Depth Buffer
This commit is contained in:
@ -9,6 +9,7 @@ namespace ia::iae::game
|
||||
RefPtr<iae::Scene> scene;
|
||||
|
||||
Texture g_tex;
|
||||
Texture g_tex2;
|
||||
|
||||
VOID Game::Initialize()
|
||||
{
|
||||
@ -17,6 +18,7 @@ namespace ia::iae::game
|
||||
|
||||
const auto d = File::ReadToVector("Graphics/1.jpg");
|
||||
g_tex = Engine::CreateTexture(d.data(), d.size());
|
||||
g_tex2 = Engine::CreateTexture(d.data(), d.size());
|
||||
}
|
||||
|
||||
VOID Game::Terminate()
|
||||
@ -25,7 +27,8 @@ namespace ia::iae::game
|
||||
|
||||
VOID Game::Update()
|
||||
{
|
||||
g_tex.Draw({200.0f, 150.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
|
||||
iae::Renderer::GetCamera()->Position().x += 0.1f;
|
||||
g_tex.Draw({200.0f, 150.0f, 10.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
|
||||
g_tex2.Draw({300.0f, 150.0f, 15.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 0.0f, 1.0f, 1.0f});
|
||||
//iae::Renderer::GetCamera()->Position().x += 0.1f;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user