Partial Physics
This commit is contained in:
1
.gitmodules
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1
.gitmodules
vendored
@ -13,3 +13,4 @@
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[submodule "Dependencies/IAMath"]
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[submodule "Dependencies/IAMath"]
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path = Dependencies/IAMath
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path = Dependencies/IAMath
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url = https://git.iasoft.dev/dev0/IAMath
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url = https://git.iasoft.dev/dev0/IAMath
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|
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||||||
11
.vscode/launch.json
vendored
11
.vscode/launch.json
vendored
@ -5,16 +5,17 @@
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"version": "0.2.0",
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"version": "0.2.0",
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"configurations": [
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"configurations": [
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{
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{
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"name": "C/C++: debiug",
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"name": "(Windows) Launch",
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"type": "cppvsdbg",
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"type": "cppvsdbg",
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"request": "launch",
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"request": "launch",
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"program": "${workspaceFolder}/build/bin/IAESandbox.exe",
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"program": "${workspaceFolder}/build/bin/Debug/IAESandbox.exe",
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"args": [],
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"args": [],
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"stopAtEntry": false,
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}/Src/IAESandbox",
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"cwd": "${workspaceFolder}/Src/IAESandbox/Res",
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"environment": [],
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"environment": [],
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||||||
"preLaunchTask": "build",
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"console": "externalTerminal",
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"console": "integratedTerminal"
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"preLaunchTask": "CMake: build"
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}
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}
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]
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]
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}
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}
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72
.vscode/settings.json
vendored
72
.vscode/settings.json
vendored
@ -1,72 +0,0 @@
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||||||
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"chrono": "cpp",
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"forward_list": "cpp",
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||||||
"initializer_list": "cpp",
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||||||
"list": "cpp",
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||||||
"vector": "cpp",
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||||||
"xhash": "cpp",
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||||||
"xiosbase": "cpp",
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||||||
"xstring": "cpp",
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||||||
"xutility": "cpp",
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||||||
"format": "cpp",
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||||||
"functional": "cpp",
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||||||
"filesystem": "cpp",
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||||||
"unordered_map": "cpp",
|
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||||||
"algorithm": "cpp",
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||||||
"iterator": "cpp",
|
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||||||
"xmemory": "cpp",
|
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||||||
"cmath": "cpp",
|
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||||||
"atomic": "cpp",
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||||||
"bit": "cpp",
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||||||
"cctype": "cpp",
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||||||
"charconv": "cpp",
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||||||
"clocale": "cpp",
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||||||
"codecvt": "cpp",
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||||||
"compare": "cpp",
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||||||
"concepts": "cpp",
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||||||
"cstddef": "cpp",
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||||||
"cstdint": "cpp",
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||||||
"cstdio": "cpp",
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||||||
"cstdlib": "cpp",
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"cstring": "cpp",
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||||||
"ctime": "cpp",
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||||||
"cwchar": "cpp",
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||||||
"exception": "cpp",
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||||||
"fstream": "cpp",
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||||||
