\plutovg\plutovg.vcxproj">
<Project>{E3F69504-66F0-33E9-95DC-45CFE089C34E}</Project>
<Name>plutovg</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\RmlUI\Source\Core\rmlui_core.vcxproj">
<Project>{8C9F821A-DEB9-393B-95C8-CABEA9BECA3B}</Project>
<Name>rmlui_core</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\RmlUI\Source\Debugger\rmlui_debugger.vcxproj">
<Project>{F7114445-03EB-3D82-B957-498BE024DA26}</Project>
<Name>rmlui_debugger</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\zlib\zlibstatic.vcxproj">
<Project>{711121F3-256F-315D-B7A9-A3981431CA6A}</Project>
<Name>zlibstatic</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\cpp\Game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\Samples\RPG\CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{E71CCED1-B259-3DA0-AEFC-D826A8701CC1}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -0,0 +1,209 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{23AFB290-4B70-347B-9268-63EF78C62880}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>INSTALL</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PostBuildEvent>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PostBuildEvent>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<PostBuildEvent>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<PostBuildEvent>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\c9eb2a36fa26335df3326321feb15085\INSTALL_force.rule">
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</VerifyInputsAndOutputsExist>
</CustomBuild>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\ZERO_CHECK.vcxproj">
<Project>{5EBD8AB0-1436-32C8-88BF-45A10A0556A8}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\zlib\ALL_BUILD.vcxproj">
<Project>{5D2F8053-4156-341C-8AF6-DDE5F97ADD5B}</Project>
<Name>ALL_BUILD</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\c9eb2a36fa26335df3326321feb15085\INSTALL_force.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{A71C269D-E435-3CB6-AFBC-B50CDAD67F89}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -0,0 +1,224 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup>
<ResolveNugetPackages>false</ResolveNugetPackages>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B993A407-77A0-3A3D-9CEC-B485891654F1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>PACKAGE</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PostBuildEvent>
<Message></Message>
<Command>setlocal
cd C:\IA\OSS\IAEngine\Dev\build
if %errorlevel% neq 0 goto :cmEnd
C:
if %errorlevel% neq 0 goto :cmEnd
"C:\Program Files\CMake\bin\cpack.exe" -C $(Configuration) --config ./CPackConfig.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PostBuildEvent>
<Message></Message>
<Command>setlocal
cd C:\IA\OSS\IAEngine\Dev\build
if %errorlevel% neq 0 goto :cmEnd
C:
if %errorlevel% neq 0 goto :cmEnd
"C:\Program Files\CMake\bin\cpack.exe" -C $(Configuration) --config ./CPackConfig.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<PostBuildEvent>
<Message></Message>
<Command>setlocal
cd C:\IA\OSS\IAEngine\Dev\build
if %errorlevel% neq 0 goto :cmEnd
C:
if %errorlevel% neq 0 goto :cmEnd
"C:\Program Files\CMake\bin\cpack.exe" -C $(Configuration) --config ./CPackConfig.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<PostBuildEvent>
<Message></Message>
<Command>setlocal
cd C:\IA\OSS\IAEngine\Dev\build
if %errorlevel% neq 0 goto :cmEnd
C:
if %errorlevel% neq 0 goto :cmEnd
"C:\Program Files\CMake\bin\cpack.exe" -C $(Configuration) --config ./CPackConfig.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\c9eb2a36fa26335df3326321feb15085\PACKAGE_force.rule">
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\PACKAGE_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\PACKAGE_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\PACKAGE_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
cd .
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\PACKAGE_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</VerifyInputsAndOutputsExist>
</CustomBuild>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\ZERO_CHECK.vcxproj">
<Project>{5EBD8AB0-1436-32C8-88BF-45A10A0556A8}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\zlib\ALL_BUILD.vcxproj">
<Project>{5D2F8053-4156-341C-8AF6-DDE5F97ADD5B}</Project>
<Name>ALL_BUILD</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\c9eb2a36fa26335df3326321feb15085\PACKAGE_force.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{A71C269D-E435-3CB6-AFBC-B50CDAD67F89}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -0,0 +1,394 @@
{
"Version": "1.2",
"Data": {
"Source": "c:\\ia\\oss\\iaengine\\dev\\samples\\rpg\\src\\imp\\cpp\\game.cpp",
"ProvidedModule": "",
"Includes": [
"c:\\ia\\oss\\iaengine\\dev\\samples\\rpg\\src\\imp\\hpp\\game.hpp",
"c:\\ia\\oss\\iaengine\\dev\\samples\\rpg\\src\\imp\\hpp\\base.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\engine.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\cameranode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\cameracomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\icomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\base.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\exception.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\logger.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\string.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\stream\\stringstream.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\stream\\interface\\stringstream.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\stream\\interface\\iistream.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\string\\string.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\string\\interface\\string.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\vector.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\vector\\ordered.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\algorithm.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\algorithm\\binary-search.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\algorithm\\interface\\binary-search.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\iterator.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\iterator\\iterator.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\iterator\\interface\\iterator.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\base.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\types.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\checks.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\definitions.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\stdint.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\sal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\concurrencysal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vadefs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\stdlib.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_malloc.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_search.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\stddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wstdlib.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\limits.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\new",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\yvals_core.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xkeycheck.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\exception",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\yvals.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\crtdbg.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_new_debug.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_new.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\crtdefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\use_ansi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstdlib",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_math.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\type_traits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstddef",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xtr1common",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstdint",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstring",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_memory.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_memcpy_s.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\errno.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wstring.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\malloc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_terminate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\concepts",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\functional",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\tuple",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\compare",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_iter_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\utility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\initializer_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vcruntime_typeinfo.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xmemory",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\limits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cfloat",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\float.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\climits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cwchar",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cstdio",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\stdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wstdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_stdio_config.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\wchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wconio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wdirect.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_share.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wprocess.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\corecrt_wtime.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\sys\\stat.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\sys\\types.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\intrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\intrin0.inl.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\setjmp.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\immintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\wmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\nmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\smmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\tmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\pmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\emmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\mmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\zmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ammintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\intrin0.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xatomic.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xutility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\unordered_map",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xhash",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cmath",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xpolymorphic_allocator.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\vector",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_bit_utils.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_sanitizer_annotate_container.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xbit_ops.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xnode_handle.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\assert.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\math.h",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\algorithm\\quick-sort.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\algorithm\\interface\\quick-sort.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\vector\\interface\\ordered.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\vector\\interface\\unordered.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\container.