Fixes
This commit is contained in:
37
Src/Editor/imp/cpp/UI/View/Asset.cpp
Normal file
37
Src/Editor/imp/cpp/UI/View/Asset.cpp
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@ -0,0 +1,37 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <UI/View/Asset.hpp>
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namespace ia::iae
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{
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VOID View_Asset::Initialize()
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{
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SetName("Asset");
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SetIcon(ICON_FA_STAR);
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}
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VOID View_Asset::Terminate()
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{
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}
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VOID View_Asset::Render()
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{
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PreRender();
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PostRender();
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}
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} // namespace ia::iae
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136
Src/Editor/imp/cpp/UI/View/AssetBrowser.cpp
Normal file
136
Src/Editor/imp/cpp/UI/View/AssetBrowser.cpp
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@ -0,0 +1,136 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <UI/View/AssetBrowser.hpp>
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namespace ia::iae
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{
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VOID View_AssetBrowser::Initialize()
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{
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SetName("Asset Browser");
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SetIcon(ICON_FA_BOX_OPEN);
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if (!std::filesystem::exists("Assets"))
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THROW_INVALID_DATA("Not a valid IAEngine project directory");
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m_assetDirectoryPath = std::filesystem::current_path() / "Assets/";
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ChangeCurrentOpenDirectory(m_assetDirectoryPath);
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FillFileEntries(m_assetDirectoryPath, m_assetDirectoryFiles);
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}
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VOID View_AssetBrowser::Terminate()
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{
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}
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VOID View_AssetBrowser::Render()
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{
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PreRender();
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{7.5f, 7.5f});
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if (ImGui::BeginTable("root", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingStretchProp))
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{
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ImGui::TableSetupColumn("Navigation", ImGuiTableColumnFlags_WidthStretch, 0.15f);
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ImGui::TableSetupColumn("Asset Browser", ImGuiTableColumnFlags_WidthStretch, 0.85f);
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ImGui::TableNextColumn();
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if (ImGui::BeginChild("Navigation", ImVec2(0, -FLT_MIN), ImGuiChildFlags_AlwaysUseWindowPadding))
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{
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for (const auto &t : m_assetDirectoryFiles)
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{
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 1.75f);
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if (ImGui::Selectable(t.IconAndName.c_str()) && t.IsDirectory)
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ChangeCurrentOpenDirectory(t.Path);
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}
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}
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ImGui::EndChild();
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ImGui::TableNextColumn();
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if (ImGui::BeginChild("Asset Browser", ImVec2(0, -FLT_MIN), ImGuiChildFlags_AlwaysUseWindowPadding))
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{
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for (const auto &t : m_currentOpenDirectoryFiles)
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{
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 1.75f);
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if (ImGui::Selectable(t.IconAndName.c_str()))
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{
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if (t.IsDirectory)
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{
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ChangeCurrentOpenDirectory(t.Path);
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break;
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}
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OpenAsset(t.Path);
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}
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}
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}
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ImGui::EndChild();
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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PostRender();
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}
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VOID View_AssetBrowser::ChangeCurrentOpenDirectory(IN CONST std::filesystem::path &path)
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{
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m_currentOpenDirectoryPath = path;
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std::filesystem::current_path(m_currentOpenDirectoryPath);
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if (path == m_assetDirectoryPath)
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m_currentOpenDirectoryFiles.clear();
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else
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FillFileEntries(m_currentOpenDirectoryPath, m_currentOpenDirectoryFiles);
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}
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VOID View_AssetBrowser::FillFileEntries(IN CONST std::filesystem::path &path, IN Vector<FileEntry> &fileEntries)
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{
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fileEntries.clear();
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for (const auto &t : std::filesystem::directory_iterator(path))
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{
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if (!t.is_directory())
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continue;
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fileEntries.pushBack({.Icon = ICON_FA_FOLDER,
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.Name = t.path().filename().string().c_str(),
