Named Resources
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34
Samples/RPG/Resources/Resources.xml
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34
Samples/RPG/Resources/Resources.xml
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@ -0,0 +1,34 @@
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<Resources>
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<IAEngine>
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<EngineVersion>1.0.0</EngineVersion>
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<EditorVersion>1.0.0</EditorVersion>
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</IAEngine>
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<Properties>
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</Properties>
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<Entries>
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<SpriteSheet name="SpriteSheet_Player" path="Cute_Fantasy_Free/Player/Player.png" spriteWidth="32" spriteHeight="32">
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<Animation name="IdleDown" frameCount="6"></Animation>
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<Animation name="IdleRight" frameCount="6"></Animation>
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<Animation name="IdleUp" frameCount="6"></Animation>
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<Animation name="WalkDown" frameCount="6"></Animation>
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<Animation name="WalkRight" frameCount="6"></Animation>
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<Animation name="WalkUp" frameCount="6"></Animation>
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<Animation name="AttackDown" frameCount="4"></Animation>
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<Animation name="AttackRight" frameCount="4"></Animation>
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<Animation name="AttackUp" frameCount="4"></Animation>
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<Animation name="Die" frameCount="4"></Animation>
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</SpriteSheet>
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<TileSheet name="TileSheet_MiddlePath" path="Cute_Fantasy_Free/Tiles/Path_Middle.png" tileWidth="16" tileHeight="16"></TileSheet>
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<TileSheet name="TileSheet_MiddleWater" path="Cute_Fantasy_Free/Tiles/Water_Middle.png" tileWidth="16" tileHeight="16"></TileSheet>
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<TileSheet name="TileSheet_MiddleGrass" path="Cute_Fantasy_Free/Tiles/Grass_Middle.png" tileWidth="16" tileHeight="16"></TileSheet>
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<TileSheet name="TileSheet_Path" path="Cute_Fantasy_Free/Tiles/Path_Tile.png" tileWidth="16" tileHeight="16"></TileSheet>
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<TileSheet name="TileSheet_Water" path="Cute_Fantasy_Free/Tiles/Water_Tile.png" tileWidth="16" tileHeight="16"></TileSheet>
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<TileSheet name="TileSheet_Beach" path="Cute_Fantasy_Free/Tiles/Beach_Tile.png" tileWidth="16" tileHeight="16"></TileSheet>
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<TileSheet name="TileSheet_Cliff" path="Cute_Fantasy_Free/Tiles/Cliff_Tile.png" tileWidth="16" tileHeight="16"></TileSheet>
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<TileSheet name="TileSheet_FarmLand" path="Cute_Fantasy_Free/Tiles/FarmLand_Tile.png" tileWidth="16" tileHeight="16"></TileSheet>
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</Entries>
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</Resources>
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32
Samples/RPG/Resources/Scenes/GameMap.xml
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32
Samples/RPG/Resources/Scenes/GameMap.xml
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@ -0,0 +1,32 @@
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<Scene name="GameMap">
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<IAEngine>
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<EngineVersion>1.0.0</EngineVersion>
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<EditorVersion>1.0.0</EditorVersion>
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</IAEngine>
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<Properties>
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<Extent width="800" height="608"></Extent>
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</Properties>
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<Resources>
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<Entry name="SpriteSheet_Player"></Entry>
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<Entry name="TileSheet_MiddlePath"></Entry>
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<Entry name="TileSheet_MiddleWater"></Entry>
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<Entry name="TileSheet_MiddleGrass"></Entry>
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<Entry name="TileSheet_Path"></Entry>
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<Entry name="TileSheet_Water"></Entry>
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<Entry name="TileSheet_Beach"></Entry>
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<Entry name="TileSheet_Cliff"></Entry>
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<Entry name="TileSheet_FarmLand"></Entry>
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</Resources>
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<Nodes>
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</Nodes>
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<Grid tileWidth="16" tileHeight="16">
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<Repeat times="1900">
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<Cell tileSheet="TileSheet_MiddleGrass" tileX="0" tileY="0" collisionMask="0" colorOverlay="#ffffffff"></Cell>
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</Repeat>
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</Grid>
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</Scene>
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@ -22,27 +22,47 @@ namespace ia::iae::rpg
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{
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STATIC GameRequestedConfig EngineConfig{
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.DesignWidth = 800,
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.DesignHeight = 600,
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.DesignHeight = 608,
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.WindowWidth = 800,
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.WindowHeight = 600,
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.WindowHeight = 608,
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};
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return &EngineConfig;
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}
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Handle g_playerSpriteSheet;
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//Handle g_pathTile;
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//Handle g_waterTile;
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//Handle g_grassTile;
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//Handle g_pathTileSheet;
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//Handle g_waterTileSheet;
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//Handle g_beachTileSheet;
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//Handle g_cliffTileSheet;
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//Handle g_farmLandTileSheet;
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//Handle g_playerSpriteSheet;
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VOID OnInitialize()
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{
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g_playerSpriteSheet = IAEngine::CreateSpriteSheet("Resources/Cute_Fantasy_Free/Player/Player.png", 32, 32,
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/*g_playerSpriteSheet = IAEngine::CreateSpriteSheet("Resources/Cute_Fantasy_Free/Player/Player.png", 32, 32,
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{6, 6, 6, 6, 6, 6, 4, 4, 4, 4});
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IAEngine::LoadResources({g_playerSpriteSheet});
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g_pathTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Middle.png", 16, 16);
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g_waterTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Middle.png", 16, 16);
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g_grassTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Grass_Middle.png", 16, 16);
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g_pathTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Tile.png", 16, 16);
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g_waterTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Tile.png", 16, 16);
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g_beachTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Beach_Tile.png", 16, 16);
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g_cliffTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Cliff_Tile.png", 16, 16);
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g_farmLandTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/FarmLand_Tile.png", 16, 16);
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IAEngine::LoadResources({g_playerSpriteSheet, g_pathTile, g_waterTile, g_grassTile, g_pathTileSheet,
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g_waterTileSheet, g_beachTileSheet, g_cliffTileSheet, g_farmLandTileSheet});
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IAEngine::GetActiveScene()->SetupGrid({16, 16});
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IAEngine::GetActiveScene()->GetGridCell(0, 0).TileSheetTexture = g_pathTile;*/
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}
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VOID OnTerminate()
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{
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IAEngine::DestroyResource(g_playerSpriteSheet);
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}
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VOID OnDebugDraw()
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@ -55,7 +75,7 @@ namespace ia::iae::rpg
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VOID OnUpdate(IN FLOAT32 deltaTime)
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{
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IAEngine::DrawSprite(g_playerSpriteSheet, 2, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
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//IAEngine::DrawSprite(g_playerSpriteSheet, 2, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
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}
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VOID OnResize(IN INT32 newWidth, IN INT32 newHeight)
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