"iomanip": "cpp",
|
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||||||
"ios": "cpp",
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||||||
"iosfwd": "cpp",
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||||||
"istream": "cpp",
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"limits": "cpp",
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"locale": "cpp",
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||||||
"memory": "cpp",
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||||||
"new": "cpp",
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"optional": "cpp",
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||||||
"ratio": "cpp",
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"sstream": "cpp",
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"stop_token": "cpp",
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"streambuf": "cpp",
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"string": "cpp",
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"system_error": "cpp",
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"thread": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"typeinfo": "cpp",
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"utility": "cpp",
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"xfacet": "cpp",
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"xlocale": "cpp",
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"xlocbuf": "cpp",
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"xlocinfo": "cpp",
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"xlocmes": "cpp",
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"xlocmon": "cpp",
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"xlocnum": "cpp",
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"xloctime": "cpp",
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"xtr1common": "cpp",
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"iostream": "cpp",
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"map": "cpp",
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"ostream": "cpp",
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"xtree": "cpp"
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}
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}
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26
.vscode/tasks.json
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26
.vscode/tasks.json
vendored
@ -1,19 +1,19 @@
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{
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{
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"tasks": [
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"version": "2.0.0",
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"tasks": [
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{
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{
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"label": "build",
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"type": "cmake",
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"type": "shell",
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"label": "CMake: build",
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"command": "cmake -S. -B./build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ && cmake --build build",
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"command": "build",
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"group": {
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"targets": [
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"ALL_BUILD"
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|
],
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"group":{
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"kind": "build",
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"kind": "build",
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"isDefault": true
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"isDefault": true
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}
|
},
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"problemMatcher": [],
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"detail": "CMake template build task"
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}
|
}
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],
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]
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"options": {
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"env": {
|
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"INCLUDE": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/include;C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/ATLMFC/include;C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/VS/include;C:/Program Files (x86)/Windows Kits/10/include/10.0.26100.0/ucrt;C:/Program Files (x86)/Windows Kits/10//include/10.0.26100.0//um;C:/Program Files (x86)/Windows Kits/10//include/10.0.26100.0//shared;C:/Program Files (x86)/Windows Kits/10//include/10.0.26100.0//winrt;C:/Program Files (x86)/Windows Kits/10//include/10.0.26100.0//cppwinrt;C:/Program Files (x86)/Windows Kits/NETFXSDK/4.8/include/um",
|
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"LIB": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/ATLMFC/lib/x64;C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64;C:/Program Files (x86)/Windows Kits/NETFXSDK/4.8/lib/um/x64;C:/Program Files (x86)/Windows Kits/10/lib/10.0.26100.0/ucrt/x64;C:/Program Files (x86)/Windows Kits/10//lib/10.0.26100.0//um/x64"
|
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}
|
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}
|
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}
|
}
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@ -3,6 +3,7 @@ set(IAESandbox_Sources
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imp/cpp/Main.cpp
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imp/cpp/Main.cpp
