Files
IAEngine/Resources/Shaders/Geometry.vert
Isuru Samarathunga dd2d2e1ae8 Scripts: Srcgen
2025-11-01 01:23:31 +05:30

26 lines
747 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec2 inPosition;
layout (location = 1) in vec2 inTexCoord;
layout (location = 2) in vec4 inVertexColor;
layout(location = 0) out vec2 outTexCoord;
layout(location = 1) out vec4 outVertexColor;
layout(set = 1, binding = 0) uniform UBO_Vertex_PerScene {
mat4 projection;
} uboPerScene;
layout(set = 1, binding = 1) uniform UBO_Vertex_PerFrame {
mat4 view;
} uboPerFrame;
layout(set = 1, binding = 2) uniform UBO_Vertex_PerDraw {
mat4 model;
} uboPerDraw;
void main()
{
gl_Position = uboPerScene.projection * uboPerFrame.view * uboPerDraw.model * vec4(inPosition, 0.0f, 1.0f);
outTexCoord = inTexCoord;
outVertexColor = inVertexColor;
}