Input & Resource Managers

This commit is contained in:
Isuru Samarathunga
2025-10-06 01:23:54 +05:30
parent 71c7499226
commit c23f5f4559
26 changed files with 20904 additions and 93 deletions

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@ -19,13 +19,20 @@
#include <IAEngine/Base.hpp>
#include <SDL3/SDL.h>
#include <SDL3_mixer/SDL_mixer.h>
namespace ia::iae
{
class AudioManager
{
public:
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC Handle CreateAudio(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC VOID DestoryAudio(IN Handle handle);
private:
STATIC MIX_Mixer *s_mixer;
};
}
} // namespace ia::iae

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@ -24,10 +24,34 @@ namespace ia::iae
{
class InputManager
{
public:
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID OnSDLEvent(IN SDL_Event* event);
STATIC VOID OnSDLEvent(IN SDL_Event *event);
STATIC Vec2 GetAxis();
STATIC VOID SwitchModeToText();
STATIC VOID SwitchModeToAction();
STATIC Vec2 GetPointerPosition();
STATIC BOOL IsKeyDown(IN InputKey key);
STATIC BOOL WasKeyPressed(IN InputKey key);
STATIC BOOL WasKeyReleased(IN InputKey key);
STATIC BOOL IsActionDown(IN Handle action);
STATIC BOOL WasActionPressed(IN Handle action);
STATIC BOOL WasActionReleased(IN Handle action);
STATIC BOOL IsActionDown(IN CONST String& action);
STATIC BOOL WasActionPressed(IN CONST String& action);
STATIC BOOL WasActionReleased(IN CONST String& action);
STATIC Handle BindAction(IN CONST String &name, IN InputKey key);
STATIC VOID BindAxis(IN InputKey upKey, IN InputKey downKey, IN InputKey leftKey, IN InputKey rightKey);
private:
STATIC BOOL s_keys[256];
STATIC BOOL s_prevKeys[256];
STATIC Vec2 s_pointerPosition;
STATIC InputKey s_axisInputs[4];
STATIC Map<String, Handle> s_actionNames;
STATIC Vector<Vector<InputKey>> s_actions;
};
}
} // namespace ia::iae

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@ -27,5 +27,8 @@ namespace ia::iae
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC FLOAT32 Get();
STATIC INT32 GetInRange(IN INT32 min, IN INT32 max);
};
}

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@ -34,5 +34,9 @@ namespace ia::iae
STATIC SDL_GPUBuffer *CreateDeviceLocalBuffer(IN SDL_GPUBufferUsageFlags usage, IN PCVOID data, IN UINT32 dataSize);
STATIC VOID DestroyTexture(IN SDL_GPUTexture *handle);
STATIC VOID DestroyBuffer(IN SDL_GPUBuffer *handle);
STATIC Vector<UINT8> GetTexturePixelData(IN SDL_GPUTexture* texture, IN INT32 width, IN INT32 height);
STATIC SDL_GPUTexture* CombineTextures(IN SDL_GPUTexture** textures, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY);
};
} // namespace ia::iae

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@ -24,8 +24,28 @@ namespace ia::iae
{
class ResourceManager
{
public:
struct ImageResource
{
INT32 Width{};
INT32 Height{};
SDL_GPUTexture *Texture{};
};
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC Handle CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC Handle CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
STATIC Handle CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC VOID DestroyImage(IN Handle image);
STATIC VOID DestroySound(IN Handle sound);
STATIC IVec2 GetImageExtent(IN Handle image);
STATIC Handle RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
STATIC Handle CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY);
private:
STATIC Map<Handle, UINT64> s_imageExtents;
};
}
} // namespace ia::iae

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@ -27,5 +27,14 @@ namespace ia::iae
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID NextFrame();
STATIC INT64 GetTickCount();
STATIC INT64 GetCurrentSecond();
STATIC FLOAT32 GetFrameDeltaTime();
STATIC INT64 GetUnixSecond();
STATIC INT64 GetUnixMillisecond();
};
}