Depth Buffer

This commit is contained in:
Isuru Samarathunga
2025-09-13 23:33:26 +05:30
parent c6a8a8a76c
commit 0c4205acbb
3 changed files with 47 additions and 4 deletions

View File

@ -9,6 +9,7 @@ namespace ia::iae::game
RefPtr<iae::Scene> scene;
Texture g_tex;
Texture g_tex2;
VOID Game::Initialize()
{
@ -17,6 +18,7 @@ namespace ia::iae::game
const auto d = File::ReadToVector("Graphics/1.jpg");
g_tex = Engine::CreateTexture(d.data(), d.size());
g_tex2 = Engine::CreateTexture(d.data(), d.size());
}
VOID Game::Terminate()
@ -25,7 +27,8 @@ namespace ia::iae::game
VOID Game::Update()
{
g_tex.Draw({200.0f, 150.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
iae::Renderer::GetCamera()->Position().x += 0.1f;
g_tex.Draw({200.0f, 150.0f, 10.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
g_tex2.Draw({300.0f, 150.0f, 15.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 0.0f, 1.0f, 1.0f});
//iae::Renderer::GetCamera()->Position().x += 0.1f;
}
}