Scripts: Srcgen
This commit is contained in:
@ -11,11 +11,11 @@ project(IAEngine)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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message(STATUS "Configuring IAEngine for Debug..")
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add_compile_options(-O0)
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#add_compile_options(-O0)
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add_compile_definitions("__IA_DEBUG=1")
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elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
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message(STATUS "Configuring IAEngine for Release..")
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add_compile_options(-O3)
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#add_compile_options(-O3)
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add_compile_definitions("__IA_DEBUG=0")
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else()
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message(FATAL_ERROR "Unknown CMAKE_BUILD_TYPE \"${CMAKE_BUILD_TYPE}\"")
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1
Resources/Fonts/Credits.txt
Normal file
1
Resources/Fonts/Credits.txt
Normal file
@ -0,0 +1 @@
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Roboto.ttf was downloaded from Google Fonts (Original Filename: Roboto-Black.ttf)
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26
Resources/Shaders/Geometry.frag
Normal file
26
Resources/Shaders/Geometry.frag
Normal file
@ -0,0 +1,26 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec2 inTexCoord;
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layout(location = 1) in vec4 inVertexColor;
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layout(location = 0) out vec4 outColor;
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layout(set = 2, binding = 0) uniform sampler2D texSampler;
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layout(set = 3, binding = 0) uniform UniformBufferObject {
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bool flippedH;
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bool flippedV;
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vec2 uvOffset;
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vec4 colorOverlay;
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} ubo;
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void main()
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{
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vec2 uv = inTexCoord;
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uv += ubo.uvOffset;
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if(ubo.flippedH) uv.x = 1.0 - uv.x;
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if(ubo.flippedV) uv.y = 1.0 - uv.y;
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outColor = texture(texSampler, uv) * inVertexColor * ubo.colorOverlay;
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if(outColor.w < 0.1)
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discard;
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}
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26
Resources/Shaders/Geometry.vert
Normal file
26
Resources/Shaders/Geometry.vert
Normal file
@ -0,0 +1,26 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout (location = 0) in vec2 inPosition;
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layout (location = 1) in vec2 inTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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layout(location = 0) out vec2 outTexCoord;
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layout(location = 1) out vec4 outVertexColor;
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layout(set = 1, binding = 0) uniform UBO_Vertex_PerScene {
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mat4 projection;
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} uboPerScene;
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layout(set = 1, binding = 1) uniform UBO_Vertex_PerFrame {
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mat4 view;
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} uboPerFrame;
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layout(set = 1, binding = 2) uniform UBO_Vertex_PerDraw {
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mat4 model;
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} uboPerDraw;
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void main()
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{
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gl_Position = uboPerScene.projection * uboPerFrame.view * uboPerDraw.model * vec4(inPosition, 0.0f, 1.0f);
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outTexCoord = inTexCoord;
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outVertexColor = inVertexColor;
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}
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@ -0,0 +1,2 @@
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add_subdirectory(RPG/)
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9
Samples/RPG/CMakeLists.txt
Normal file
9
Samples/RPG/CMakeLists.txt
Normal file
@ -0,0 +1,9 @@
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set(SRC_FILES
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"Src/imp/cpp/Main.cpp"
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)
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add_executable(IAERPG ${SRC_FILES})
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target_include_directories(IAERPG PRIVATE Src/imp/hpp)
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target_link_libraries(IAERPG PRIVATE IAEngine)
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6
Samples/RPG/Src/imp/cpp/Main.cpp
Normal file
6
Samples/RPG/Src/imp/cpp/Main.cpp
Normal file
@ -0,0 +1,6 @@
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int main(int agrc, char** argv)
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{