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.IsDirectory = true,
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.Path = t.path()});
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fileEntries.back().IconAndName = BuildString(fileEntries.back().Icon, " ", fileEntries.back().Name);
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}
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for (const auto &t : std::filesystem::directory_iterator(path))
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{
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if (t.is_directory())
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continue;
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fileEntries.pushBack({.Icon = GetFileEntryIcon(t.path().extension().string().c_str()),
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.Name = t.path().filename().string().c_str(),
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.IsDirectory = false,
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.Path = t.path()});
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fileEntries.back().IconAndName = BuildString(fileEntries.back().Icon, " ", fileEntries.back().Name);
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}
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}
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PCCHAR View_AssetBrowser::GetFileEntryIcon(IN PCCHAR extension)
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{
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if (!strcmp(extension, ".xml"))
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return ICON_FA_CODE;
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if (!strcmp(extension, ".png") || !strcmp(extension, ".jpg"))
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return ICON_FA_IMAGE;
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return ICON_FA_FILE;
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}
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VOID View_AssetBrowser::OpenAsset(IN CONST std::filesystem::path &path)
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{
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}
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} // namespace ia::iae
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37
Src/Editor/imp/cpp/UI/View/Console.cpp
Normal file
37
Src/Editor/imp/cpp/UI/View/Console.cpp
Normal file
@ -0,0 +1,37 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
|
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
|
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// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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||||
// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <UI/View/Console.hpp>
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namespace ia::iae
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{
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VOID View_Console::Initialize()
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{
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SetName("Console");
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SetIcon(ICON_FA_TERMINAL);
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}
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VOID View_Console::Terminate()
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{
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}
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VOID View_Console::Render()
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{
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PreRender();
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PostRender();
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}
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} // namespace ia::iae
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161
Src/Editor/imp/cpp/UI/View/Main.cpp
Normal file
161
Src/Editor/imp/cpp/UI/View/Main.cpp
Normal file
@ -0,0 +1,161 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
|
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <UI/View/AssetBrowser.hpp>
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#include <UI/View/Main.hpp>
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#include <UI/View/Scene.hpp>
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#include <UI/View/Asset.hpp>
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#include <UI/View/Console.hpp>
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#include <UI/View/Nodes.hpp>
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#include <UI/View/Package.hpp>
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#include <UI/View/Properties.hpp>
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namespace ia::iae
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{
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EXTERN IVec2 g_windowExtent;
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View_Scene g_sceneView;
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View_Asset g_assetView;
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View_Console g_consoleView;
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View_Nodes g_nodesView;
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View_Package g_packageView;
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View_Properties g_propertiesView;
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View_AssetBrowser g_assetBrowserView;
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Vector<IView *> g_bViews = {&g_assetBrowserView, &g_consoleView};
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Vector<IView *> g_tlViews = {&g_nodesView, &g_packageView};
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Vector<IView *> g_tmViews = {&g_sceneView};
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Vector<IView *> g_trViews = {&g_propertiesView, &g_assetView};
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VOID View_Main::Initialize()
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{
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for (const auto &v : g_bViews)
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v->Initialize();
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for (const auto &v : g_tlViews)
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v->Initialize();
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for (const auto &v : g_tmViews)
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v->Initialize();
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for (const auto &v : g_trViews)
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v->Initialize();
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}
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VOID View_Main::Terminate()
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{
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for (const auto &v : g_bViews)
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v->Terminate();
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for (const auto &v : g_tlViews)
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v->Terminate();
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for (const auto &v : g_tmViews)
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v->Terminate();
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for (const auto &v : g_trViews)
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v->Terminate();
