34 lines
845 B
C++
34 lines
845 B
C++
#include <Game.hpp>
|
|
|
|
#include <IAEngine/Rendering/Camera.hpp>
|
|
|
|
#include <IACore/File.hpp>
|
|
|
|
namespace ia::iae::game
|
|
{
|
|
RefPtr<iae::Scene> scene;
|
|
|
|
Texture g_tex;
|
|
Texture g_tex2;
|
|
|
|
VOID Game::Initialize()
|
|
{
|
|
scene = Engine::CreateScene();
|
|
Engine::ChangeScene(scene);
|
|
|
|
const auto d = File::ReadToVector("Graphics/1.jpg");
|
|
g_tex = Engine::CreateTexture(d.data(), d.size());
|
|
g_tex2 = Engine::CreateTexture(d.data(), d.size());
|
|
}
|
|
|
|
VOID Game::Terminate()
|
|
{
|
|
}
|
|
|
|
VOID Game::Update()
|
|
{
|
|
g_tex.Draw({200.0f, 150.0f, 10.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
|
|
g_tex2.Draw({300.0f, 150.0f, 15.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 0.0f, 1.0f, 1.0f});
|
|
//iae::Renderer::GetCamera()->Position().x += 0.1f;
|
|
}
|
|
} |