Engine & Game Library Interface Update
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92
Engine/Src/Imp/CPP/WorldManager.cpp
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92
Engine/Src/Imp/CPP/WorldManager.cpp
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IAEngine/Engine.hpp>
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#include <WorldManager.hpp>
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namespace ia::iae
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{
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VOID WorldManager::Initialize()
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{
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}
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VOID WorldManager::Terminate()
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{
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}
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VOID WorldManager::Draw()
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{
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}
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VOID WorldManager::DebugDraw()
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{
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Engine::DebugDraw_FillRect({0.0f, 0.0f}, {100.0f, 100.0f});
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}
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VOID WorldManager::Update()
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{
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}
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} // namespace ia::iae
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namespace ia::iae
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{
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Handle Engine::CreatePhysicsBody()
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{
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return INVALID_HANDLE;
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}
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VOID Engine::DestroyPhysicsBody(IN Handle body)
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{
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}
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VOID Engine::SetTimeScale(IN FLOAT32 scale)
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{
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}
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Handle Engine::CreateScene()
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{
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return INVALID_HANDLE;
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}
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VOID Engine::DestroyScene(IN Handle handle)
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{
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}
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VOID Engine::ChangeActiveScene(IN Handle scene)
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{
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}
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VOID Engine::AddNodeToActiveScene(IN RefPtr<INode> node)
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{
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}
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INode *Engine::GetNodeFromActiveScene(IN CONST String &name)
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{
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return nullptr;
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}
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VOID Engine::RemoveNodeFromActiveScene(IN CONST String &name)
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{
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}
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VOID Engine::AddNodeToScene(IN Handle scene, IN RefPtr<INode> node)
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{
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}
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VOID Engine::RemoveNodeFromScene(IN Handle scene, IN CONST String &name)
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{
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}
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} // namespace ia::iae
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