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imp/cpp/Game.cpp
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imp/cpp/Game.cpp
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imp/cpp/Map.cpp
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imp/cpp/Map.cpp
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imp/cpp/Ground.cpp
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imp/cpp/Player.cpp
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imp/cpp/Player.cpp
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)
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)
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@ -1,25 +1,29 @@
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#include <Game.hpp>
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#include <Game.hpp>
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#include <Player.hpp>
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#include <Player.hpp>
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#include <Map.hpp>
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#include <Ground.hpp>
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#include <IAEngine/ResourceManager.hpp>
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namespace ia::iae::game
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namespace ia::iae::game
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{
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{
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RefPtr<iae::Scene> scene;
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RefPtr<iae::Scene> scene;
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ResourceManager* g_resourceManager{};
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VOID Game::Initialize()
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VOID Game::Initialize()
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{
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{
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const auto player = MakeRefPtr<Player>(m_engine);
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g_resourceManager = m_engine->RegisterResourceManager<ResourceManager>();
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player->SetLocalPosition({200, 150, 0});
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const auto map = MakeRefPtr<TiledMap>(m_engine);
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scene = m_engine->CreateScene();
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scene = m_engine->CreateScene();
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scene->AddNode(map);
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scene->AddNode(player);
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m_engine->ChangeScene(scene);
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m_engine->ChangeScene(scene);
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const auto player = MakeRefPtr<Player>(m_engine);
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player->SetLocalPosition({100.0f, 200.0f, 0.0f});
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scene->AddNode(player);
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const auto ground = MakeRefPtr<Ground>(m_engine);
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ground->SetLocalPosition({50.0f, 500.0f, 0.0f});
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scene->AddNode(ground);
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}
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}
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VOID Game::Terminate()
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VOID Game::Terminate()
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49
Src/IAESandbox/imp/cpp/Ground.cpp
Normal file
49
Src/IAESandbox/imp/cpp/Ground.cpp
Normal file
@ -0,0 +1,49 @@
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#include <Ground.hpp>
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#include <IAEngine/Physics/Physics.hpp>
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#include <IACore/File.hpp>
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namespace ia::iae::game
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{
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extern ResourceManager* g_resourceManager;
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Handle m_id2;
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Ground::Ground(IN Engine *engine) : m_engine(engine)
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{
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m_spriteRenderer = AddComponent<SpriteRendererComponent>();
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|
}
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VOID Ground::OnAdded(IN Scene *scene)
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{
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Node::OnAdded(scene);
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|
iae::SpriteRendererComponent::AnimationKeyFrame keyFrame{};
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const auto d = File::ReadToVector("Graphics/red.png");
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keyFrame.Texture = g_resourceManager->CreateTexture(d.data(), d.size());
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keyFrame.Scale = {3.0f, 0.25f, 1.0f};
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m_spriteRenderer->AddAnimation({.ShouldLoop = true, .Keys = {keyFrame}});
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|
m_spriteRenderer->BakeAnimations();
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|
m_id2 = Physics::CreateStaticBody({GetPosition().X + 300, GetPosition().Y + 25});
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|
Physics::AddBoxCollider(m_id2, {600.0f, 50.0f});
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|
}
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|
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|
