Usable Engine
This commit is contained in:
@ -24,6 +24,9 @@ namespace ia::iae
|
||||
class Renderer
|
||||
{
|
||||
public:
|
||||
STATIC CONSTEXPR FLOAT32 MIN_DEPTH = -2097152.0f;
|
||||
STATIC CONSTEXPR FLOAT32 MAX_DEPTH = 2097152.0f;
|
||||
|
||||
struct Geometry
|
||||
{
|
||||
INT32 IndexCount{};
|
||||
@ -41,16 +44,16 @@ namespace ia::iae
|
||||
Vec2 TextureOffset{0.0f, 0.0f};
|
||||
SDL_Rect Scissor{0, 0, 0, 0};
|
||||
SDL_GPUTexture* ActiveTexture{nullptr};
|
||||
SDL_GPUViewport ActiveViewport{};
|
||||
|
||||
Mat4 ModelMatrix{1.0f};
|
||||
Mat4 ProjectionMatrix{1.0f};
|
||||
|
||||
SDL_GPURenderPass* ActiveRenderPass{};
|
||||
SDL_GPUCommandBuffer* ActiveCommandBuffer{};
|
||||
SDL_GPUColorTargetInfo ColorTargetInfo{};
|
||||
SDL_GPUDepthStencilTargetInfo DepthStencilTargetInfo{};
|
||||
|
||||
class ICameraComponent *ActiveCamera{};
|
||||
class CameraComponent *ActiveCamera{};
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
@ -46,6 +46,8 @@ namespace ia::iae
|
||||
IN INT32 unitCountX, IN INT32 unitCountY);
|
||||
|
||||
private:
|
||||
STATIC Vector<Handle> s_images;
|
||||
STATIC Vector<Handle> s_sounds;
|
||||
STATIC Map<Handle, UINT64> s_imageExtents;
|
||||
};
|
||||
} // namespace ia::iae
|
||||
48
Engine/Src/Imp/HPP/Scene.hpp
Normal file
48
Engine/Src/Imp/HPP/Scene.hpp
Normal file
@ -0,0 +1,48 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Nodes/INode.hpp>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
class Scene
|
||||
{
|
||||
public:
|
||||
STATIC Scene *Create();
|
||||
STATIC Scene *Create(IN CONST String &sceneXML);
|
||||
|
||||
STATIC VOID Destroy(IN Scene *scene);
|
||||
|
||||
public:
|
||||
VOID Draw();
|
||||
VOID DebugDraw();
|
||||
|
||||
VOID FixedUpdate();
|
||||
VOID Update();
|
||||
|
||||
public:
|
||||
VOID AddNode(IN RefPtr<INode> node);
|
||||
INode *GetNode(IN CONST String &name);
|
||||
VOID RemoveNode(IN CONST String &name);
|
||||
|
||||
private:
|
||||
Map<String, RefPtr<INode>> m_nodes;
|
||||
};
|
||||
} // namespace ia::iae
|
||||
@ -17,6 +17,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Base.hpp>
|
||||
#include <Scene.hpp>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
@ -24,7 +25,7 @@ namespace ia::iae
|
||||
{
|
||||
class WorldManager
|
||||
{
|
||||
public:
|
||||
public:
|
||||
STATIC VOID Initialize();
|
||||
STATIC VOID Terminate();
|
||||
|
||||
@ -32,5 +33,15 @@ namespace ia::iae
|
||||
STATIC VOID DebugDraw();
|
||||
|
||||
STATIC VOID Update();
|
||||
STATIC VOID FixedUpdate();
|
||||
|
||||
public:
|
||||
STATIC VOID ChangeActiveScene(IN Scene* scene);
|
||||
STATIC VOID AddNodeToActiveScene(IN RefPtr<INode> node);
|
||||
STATIC INode *GetNodeFromActiveScene(IN CONST String &name);
|
||||
STATIC VOID RemoveNodeFromActiveScene(IN CONST String &name);
|
||||
|
||||
private:
|
||||
STATIC Scene *m_activeScene;
|
||||
};
|
||||
}
|
||||
} // namespace ia::iae
|
||||
Reference in New Issue
Block a user