Embedded Resources

This commit is contained in:
Isuru Samarathunga
2025-11-01 11:13:04 +05:30
parent dd2d2e1ae8
commit ab484b4016
11 changed files with 248 additions and 18 deletions

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@ -1,5 +1,7 @@
set(SRC_FILES
"imp/cpp/IAEngine.cpp"
"imp/cpp/EmbeddedResources.cpp"
)
add_library(IAEngine STATIC ${SRC_FILES})

File diff suppressed because one or more lines are too long

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@ -0,0 +1,34 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
namespace ia::iae
{
class EmbeddedResources
{
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC CONST Vector<UINT8>& GetResource(IN CONST String& name);
private:
STATIC Map<String, Vector<UINT8>> s_resources;
};
}

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@ -16,7 +16,22 @@
#pragma once
#include <IACore/Exception.hpp>
#include <IACore/Logger.hpp>
#include <IACore/Map.hpp>
#include <IACore/Memory.hpp>
#include <IACore/String.hpp>
#include <IACore/Vector.hpp>
#define IAE_LOG_TAG "IAE"
#define IAE_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
#define IAE_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
#define IAE_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
#define IAE_LOG_SUCCESS(...) ia::Logger::Success(IAE_LOG_TAG, __VA_ARGS__)
namespace ia::iae
{
using Handle = INT64;
STATIC CONSTEXPR Handle INVALID_HANDLE = -1;
}