Initial RmlUI Integration
This commit is contained in:
@ -6,7 +6,6 @@
|
||||
|
||||
#include <IACore/File.hpp>
|
||||
|
||||
|
||||
namespace ia::iae::game
|
||||
{
|
||||
RefPtr<Scene> scene;
|
||||
@ -26,8 +25,8 @@ namespace ia::iae::game
|
||||
.ShouldLoop = true,
|
||||
.Keys = {
|
||||
SpriteRendererComponent::AnimationKeyFrame {
|
||||
.Texture = Engine::CreateTexture(File::ReadToVector("Graphics/green.png")),
|
||||
.Scale = {0.1f, 0.1f},
|
||||
.Scale = {0.25f, 0.25f},
|
||||
.ColorOverlay = {0.0f, 0.75f, 0.0f, 1.0f}
|
||||
}
|
||||
},
|
||||
});
|
||||
@ -42,8 +41,8 @@ namespace ia::iae::game
|
||||
.ShouldLoop = true,
|
||||
.Keys = {
|
||||
SpriteRendererComponent::AnimationKeyFrame {
|
||||
.Texture = Engine::CreateTexture(File::ReadToVector("Graphics/red.png")),
|
||||
.Scale = {0.25f, 0.25f},
|
||||
.Scale = {0.5f, 0.5f},
|
||||
.ColorOverlay = {0.75f, 0.0f, 0.0f, 1.0f}
|
||||
}
|
||||
},
|
||||
});
|
||||
@ -52,8 +51,8 @@ namespace ia::iae::game
|
||||
obstacle->SetLocalSortIndex(20);
|
||||
obstacle->SetLocalPosition({150, 100});
|
||||
|
||||
scene->AddNode(g_player);
|
||||
scene->AddNode(obstacle);
|
||||
//scene->AddNode(g_player);
|
||||
//scene->AddNode(obstacle);
|
||||
}
|
||||
|
||||
VOID Game::Terminate()
|
||||
|
||||
Reference in New Issue
Block a user