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\span.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\interface\\span.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\allocator.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\general.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\iiallocator.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\interface\\iiallocator.interface.inl",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\memory.h",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\interface\\general.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\orchestrator.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\allocator\\interface\\orchestrator.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\hashable.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\hashable\\iihashable.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\hashable\\interface\\iihashable.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\memory.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\memory\\ptr\\interface\\refptr.interface.inl",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\memory",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\iosfwd",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\atomic",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xatomic_wait.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xthreads.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_threads_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xtimec.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ctime",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\time.h",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\interface\\iterator.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\fixed.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\interface\\fixed.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\dynamic.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\container\\interface\\dynamic.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\vector\\unordered.inl",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\sstream",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\istream",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_ostream.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ios",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocnum",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\iterator",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\streambuf",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xiosbase",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\share.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\system_error",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_system_error_abi.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cerrno",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\stdexcept",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_string_view.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcall_once.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xerrc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocale",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xfacet",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_xlocinfo_types.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cctype",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\ctype.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\clocale",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\locale.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\string",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\map.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\map\\map.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\map\\interface\\map.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\inc\\hpp\\iacore\\list.hpp",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\list\\list.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\list\\entry.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\list\\interface\\entry.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\vendor\\iacore\\src\\iacore\\imp\\inl\\iacore\\list\\interface\\list.interface.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_clip_space.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\scalar_constants.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cassert",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\assert.h",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\simd\\platform.h",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\scalar_constants.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\geometric.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\qualifier.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec3.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\compute_vector_relational.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\compute_vector_decl.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\_vectorize.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_geometric.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\exponential.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec1.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec1.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec2.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_vec4.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_exponential.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\vector_relational.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_vector_relational.inl",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\cassert",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.26100.0\\ucrt\\assert.h",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\common.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\_fixes.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_common.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\compute_common.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\trigonometric.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_trigonometric.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_clip_space.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_transform.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\gtc\\constants.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\gtc\\constants.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\matrix.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\vec2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int2_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\scalar_int_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint2_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\scalar_uint_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\vec3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int3_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint3_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\vec4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_bool4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_float4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_double4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\setup.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_int4_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\vector_uint4_sized.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat2x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x2.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat2x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x3.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat2x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat2x4.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double2x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float2x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat3x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x2.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat3x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x3.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat3x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat3x4.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double3x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float3x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat4x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x2.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x2.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x2_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat4x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x3.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x3.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x3_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\mat4x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\type_mat4x4.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_double4x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x4.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_float4x4_precision.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\detail\\func_matrix.inl",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\glm\\ext\\matrix_transform.inl",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\chrono",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_chrono.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\ratio",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xfilesystem_abi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_tzdb.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\format",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_format_ucd_tables.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_formatter.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_print.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\__msvc_ranges_tuple_formatter.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\bit",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\charconv",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcharconv.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcharconv_ryu.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcharconv_ryu_tables.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xcharconv_tables.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\locale",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocbuf",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocmes",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xlocmon",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xloctime",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\forward_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\iomanip",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\optional",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\xsmf_control.h",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\node2d.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\inode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\spriteobjectnode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\spritenode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\spritecomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\texturecomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\physicscomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\textureobjectnode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\texturenode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\nodes\\tilemapnode.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\tilemapcomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\components\\soundemittercomponent.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\ui.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\utils.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\scenemanager.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\scene.hpp",
"c:\\ia\\oss\\iaengine\\dev\\engine\\src\\inc\\iaengine\\enginelibraryinterface.hpp"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\IA\OSS\IAEngine\Dev\build\x64\Debug\ZERO_CHECK</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>C:\IA\OSS\IAEngine\Dev\build\bin\Debug\RPGSample.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>

