Fixes
This commit is contained in:
@ -22,9 +22,20 @@ namespace ia::iae
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{
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class View_Asset : public IView
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{
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public:
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VOID Open(IN Path path);
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VOID Close();
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public:
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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private:
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Path m_assetPath{};
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};
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}
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} // namespace ia::iae
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@ -37,6 +37,10 @@ namespace ia::iae
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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private:
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VOID ChangeCurrentOpenDirectory(IN CONST std::filesystem::path &path);
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@ -26,5 +26,9 @@ namespace ia::iae
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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};
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}
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@ -16,29 +16,25 @@
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#pragma once
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#include <UI/Base.hpp>
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#include <UI/UI.hpp>
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namespace ia::iae
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{
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class IView
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{
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protected:
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PURE_VIRTUAL(VOID OnEvent(IN SDL_Event *event));
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public:
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PURE_VIRTUAL(VOID Initialize());
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PURE_VIRTUAL(VOID Terminate());
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PURE_VIRTUAL(VOID Render());
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PURE_VIRTUAL(VOID Update());
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public:
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VOID SetIcon(IN PCCHAR icon)
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{
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m_icon = icon;
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m_iconAndName = BuildString(m_icon, " ", m_name);
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}
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VOID SetName(IN CONST String &name)
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{
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m_name = name;
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m_iconAndName = m_icon ? BuildString(m_icon, " ", m_name) : m_name;
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}
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VOID SetIcon(IN PCCHAR icon);
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VOID SetName(IN CONST String &name);
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VIRTUAL VOID ProcessEvent(IN SDL_Event *event);
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public:
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CONST String &Name() CONST
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@ -66,14 +62,21 @@ namespace ia::iae
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String m_name{};
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PCCHAR m_icon{};
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String m_iconAndName{};
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public:
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VIRTUAL ~IView()
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{
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}
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};
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VOID IView::PreRender()
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{
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m_extent = ImGui::GetWindowSize();
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ImGui::BeginChild("##");
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}
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VOID IView::PostRender()
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{
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ImGui::EndChild();
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}
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} // namespace ia::iae
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@ -1,30 +0,0 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <UI/View/IView.hpp>
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namespace ia::iae
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{
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class View_Main : public IView
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{
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public:
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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};
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} // namespace ia::iae
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@ -26,5 +26,9 @@ namespace ia::iae
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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};
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}
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@ -26,5 +26,9 @@ namespace ia::iae
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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};
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}
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@ -26,5 +26,9 @@ namespace ia::iae
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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};
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}
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@ -26,5 +26,18 @@ namespace ia::iae
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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public:
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VOID ProcessEvent(IN SDL_Event *event)
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{
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OnEvent(event);
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}
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private:
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class RDC_Texture* m_gamePreviewTexture;
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};
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}
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} // namespace ia::iae
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