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}
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VOID View_Main::Render()
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{
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PreRender();
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{ // Top Left Window
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ImGui::Begin("TL_Window", nullptr,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoTitleBar);
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ImGui::SetWindowPos({0.0f, MENUBAR_HEIGHT});
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ImGui::SetWindowSize(
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{g_windowExtent.x * LAYOUT_TOP_LEFT_VIEW_EXTENT.x, g_windowExtent.y * LAYOUT_TOP_LEFT_VIEW_EXTENT.y});
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ImGui::BeginTabBar("TL_TabBar");
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for (const auto &v : g_tlViews)
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{
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if (ImGui::BeginTabItem(v->IconAndName().c_str()))
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{
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v->Render();
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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ImGui::End();
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}
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{ // Top Middle Window
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ImGui::Begin("TM_Window", nullptr,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoTitleBar);
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ImGui::SetWindowPos({g_windowExtent.x * LAYOUT_TOP_LEFT_VIEW_EXTENT.x, MENUBAR_HEIGHT});
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ImGui::SetWindowSize({g_windowExtent.x * LAYOUT_TOP_MIDDLE_VIEW_EXTENT.x,
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g_windowExtent.y * LAYOUT_TOP_MIDDLE_VIEW_EXTENT.y});
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ImGui::BeginTabBar("TM_TabBar");
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for (const auto &v : g_tmViews)
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{
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if (ImGui::BeginTabItem(v->IconAndName().c_str()))
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{
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v->Render();
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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ImGui::End();
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}
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{ // Top Right Window
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ImGui::Begin("TR_Window", nullptr,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoTitleBar);
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ImGui::SetWindowPos({g_windowExtent.x * (1.0f - LAYOUT_TOP_RIGHT_VIEW_EXTENT.x), MENUBAR_HEIGHT});
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ImGui::SetWindowSize(
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{g_windowExtent.x * LAYOUT_TOP_RIGHT_VIEW_EXTENT.x, g_windowExtent.y * LAYOUT_TOP_RIGHT_VIEW_EXTENT.y});
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ImGui::BeginTabBar("TR_TabBar");
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for (const auto &v : g_trViews)
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{
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if (ImGui::BeginTabItem(v->IconAndName().c_str()))
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{
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v->Render();
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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ImGui::End();
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}
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{ // Bottom Window
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ImGui::Begin("B_Window", nullptr,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoTitleBar);
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ImGui::SetWindowPos({0.0f, LAYOUT_TOP_MIDDLE_VIEW_EXTENT.y * g_windowExtent.y + MENUBAR_HEIGHT});
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ImGui::SetWindowSize(
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{g_windowExtent.x * LAYOUT_BOTTOM_VIEW_EXTENT.x, g_windowExtent.y * LAYOUT_BOTTOM_VIEW_EXTENT.y - MENUBAR_HEIGHT});
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ImGui::BeginTabBar("B_TabBar");
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for (const auto &v : g_bViews)
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{
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if (ImGui::BeginTabItem(v->IconAndName().c_str()))
|
||||
{
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v->Render();
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ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
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ImGui::EndTabBar();
|
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ImGui::End();
|
||||
}
|
||||
|
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PostRender();
|
||||
}
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||||
} // namespace ia::iae
|
||||
37
Src/Editor/imp/cpp/UI/View/Nodes.cpp
Normal file
37
Src/Editor/imp/cpp/UI/View/Nodes.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <UI/View/Nodes.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
VOID View_Nodes::Initialize()
|
||||
{
|
||||
SetName("Nodes");
|
||||
SetIcon(ICON_FA_CIRCLE_NODES);
|
||||
}
|
||||
|
||||
VOID View_Nodes::Terminate()
|
||||
{
|
||||
}
|
||||
|
||||
VOID View_Nodes::Render()
|
||||
{
|
||||
PreRender();
|
||||
|
||||
PostRender();
|
||||
}
|
||||
} // namespace ia::iae
|
||||
37
Src/Editor/imp/cpp/UI/View/Package.cpp
Normal file
37
Src/Editor/imp/cpp/UI/View/Package.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <UI/View/Package.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
VOID View_Package::Initialize()
|
||||
{
|
||||
SetName("Package");
|
||||
SetIcon(ICON_FA_BOX_ARCHIVE);
|
||||
}
|
||||
|
||||
VOID View_Package::Terminate()
|
||||
{
|
||||
}
|
||||
|
||||
VOID View_Package::Render()
|
||||
{
|
||||
PreRender();
|
||||
|
||||
PostRender();
|
||||
}
|
||||
} // namespace ia::iae
|
||||
37
Src/Editor/imp/cpp/UI/View/Properties.cpp
Normal file
37
Src/Editor/imp/cpp/UI/View/Properties.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <UI/View/Properties.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
VOID View_Properties::Initialize()
|
||||
{
|
||||
SetName("Properties");
|
||||
SetIcon(ICON_FA_LIST);
|
||||
}
|
||||
|
||||
VOID View_Properties::Terminate()
|
||||
{
|
||||
}
|
||||
|
||||
VOID View_Properties::Render()
|
||||
{
|
||||
PreRender();
|
||||
|
||||
PostRender();
|
||||
}
|
||||
} // namespace ia::iae
|
||||
37
Src/Editor/imp/cpp/UI/View/Scene.cpp
Normal file
37
Src/Editor/imp/cpp/UI/View/Scene.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <UI/View/Scene.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
VOID View_Scene::Initialize()
|
||||
{
|
||||
SetName("Scene");
|
||||
SetIcon(ICON_FA_HASHTAG);
|
||||
}
|
||||
|
||||
VOID View_Scene::Terminate()
|
||||
{
|
||||
}
|
||||
|
||||
VOID View_Scene::Render()
|
||||
{
|
||||
PreRender();
|
||||
|
||||
PostRender();
|
||||
}
|
||||
} // namespace ia::iae
|
||||
Reference in New Issue
Block a user