Binary file not shown.

View File

@ -0,0 +1 @@
C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\cpp\Game.cpp;C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\RPGSample.dir\Debug\Game.obj

View File

@ -0,0 +1,10 @@
^C:\IA\OSS\IAENGINE\DEV\SAMPLES\RPG\CMAKELISTS.TXT
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd

View File

@ -0,0 +1,2 @@
^C:\IA\OSS\IAENGINE\DEV\SAMPLES\RPG\CMAKELISTS.TXT
C:\IA\OSS\IAENGINE\DEV\BUILD\CMAKEFILES\CMAKE.VERIFY_GLOBS

View File

@ -0,0 +1,2 @@
^C:\IA\OSS\IAENGINE\DEV\SAMPLES\RPG\CMAKELISTS.TXT
C:\IA\OSS\IAENGINE\DEV\BUILD\SAMPLES\RPG\CMAKEFILES\GENERATE.STAMP

View File

@ -0,0 +1,2 @@
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0:
Debug|x64|C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\|

View File

@ -0,0 +1,2 @@
^C:\IA\OSS\IAENGINE\DEV\BUILD\SAMPLES\RPG\RPGSAMPLE.DIR\DEBUG\GAME.OBJ
C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\RPGSample.dir\Debug\RPGSample.ilk

View File

@ -0,0 +1,14 @@
{
"version": 1,
"revision": 0,
"rules": [
{
"primary-output": "RPGSample.dir\\Debug\\Game.obj",
"outputs": [
"C:\\IA\\OSS\\IAEngine\\Dev\\build\\Samples\\RPG\\RPGSample.dir\\Debug\\vc143.pdb",
"RPGSample.dir\\Debug\\"
],
"requires": []
}
]
}

Binary file not shown.