VOID Ground::OnRemoved()
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{
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|
Node::OnRemoved();
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|
}
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VOID Ground::Draw()
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{
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Node::Draw();
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}
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VOID Ground::Update()
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{
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Node::Update();
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}
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} // namespace ia::iae::game
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@ -1,11 +1,16 @@
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#include <Player.hpp>
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#include <Player.hpp>
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#include <IAEngine/Physics/Physics.hpp>
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#include <IAEngine/Input.hpp>
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#include <IAEngine/Input.hpp>
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#include <IACore/File.hpp>
|
#include <IACore/File.hpp>
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namespace ia::iae::game
|
namespace ia::iae::game
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{
|
{
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|
extern ResourceManager* g_resourceManager;
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|
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Handle m_id;
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|
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Player::Player(IN Engine *engine) : m_engine(engine)
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Player::Player(IN Engine *engine) : m_engine(engine)
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{
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{
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m_spriteRenderer = AddComponent<SpriteRendererComponent>();
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m_spriteRenderer = AddComponent<SpriteRendererComponent>();
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@ -14,6 +19,17 @@ namespace ia::iae::game
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VOID Player::OnAdded(IN Scene *scene)
|
VOID Player::OnAdded(IN Scene *scene)
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{
|
{
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Node::OnAdded(scene);
|
Node::OnAdded(scene);
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|
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|
iae::SpriteRendererComponent::AnimationKeyFrame keyFrame{};
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const auto d = File::ReadToVector("Graphics/green.png");
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|
keyFrame.Texture = g_resourceManager->CreateTexture(d.data(), d.size());
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keyFrame.Scale = {0.2f, 0.2f, 1.0f};
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|
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m_spriteRenderer->AddAnimation({.ShouldLoop = true, .Keys = {keyFrame}});
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|
m_spriteRenderer->BakeAnimations();
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|
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|
m_id = Physics::CreateDynamicBody({GetPosition().X + 20, GetPosition().Y + 20});
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|
Physics::AddBoxCollider(m_id, {40.0f, 40.0f});
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}
|
}
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|
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VOID Player::OnRemoved()
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VOID Player::OnRemoved()
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@ -30,5 +46,6 @@ namespace ia::iae::game
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VOID Player::Update()
|
VOID Player::Update()
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{
|
{
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Node::Update();
|
Node::Update();
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|
SetLocalPosition(Physics::GetBodyPosition(m_id) - iam::Vec3f{20.0f, 20.0f, 0.0f});
|
||||||
}
|
}
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||||||
} // namespace ia::iae::game
|
} // namespace ia::iae::game
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27
Src/IAESandbox/imp/hpp/Ground.hpp
Normal file
27
Src/IAESandbox/imp/hpp/Ground.hpp
Normal file
@ -0,0 +1,27 @@
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|
#pragma once
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||||||
|
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|
#include <IAEngine/Components/SoundEmitter.hpp>
|
||||||
|
#include <IAEngine/Components/SpriteRenderer.hpp>
|
||||||
|
#include <IAEngine/IAEngine.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae::game
|
||||||
|
{
|
||||||
|
class Ground : public Node
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Ground(IN Engine *engine);
|
||||||
|
|
||||||
|
VIRTUAL VOID OnAdded(IN Scene *scene) OVERRIDE;
|
||||||
|
VIRTUAL VOID OnRemoved() OVERRIDE;
|
||||||
|
VIRTUAL VOID Draw() OVERRIDE;
|
||||||
|
VIRTUAL VOID Update() OVERRIDE;
|
||||||
|
|
||||||
|
private:
|
||||||
|
INT32 m_speed{};
|
||||||
|
UINT8 m_direction{};
|
||||||
|
|
||||||
|
private:
|
||||||
|
Engine *CONST m_engine;
|
||||||
|
RefPtr<SpriteRendererComponent> m_spriteRenderer;
|
||||||
|
};
|
||||||
|
} // namespace ia::iae::game
|
||||||
@ -10,6 +10,8 @@ set(IAEngine_Sources
|
|||||||
|
|
||||||
imp/cpp/ResourceManager.cpp
|
imp/cpp/ResourceManager.cpp
|
||||||
|
|
||||||
|
