Usable Engine
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@ -17,6 +17,7 @@
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#pragma once
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#include <IAEngine/Base.hpp>
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#include <Scene.hpp>
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#include <SDL3/SDL.h>
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@ -24,7 +25,7 @@ namespace ia::iae
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{
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class WorldManager
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{
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public:
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public:
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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@ -32,5 +33,15 @@ namespace ia::iae
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STATIC VOID DebugDraw();
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STATIC VOID Update();
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STATIC VOID FixedUpdate();
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public:
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STATIC VOID ChangeActiveScene(IN Scene* scene);
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STATIC VOID AddNodeToActiveScene(IN RefPtr<INode> node);
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STATIC INode *GetNodeFromActiveScene(IN CONST String &name);
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STATIC VOID RemoveNodeFromActiveScene(IN CONST String &name);
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private:
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STATIC Scene *m_activeScene;
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};
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}
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} // namespace ia::iae
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