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return 0;
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}
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@ -0,0 +1,11 @@
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set(SRC_FILES
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"imp/cpp/IAEngine.cpp"
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)
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add_library(IAEngine STATIC ${SRC_FILES})
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target_include_directories(IAEngine PUBLIC inc)
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target_include_directories(IAEngine PRIVATE imp/hpp)
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target_link_libraries(IAEngine PUBLIC IACore)
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target_link_libraries(IAEngine PRIVATE ZLIB::ZLIBSTATIC SDL3::SDL3 SDL3_mixer::SDL3_mixer Freetype::Freetype)
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30
Src/IAEngine/imp/cpp/IAEngine.cpp
Normal file
30
Src/IAEngine/imp/cpp/IAEngine.cpp
Normal file
@ -0,0 +1,30 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IAEngine/IAEngine.hpp>
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namespace ia::iae
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{
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IAEngine::IAEngine()
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{
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}
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IAEngine::~IAEngine()
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{
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}
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}
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22
Src/IAEngine/inc/IAEngine/Base.hpp
Normal file
22
Src/IAEngine/inc/IAEngine/Base.hpp
Normal file
@ -0,0 +1,22 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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namespace ia::iae
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{
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}
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31
Src/IAEngine/inc/IAEngine/IAEngine.hpp
Normal file
31
Src/IAEngine/inc/IAEngine/IAEngine.hpp
Normal file
@ -0,0 +1,31 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Base.hpp>
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namespace ia::iae
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{
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class IAEngine
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{
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public:
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IAEngine();
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~IAEngine();
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private:
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};
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}
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@ -1,2 +0,0 @@
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#!/bin/python3
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@ -1,2 +0,0 @@
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#!/bin/python3
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@ -1,2 +0,0 @@
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#!/bin/python3
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26
Tools/Scripts/Builder/Build.py
Normal file
26
Tools/Scripts/Builder/Build.py
Normal file
@ -0,0 +1,26 @@
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#!/bin/python3
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# IAEngine: 2D Game Engine by IA
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# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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import os
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import sys
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def main(args: list[str]):
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os.system("cmake -S. -B./Build/Windows -DCMAKE_BUILD_TYPE=Debug -DBUILD_SAMPLES=ON")
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os.system("cmake --build ./Build/Windows")
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main(sys.argv)
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@ -1 +0,0 @@
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#!/bin/python3
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120
Tools/Scripts/Srcgen/AddClass.py
Normal file
120
Tools/Scripts/Srcgen/AddClass.py
Normal file
@ -0,0 +1,120 @@
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#!/bin/python3
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# IAEngine: 2D Game Engine by IA
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# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
|
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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import sys
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def get_header_file_content(className: str):
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return f"""// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
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||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Base.hpp>
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namespace ia::iae
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{{
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class {className}
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{{
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public:
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{className}();
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~{className}();
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private:
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}};
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}}
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"""
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def get_source_file_content(className: str, headerPath: str):