imp/cpp/Physics/Physics.cpp
|
||||||
|
|
||||||
imp/cpp/Events/Event.cpp
|
imp/cpp/Events/Event.cpp
|
||||||
|
|
||||||
imp/cpp/Nodes/Transform.cpp
|
imp/cpp/Nodes/Transform.cpp
|
||||||
@ -18,9 +20,8 @@ set(IAEngine_Sources
|
|||||||
imp/cpp/Components/AtlasRenderer.cpp
|
imp/cpp/Components/AtlasRenderer.cpp
|
||||||
imp/cpp/Components/SpriteRenderer.cpp
|
imp/cpp/Components/SpriteRenderer.cpp
|
||||||
imp/cpp/Components/SoundEmitter.cpp
|
imp/cpp/Components/SoundEmitter.cpp
|
||||||
imp/cpp/Components/Collider.cpp
|
|
||||||
imp/cpp/Components/ParticleEmitter.cpp
|
imp/cpp/Components/ParticleEmitter.cpp
|
||||||
imp/cpp/Components/StackedCollider.cpp
|
imp/cpp/Components/PhysicsBody.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(IAEngine STATIC ${IAEngine_Sources})
|
add_library(IAEngine STATIC ${IAEngine_Sources})
|
||||||
|
|||||||
6
Src/IAEngine/imp/cpp/Components/PhysicsBody.cpp
Normal file
6
Src/IAEngine/imp/cpp/Components/PhysicsBody.cpp
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#include <IAEngine/Components/PhysicsBody.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@ -3,6 +3,7 @@
|
|||||||
#include <IAEngine/Input.hpp>
|
#include <IAEngine/Input.hpp>
|
||||||
#include <IAEngine/Random.hpp>
|
#include <IAEngine/Random.hpp>
|
||||||
#include <IAEngine/Time.hpp>
|
#include <IAEngine/Time.hpp>
|
||||||
|
#include <IAEngine/Physics/Physics.hpp>
|
||||||
|
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
|
|
||||||
@ -77,6 +78,7 @@ namespace ia::iae
|
|||||||
Random::Initialize();
|
Random::Initialize();
|
||||||
Input::Initialize();
|
Input::Initialize();
|
||||||
Audio::Initialize();
|
Audio::Initialize();
|
||||||
|
Physics::Initialize();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -85,6 +87,7 @@ namespace ia::iae
|
|||||||
{
|
{
|
||||||
IAE_LOG_INFO("Shutting down IAEngine");
|
IAE_LOG_INFO("Shutting down IAEngine");
|
||||||
|
|
||||||
|
Physics::Terminate();
|
||||||
Audio::Terminate();
|
Audio::Terminate();
|
||||||
|
|
||||||
ImGui_ImplSDLRenderer3_Shutdown();
|
ImGui_ImplSDLRenderer3_Shutdown();
|
||||||
@ -145,6 +148,8 @@ namespace ia::iae
|
|||||||
|
|
||||||
VOID Engine::UpdateGame()
|
VOID Engine::UpdateGame()
|
||||||
{
|
{
|
||||||
|
Physics::Update();
|
||||||
|
|
||||||
if B_LIKELY (m_activeScene)
|
if B_LIKELY (m_activeScene)
|
||||||
m_activeScene->Update();
|
m_activeScene->Update();
|
||||||
}
|
}
|
||||||
|
|||||||
37
Src/IAEngine/imp/cpp/Physics/Physics.cpp
Normal file
37
Src/IAEngine/imp/cpp/Physics/Physics.cpp
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#include <IAEngine/Physics/Physics.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
VOID Physics::Initialize()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID Physics::Terminate()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID Physics::Update()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle Physics::CreateStaticBody(IN iam::Vec3f position)
|
||||||
|
{
|
||||||
|
return INVALID_HANDLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle Physics::CreateDynamicBody(IN iam::Vec3f position)
|
||||||
|
{
|
||||||
|
return INVALID_HANDLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID Physics::AddBoxCollider(IN Handle body, IN iam::Vec3f size)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
iam::Vec3f Physics::GetBodyPosition(IN Handle body)
|
||||||
|
{
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
} // namespace ia::iae
|
||||||
24
Src/IAEngine/inc/IAEngine/Components/PhysicsBody.hpp
Normal file
24
Src/IAEngine/inc/IAEngine/Components/PhysicsBody.hpp
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
// IAEngine: 2D Game Engine by IA
|
||||||
|
// Copyright (C) 2025 IAS (ias@iasoft.dev)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <IAEngine/Components/Component.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
37
Src/IAEngine/inc/IAEngine/Physics/Physics.hpp
Normal file
37
Src/IAEngine/inc/IAEngine/Physics/Physics.hpp
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
// IAEngine: 2D Game Engine by IA
|
||||||
|
// Copyright (C) 2025 IAS (ias@iasoft.dev)
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <IAEngine/Base.hpp>
|
||||||
|
|
||||||
|
namespace ia::iae
|
||||||
|
{
|
||||||
|
class Physics
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
STATIC VOID Initialize();
|
||||||
|
STATIC VOID Terminate();
|
||||||
|
|
||||||
|
STATIC VOID Update();
|
||||||
|
|
||||||
|
STATIC Handle CreateStaticBody(IN iam::Vec3f position);
|
||||||
|
STATIC Handle CreateDynamicBody(IN iam::Vec3f position);
|
||||||
|
STATIC VOID AddBoxCollider(IN Handle body, IN iam::Vec3f size);
|
||||||
|
|
||||||
|
STATIC iam::Vec3f GetBodyPosition(IN Handle body);
|
||||||
|
};
|
||||||
|
}
|
||||||
@ -26,6 +26,8 @@ namespace ia::iae
|
|||||||
class ResourceManager
|
class ResourceManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
ResourceManager(IN Engine *engine);
|
||||||
|
|
||||||
RefPtr<Texture> CreateTexture(IN CONST Span<CONST UINT8> &encodedData);
|
RefPtr<Texture> CreateTexture(IN CONST Span<CONST UINT8> &encodedData);
|
||||||
RefPtr<Texture> CreateTexture(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
|
RefPtr<Texture> CreateTexture(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
|
||||||
RefPtr<Texture> CreateTexture(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
|
RefPtr<Texture> CreateTexture(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
|
||||||
@ -44,7 +46,6 @@ namespace ia::iae
|
|||||||
protected:
|
protected:
|
||||||
Engine *CONST m_engine;
|
Engine *CONST m_engine;
|
||||||
|
|
||||||
ResourceManager(IN Engine *engine);
|
|
||||||
friend class Engine;
|
friend class Engine;
|
||||||
};
|
};
|
||||||
} // namespace ia::iae
|
} // namespace ia::iae
|
||||||
1
Vendor/CMakeLists.txt
vendored
1
Vendor/CMakeLists.txt
vendored
@ -36,3 +36,4 @@ target_include_directories(
|
|||||||
"imgui/"
|
"imgui/"
|
||||||
"imgui/backends"
|
"imgui/backends"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user