Files
IAEngine/Src/IAESandbox/imp/cpp/Game.cpp
Isuru Samarathunga 0c4205acbb Depth Buffer
2025-09-13 23:33:26 +05:30

34 lines
845 B
C++

#include <Game.hpp>
#include <IAEngine/Rendering/Camera.hpp>
#include <IACore/File.hpp>
namespace ia::iae::game
{
RefPtr<iae::Scene> scene;
Texture g_tex;
Texture g_tex2;
VOID Game::Initialize()
{
scene = Engine::CreateScene();
Engine::ChangeScene(scene);
const auto d = File::ReadToVector("Graphics/1.jpg");
g_tex = Engine::CreateTexture(d.data(), d.size());
g_tex2 = Engine::CreateTexture(d.data(), d.size());
}
VOID Game::Terminate()
{
}
VOID Game::Update()
{
g_tex.Draw({200.0f, 150.0f, 10.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
g_tex2.Draw({300.0f, 150.0f, 15.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 0.0f, 1.0f, 1.0f});
//iae::Renderer::GetCamera()->Position().x += 0.1f;
}
}