View File

@ -0,0 +1,381 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4DA86044-62C2-33D5-AB2C-CA801086CC92}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>RPGSample</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\bin\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">RPGSample.dir\Debug\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">RPGSample</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\bin\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">RPGSample.dir\Release\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">RPGSample</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\bin\MinSizeRel\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">RPGSample.dir\MinSizeRel\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">RPGSample</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\bin\RelWithDebInfo\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">RPGSample.dir\RelWithDebInfo\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">RPGSample</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<LanguageStandard>stdcpp20</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Debug"</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>true</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Debug\"</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>..\..\lib\Debug\IAEngine.lib;..\..\lib\Debug\IACore.lib;..\..\lib\Debug\zsd.lib;..\..\lib\Debug\SDL3-static.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;imm32.lib;ole32.lib;oleaut32.lib;version.lib;uuid.lib;advapi32.lib;setupapi.lib;shell32.lib;dinput8.lib;..\..\lib\Debug\SDL3_mixer-static.lib;..\..\lib\Debug\rmlui_debugger.lib;..\..\lib\Debug\rmlui.lib;..\..\lib\Debug\lunasvg.lib;..\..\lib\Debug\plutovg.lib;..\..\lib\Debug\freetyped.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>C:/IA/OSS/IAEngine/Dev/build/lib/Debug/RPGSample.lib</ImportLibrary>
<ProgramDataBaseFile>C:/IA/OSS/IAEngine/Dev/build/bin/Debug/RPGSample.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<LanguageStandard>stdcpp20</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Release"</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>true</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Release\"</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>..\..\lib\Release\IAEngine.lib;..\..\lib\Release\IACore.lib;..\..\lib\Release\zs.lib;..\..\lib\Release\SDL3-static.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;imm32.lib;ole32.lib;oleaut32.lib;version.lib;uuid.lib;advapi32.lib;setupapi.lib;shell32.lib;dinput8.lib;..\..\lib\Release\SDL3_mixer-static.lib;..\..\lib\Release\rmlui_debugger.lib;..\..\lib\Release\rmlui.lib;..\..\lib\Release\lunasvg.lib;..\..\lib\Release\plutovg.lib;..\..\lib\Release\freetype.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>C:/IA/OSS/IAEngine/Dev/build/lib/Release/RPGSample.lib</ImportLibrary>
<ProgramDataBaseFile>C:/IA/OSS/IAEngine/Dev/build/bin/Release/RPGSample.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<LanguageStandard>stdcpp20</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MinSpace</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="MinSizeRel"</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
<ScanSourceForModuleDependencies>true</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"MinSizeRel\"</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>..\..\lib\MinSizeRel\IAEngine.lib;..\..\lib\MinSizeRel\IACore.lib;..\..\lib\MinSizeRel\zs.lib;..\..\lib\MinSizeRel\SDL3-static.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;imm32.lib;ole32.lib;oleaut32.lib;version.lib;uuid.lib;advapi32.lib;setupapi.lib;shell32.lib;dinput8.lib;..\..\lib\MinSizeRel\SDL3_mixer-static.lib;..\..\lib\MinSizeRel\rmlui_debugger.lib;..\..\lib\MinSizeRel\rmlui.lib;..\..\lib\MinSizeRel\lunasvg.lib;..\..\lib\MinSizeRel\plutovg.lib;..\..\lib\MinSizeRel\freetype.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>C:/IA/OSS/IAEngine/Dev/build/lib/MinSizeRel/RPGSample.lib</ImportLibrary>
<ProgramDataBaseFile>C:/IA/OSS/IAEngine/Dev/build/bin/MinSizeRel/RPGSample.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<ClCompile>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<LanguageStandard>stdcpp20</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<SupportJustMyCode></SupportJustMyCode>
<UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="RelWithDebInfo"</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>true</ScanSourceForModuleDependencies>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;__BUILDING_IAENGINE_GAME=1;__IA_DEBUG=1;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"RelWithDebInfo\"</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\hpp;C:\IA\OSS\IAEngine\Dev\Engine\Src\Inc;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\inc\hpp;C:\IA\OSS\IAEngine\Dev\Vendor\IACore\Src\IACore\imp\inl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>..\..\lib\RelWithDebInfo\IAEngine.lib;..\..\lib\RelWithDebInfo\IACore.lib;..\..\lib\RelWithDebInfo\zs.lib;..\..\lib\RelWithDebInfo\SDL3-static.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;imm32.lib;ole32.lib;oleaut32.lib;version.lib;uuid.lib;advapi32.lib;setupapi.lib;shell32.lib;dinput8.lib;..\..\lib\RelWithDebInfo\SDL3_mixer-static.lib;..\..\lib\RelWithDebInfo\rmlui_debugger.lib;..\..\lib\RelWithDebInfo\rmlui.lib;..\..\lib\RelWithDebInfo\lunasvg.lib;..\..\lib\RelWithDebInfo\plutovg.lib;..\..\lib\RelWithDebInfo\freetype.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>C:/IA/OSS/IAEngine/Dev/build/lib/RelWithDebInfo/RPGSample.lib</ImportLibrary>
<ProgramDataBaseFile>C:/IA/OSS/IAEngine/Dev/build/bin/RelWithDebInfo/RPGSample.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\Samples\RPG\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/IA/OSS/IAEngine/Dev/Samples/RPG/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/IA/OSS/IAEngine/Dev -BC:/IA/OSS/IAEngine/Dev/build --check-stamp-file C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\CMakeFiles\cmake.verify_globs;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\IA\OSS\IAEngine\Dev\build\Samples\RPG\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\cpp\Game.cpp" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\ZERO_CHECK.vcxproj">
<Project>{5EBD8AB0-1436-32C8-88BF-45A10A0556A8}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\IACore\Src\IACore\IACore.vcxproj">
<Project>{B36A07D4-0D26-3D95-AAE7-C8C25C40D260}</Project>
<Name>IACore</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Engine\IAEngine.vcxproj">
<Project>{55DA3045-4CE6-3612-8A0C-59132EBE583B}</Project>
<Name>IAEngine</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.vcxproj">
<Project>{D4B75081-A875-3514-A4D5-FAB5ED6D061B}</Project>
<Name>SDL3-static</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL_mixer\SDL3_mixer-static.vcxproj">
<Project>{62116127-6D70-3475-A724-987FA01E5539}</Project>
<Name>SDL3_mixer-static</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\freetype\freetype.vcxproj">
<Project>{EC6A3317-C9A7-3DDF-8136-CDC8DC2C2BD3}</Project>
<Name>freetype</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\lunasvg\lunasvg.vcxproj">
<Project>{DB78330E-5E1F-3021-9C81-0EABC35F0010}</Project>
<Name>lunasvg</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\lunasvg\plutovg\plutovg.vcxproj">
<Project>{E3F69504-66F0-33E9-95DC-45CFE089C34E}</Project>
<Name>plutovg</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\RmlUI\Source\Core\rmlui_core.vcxproj">
<Project>{8C9F821A-DEB9-393B-95C8-CABEA9BECA3B}</Project>
<Name>rmlui_core</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\RmlUI\Source\Debugger\rmlui_debugger.vcxproj">
<Project>{F7114445-03EB-3D82-B957-498BE024DA26}</Project>
<Name>rmlui_debugger</Name>
</ProjectReference>
<ProjectReference Include="C:\IA\OSS\IAEngine\Dev\build\Vendor\zlib\zlibstatic.vcxproj">
<Project>{711121F3-256F-315D-B7A9-A3981431CA6A}</Project>
<Name>zlibstatic</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="C:\IA\OSS\IAEngine\Dev\Samples\RPG\Src\imp\cpp\Game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="C:\IA\OSS\IAEngine\Dev\Samples\RPG\CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{E71CCED1-B259-3DA0-AEFC-D826A8701CC1}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -0,0 +1,40 @@
# Install script for directory: C:/IA/OSS/IAEngine/Dev/Samples/RPG
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files/IAEngine")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Release")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

View File

@ -0,0 +1,45 @@
# Install script for directory: C:/IA/OSS/IAEngine/Dev/Samples
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files/IAEngine")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Release")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for the subdirectory.
include("C:/IA/OSS/IAEngine/Dev/build/Samples/RPG/cmake_install.cmake")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "C:/IA/OSS/IAEngine/Dev/build/Samples/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()