52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// IAEngine: 2D Game Engine by IA
|
|
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#pragma once
|
|
|
|
#include <View/IView.hpp>
|
|
|
|
#include <filesystem>
|
|
|
|
namespace ia::iae
|
|
{
|
|
class View_AssetBrowser : public IView
|
|
{
|
|
struct FileEntry
|
|
{
|
|
PCCHAR Icon{""};
|
|
String Name{};
|
|
BOOL IsDirectory{};
|
|
};
|
|
|
|
public:
|
|
VOID Initialize();
|
|
VOID Terminate();
|
|
VOID Render();
|
|
|
|
private:
|
|
VOID ChangeCurrentOpenDirectory(IN CONST std::filesystem::path &path);
|
|
VOID FillFileEntries(IN CONST std::filesystem::path &path, IN Vector<FileEntry> &fileEntries);
|
|
|
|
PCCHAR GetFileEntryIcon(IN PCCHAR extension);
|
|
|
|
private:
|
|
Vector<FileEntry> m_assetDirectoryFiles;
|
|
std::filesystem::path m_assetDirectoryPath{};
|
|
Vector<FileEntry> m_currentOpenDirectoryFiles;
|
|
std::filesystem::path m_currentOpenDirectoryPath{};
|
|
};
|
|
} // namespace ia::iae::editor
|