Named Resources

This commit is contained in:
Isuru Samarathunga
2025-11-03 00:39:30 +05:30
parent e4cd9abe52
commit a00fe1a165
12 changed files with 469 additions and 47 deletions

View File

@ -22,27 +22,47 @@ namespace ia::iae::rpg
{
STATIC GameRequestedConfig EngineConfig{
.DesignWidth = 800,
.DesignHeight = 600,
.DesignHeight = 608,
.WindowWidth = 800,
.WindowHeight = 600,
.WindowHeight = 608,
};
return &EngineConfig;
}
Handle g_playerSpriteSheet;
//Handle g_pathTile;
//Handle g_waterTile;
//Handle g_grassTile;
//Handle g_pathTileSheet;
//Handle g_waterTileSheet;
//Handle g_beachTileSheet;
//Handle g_cliffTileSheet;
//Handle g_farmLandTileSheet;
//Handle g_playerSpriteSheet;
VOID OnInitialize()
{
g_playerSpriteSheet = IAEngine::CreateSpriteSheet("Resources/Cute_Fantasy_Free/Player/Player.png", 32, 32,
/*g_playerSpriteSheet = IAEngine::CreateSpriteSheet("Resources/Cute_Fantasy_Free/Player/Player.png", 32, 32,
{6, 6, 6, 6, 6, 6, 4, 4, 4, 4});
IAEngine::LoadResources({g_playerSpriteSheet});
g_pathTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Middle.png", 16, 16);
g_waterTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Middle.png", 16, 16);
g_grassTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Grass_Middle.png", 16, 16);
g_pathTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Tile.png", 16, 16);
g_waterTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Tile.png", 16, 16);
g_beachTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Beach_Tile.png", 16, 16);
g_cliffTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Cliff_Tile.png", 16, 16);
g_farmLandTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/FarmLand_Tile.png", 16, 16);
IAEngine::LoadResources({g_playerSpriteSheet, g_pathTile, g_waterTile, g_grassTile, g_pathTileSheet,
g_waterTileSheet, g_beachTileSheet, g_cliffTileSheet, g_farmLandTileSheet});
IAEngine::GetActiveScene()->SetupGrid({16, 16});
IAEngine::GetActiveScene()->GetGridCell(0, 0).TileSheetTexture = g_pathTile;*/
}
VOID OnTerminate()
{
IAEngine::DestroyResource(g_playerSpriteSheet);
}
VOID OnDebugDraw()
@ -55,7 +75,7 @@ namespace ia::iae::rpg
VOID OnUpdate(IN FLOAT32 deltaTime)
{
IAEngine::DrawSprite(g_playerSpriteSheet, 2, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
//IAEngine::DrawSprite(g_playerSpriteSheet, 2, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
}
VOID OnResize(IN INT32 newWidth, IN INT32 newHeight)