Usable Engine
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@ -16,14 +16,24 @@
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#include <Game.hpp>
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Handle g_spriteBG;
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RefPtr<TextureNode> backgroundNode;
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RefPtr<CameraNode> mainCamera;
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C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize())
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{
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GAME_LOG_INFO("Booting Game");
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g_spriteBG = Engine::RescaleImage(Engine::CreateImageFromFile("Resources/Sprites/bg.png"), 800, 600);
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mainCamera = MakeRefPtr<CameraNode>("MainCamera");
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Engine::SetActiveCamera(mainCamera->GetCameraComponent());
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backgroundNode = MakeRefPtr<TextureNode>("BG");
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backgroundNode->GetTextureComponent()->SetTexture(g_spriteBG);
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Engine::AddNodeToActiveScene(backgroundNode);
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate())
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{
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GAME_LOG_INFO("Shutting down Game");
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw())
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