Files
IAEngine/Engine/Src/Imp/CPP/WorldManager.cpp
2025-10-05 01:51:48 +05:30

92 lines
2.0 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <IAEngine/Engine.hpp>
#include <WorldManager.hpp>
namespace ia::iae
{
VOID WorldManager::Initialize()
{
}
VOID WorldManager::Terminate()
{
}
VOID WorldManager::Draw()
{
}
VOID WorldManager::DebugDraw()
{
Engine::DebugDraw_FillRect({0.0f, 0.0f}, {100.0f, 100.0f});
}
VOID WorldManager::Update()
{
}
} // namespace ia::iae
namespace ia::iae
{
Handle Engine::CreatePhysicsBody()
{
return INVALID_HANDLE;
}
VOID Engine::DestroyPhysicsBody(IN Handle body)
{
}
VOID Engine::SetTimeScale(IN FLOAT32 scale)
{
}
Handle Engine::CreateScene()
{
return INVALID_HANDLE;
}
VOID Engine::DestroyScene(IN Handle handle)
{
}
VOID Engine::ChangeActiveScene(IN Handle scene)
{
}
VOID Engine::AddNodeToActiveScene(IN RefPtr<INode> node)
{
}
INode *Engine::GetNodeFromActiveScene(IN CONST String &name)
{
return nullptr;
}
VOID Engine::RemoveNodeFromActiveScene(IN CONST String &name)
{
}
VOID Engine::AddNodeToScene(IN Handle scene, IN RefPtr<INode> node)
{
}
VOID Engine::RemoveNodeFromScene(IN Handle scene, IN CONST String &name)
{
}
} // namespace ia::iae