Fixes
This commit is contained in:
@ -18,7 +18,10 @@
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#include <IAEngine/Base.hpp>
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namespace ia::iae::editor
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#include <Vendor/imgui/imgui.h>
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#include <Vendor/IconsFontAwesome7.h>
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namespace ia::iae
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{
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}
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48
Src/Editor/imp/hpp/Editor.hpp
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48
Src/Editor/imp/hpp/Editor.hpp
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@ -0,0 +1,48 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <Project.hpp>
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namespace ia::iae
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{
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class Editor
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{
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STATIC Editor s_instance;
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public:
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STATIC Editor &Instance()
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{
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return s_instance;
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}
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public:
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VOID LoadProject(IN CONST String &directory);
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public:
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CONST Project *GetActiveProject() CONST
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{
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return m_activeProject.get();
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}
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public:
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INT32 Run(IN INT32 argc, IN PCCHAR argv[]);
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private:
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RefPtr<Project> m_activeProject{};
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};
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} // namespace ia::iae
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@ -18,7 +18,7 @@
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#include <Base.hpp>
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namespace ia::iae::editor
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namespace ia::iae
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{
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class GamePreview
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{
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48
Src/Editor/imp/hpp/Project.hpp
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48
Src/Editor/imp/hpp/Project.hpp
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@ -0,0 +1,48 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <Base.hpp>
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namespace ia::iae
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{
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class Project
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{
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public:
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STATIC RefPtr<Project> Load(IN CONST String &directory);
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public:
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CONST String &Name() CONST
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{
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return m_projectName;
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}
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CONST String &AssetDirectory() CONST
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{
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return m_assetDirectory;
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}
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private:
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CONST String m_projectName;
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CONST String m_assetDirectory;
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CONST String m_projectAbsolutePath;
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public:
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Project(IN CONST String &name, IN CONST String &absolutePath);
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~Project();
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};
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} // namespace ia::iae
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@ -18,14 +18,13 @@
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#include <Base.hpp>
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namespace ia::iae::editor
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namespace ia::iae
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{
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CONST IVec2 gamePreviewResolution = {800, 608};
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class UI
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{
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public:
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STATIC INT32 Run(IN INT32 argc, IN PCCHAR argv[]);
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private:
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC VOID Update();
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1421
Src/Editor/imp/hpp/Vendor/IconsFontAwesome7.h
vendored
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1421
Src/Editor/imp/hpp/Vendor/IconsFontAwesome7.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1376
Src/Editor/imp/hpp/Vendor/imgui/imfilebrowser.h
vendored
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1376
Src/Editor/imp/hpp/Vendor/imgui/imfilebrowser.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
51
Src/Editor/imp/hpp/View/AssetBrowser.hpp
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51
Src/Editor/imp/hpp/View/AssetBrowser.hpp
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@ -0,0 +1,51 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <View/IView.hpp>
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#include <filesystem>
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namespace ia::iae
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{
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class View_AssetBrowser : public IView
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{
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struct FileEntry
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{
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PCCHAR Icon{""};
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String Name{};
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BOOL IsDirectory{};
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};
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public:
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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private:
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VOID ChangeCurrentOpenDirectory(IN CONST std::filesystem::path &path);
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VOID FillFileEntries(IN CONST std::filesystem::path &path, IN Vector<FileEntry> &fileEntries);
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PCCHAR GetFileEntryIcon(IN PCCHAR extension);
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private:
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Vector<FileEntry> m_assetDirectoryFiles;
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std::filesystem::path m_assetDirectoryPath{};
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Vector<FileEntry> m_currentOpenDirectoryFiles;
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std::filesystem::path m_currentOpenDirectoryPath{};
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};
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} // namespace ia::iae::editor
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46
Src/Editor/imp/hpp/View/IView.hpp
Normal file
46
Src/Editor/imp/hpp/View/IView.hpp
Normal file
@ -0,0 +1,46 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <Base.hpp>
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namespace ia::iae
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{
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class IView
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{
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public:
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PURE_VIRTUAL(VOID Initialize());
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PURE_VIRTUAL(VOID Terminate());
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PURE_VIRTUAL(VOID Render());
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protected:
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INLINE VOID PreRender();
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INLINE VOID PostRender();
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protected:
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ImVec2 m_extent{};
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};
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VOID IView::PreRender()
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{
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m_extent = ImGui::GetWindowSize();
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}
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VOID IView::PostRender()
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{
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}
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} // namespace ia::iae::editor
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