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IAEngine/Src/Editor/imp/hpp/UI/View/IView.hpp
Isuru Samarathunga 9d6f525b81 Fixes
2025-11-11 09:24:14 +05:30

83 lines
1.9 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <UI/UI.hpp>
namespace ia::iae
{
class IView
{
protected:
PURE_VIRTUAL(VOID OnEvent(IN SDL_Event *event));
public:
PURE_VIRTUAL(VOID Initialize());
PURE_VIRTUAL(VOID Terminate());
PURE_VIRTUAL(VOID Render());
PURE_VIRTUAL(VOID Update());
public:
VOID SetIcon(IN PCCHAR icon);
VOID SetName(IN CONST String &name);
VIRTUAL VOID ProcessEvent(IN SDL_Event *event);
public:
CONST String &Name() CONST
{
return m_name;
}
CONST PCCHAR Icon() CONST
{
return m_icon;
}
CONST String &IconAndName() CONST
{
return m_iconAndName;
}
protected:
INLINE VOID PreRender();
INLINE VOID PostRender();
protected:
ImVec2 m_extent{};
String m_name{};
PCCHAR m_icon{};
String m_iconAndName{};
public:
VIRTUAL ~IView()
{
}
};
VOID IView::PreRender()
{
m_extent = ImGui::GetWindowSize();
ImGui::BeginChild("##");
}
VOID IView::PostRender()
{
ImGui::EndChild();
}
} // namespace ia::iae