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return f"""// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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||||
//
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||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <{headerPath}>
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|
||||
namespace ia::iae
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||||
{{
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||||
{className}::{className}()
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||||
{{
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||||
|
||||
}}
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||||
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{className}::~{className}()
|
||||
{{
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||||
|
||||
}}
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||||
}}
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||||
"""
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def add_header_file(className: str, fileName: str, fileDirectory: str):
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print(f"\033[32mAdding Header File '{fileName}' to '{fileDirectory}'..\033[39m")
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with open(f"{fileDirectory}/{fileName}", 'w') as f:
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f.write(get_header_file_content(className))
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|
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def add_source_file(className: str, headerPath: str, fileName: str, fileDirectory: str):
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print(f"\033[32mAdding Source File '{fileName}' to '{fileDirectory}'..\033[39m")
|
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with open(f"{fileDirectory}/{fileName}", 'w') as f:
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f.write(get_source_file_content(className, headerPath))
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|
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def on_invalid_args():
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print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <PRIVATE|PUBLIC> <ClassName>\033[39m")
|
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exit(1)
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|
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def main(args: list[str]):
|
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if (len(args) < 4) or ((args[2] != "PUBLIC") and (args[2] != "PRIVATE")):
|
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on_invalid_args()
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fileName = f"{args[3]}.hpp"
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headerPath = ""
|
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fileDirectory = ""
|
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if args[2] == "PUBLIC":
|
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headerPath = f"{args[1]}/{fileName}"
|
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fileDirectory = f"Src/{args[1]}/inc/{args[1]}"
|
||||
else:
|
||||
headerPath = f"{fileName}"
|
||||
fileDirectory = f"Src/{args[1]}/imp/hpp"
|
||||
add_header_file(args[3], fileName, fileDirectory)
|
||||
fileName = f"{args[3]}.cpp"
|
||||
fileDirectory = f"Src/{args[1]}/imp/cpp"
|
||||
add_source_file(args[3], headerPath, fileName, fileDirectory)
|
||||
|
||||
|
||||
main(sys.argv)
|
||||
67
Tools/Scripts/Srcgen/AddHeaderFile.py
Normal file
67
Tools/Scripts/Srcgen/AddHeaderFile.py
Normal file
@ -0,0 +1,67 @@
|
||||
#!/bin/python3
|
||||
|
||||
# IAEngine: 2D Game Engine by IA
|
||||
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
import sys
|
||||
|
||||
FILE_TEMPLATE = """// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Base.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
"""
|
||||
|
||||
def on_invalid_args():
|
||||
print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <PRIVATE|PUBLIC> <FileName>\033[39m")
|
||||
exit(1)
|
||||
|
||||
def add_header_file(fileName: str, fileDirectory: str):
|
||||
print(f"\033[32mAdding Header File '{fileName}' to '{fileDirectory}'..\033[39m")
|
||||
with open(f"{fileDirectory}/{fileName}", 'w') as f:
|
||||
f.write(FILE_TEMPLATE)
|
||||
|
||||
def main(args: list[str]):
|
||||
if (len(args) < 4) or ((args[2] != "PUBLIC") and (args[2] != "PRIVATE")):
|
||||
on_invalid_args()
|
||||
fileName = f"{args[3]}.hpp"
|
||||
fileDirectory = ""
|
||||
if args[2] == "PUBLIC":
|
||||
fileDirectory = f"Src/{args[1]}/inc/{args[1]}"
|
||||
else:
|
||||
fileDirectory = f"Src/{args[1]}/imp/hpp"
|
||||
add_header_file(fileName, fileDirectory)
|
||||
|
||||
main(sys.argv)
|
||||
59
Tools/Scripts/Srcgen/AddSourceFile.py
Normal file
59
Tools/Scripts/Srcgen/AddSourceFile.py
Normal file
@ -0,0 +1,59 @@
|
||||
#!/bin/python3
|
||||
|
||||
# IAEngine: 2D Game Engine by IA
|
||||
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
import sys
|
||||
|
||||
FILE_TEMPLATE = """// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
"""
|
||||
|
||||
def on_invalid_args():
|
||||
print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <FileName>\033[39m")
|
||||
exit(1)
|
||||
|
||||
def add_source_file(fileName: str, fileDirectory: str):
|
||||
print(f"\033[32mAdding Source File '{fileName}' to '{fileDirectory}'..\033[39m")
|
||||
with open(f"{fileDirectory}/{fileName}", 'w') as f:
|
||||
f.write(FILE_TEMPLATE)
|
||||
|
||||
def main(args: list[str]):
|
||||
if len(args) < 3:
|
||||
on_invalid_args()
|
||||
fileName = f"{args[3]}.cpp"
|
||||
fileDirectory = f"Src/{args[1]}/imp/cpp"
|
||||
add_source_file(fileName, fileDirectory)
|
||||
|
||||
main(sys.argv)
|
||||
18
Tools/Scripts/Srcgen/EmbedResources.py
Normal file
18
Tools/Scripts/Srcgen/EmbedResources.py
Normal file
@ -0,0 +1,18 @@
|
||||
#!/bin/python3
|
||||
|
||||
# IAEngine: 2D Game Engine by IA
|
||||
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Reference in New Issue
Block a user