Compare commits
5 Commits
0916385521
...
dev
| Author | SHA1 | Date | |
|---|---|---|---|
| c71272ff13 | |||
| 050027fcb0 | |||
| f9007403d9 | |||
| 9ff1d10d00 | |||
| b8b9f6aa82 |
14
.gitignore
vendored
14
.gitignore
vendored
@ -46,13 +46,13 @@
|
||||
*.vsix
|
||||
|
||||
.cache/
|
||||
build/
|
||||
build-windows/
|
||||
build-linux/
|
||||
build-ios/
|
||||
build-mac/
|
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build-android-x64/
|
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build-android-armv8/
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./build
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./build-windows/
|
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./build-linux/
|
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./build-ios/
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./build-mac/
|
||||
./build-android-x64/
|
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./build-android-armv8/
|
||||
|
||||
imgui.ini
|
||||
|
||||
|
||||
2
.vscode/launch.json
vendored
2
.vscode/launch.json
vendored
@ -11,7 +11,7 @@
|
||||
"program": "${workspaceFolder}/build/bin/Debug/RPGSample.exe",
|
||||
"args": [],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${workspaceFolder}",
|
||||
"cwd": "${workspaceFolder}/Samples/RPG",
|
||||
"environment": [],
|
||||
"console": "externalTerminal",
|
||||
"preLaunchTask": "CMake: build"
|
||||
|
||||
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -90,6 +90,7 @@
|
||||
"xloctime": "cpp",
|
||||
"xmemory": "cpp",
|
||||
"xstddef": "cpp",
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||||
"xtree": "cpp"
|
||||
"xtree": "cpp",
|
||||
"expected": "cpp"
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||||
}
|
||||
}
|
||||
@ -6,6 +6,7 @@ set(SRC_FILES
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"Src/Imp/CPP/Random.cpp"
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"Src/Imp/CPP/Engine.cpp"
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||||
"Src/Imp/CPP/Physics.cpp"
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||||
"Src/Imp/CPP/TileSet.cpp"
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||||
"Src/Imp/CPP/InternalEngine.cpp"
|
||||
|
||||
"Src/Imp/CPP/FontManager.cpp"
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||||
|
||||
@ -19,8 +19,6 @@
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||||
|
||||
namespace ia::iae
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||||
{
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STATIC Vector<Handle> TileTextures;
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||||
|
||||
TileMapComponent::TileMapComponent(IN Node2D *node) : TextureComponent(node)
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||||
{
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||||
}
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||||
@ -45,30 +43,45 @@ namespace ia::iae
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||||
TextureComponent::FixedUpdate();
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||||
}
|
||||
|
||||
VOID TileMapComponent::BeginGridSetup(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX,
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IN INT32 tileCountY)
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VOID TileMapComponent::Setup(IN CONST Vector<TileEntryDesc> &tileDescs, IN INT32 tileWidth, IN INT32 tileHeight,
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IN INT32 tileCountX, IN INT32 tileCountY)
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||||
{
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Vector<Handle> textures;
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||||
|
||||
m_tileWidth = tileWidth;
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m_tileHeight = tileHeight;
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||||
m_tileCountX = tileCountX;
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m_tileCountY = tileCountY;
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TileTextures.resize(m_tileCountX * m_tileCountY);
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||||
}
|
||||
|
||||
VOID TileMapComponent::SetupGridTile(IN INT32 index, IN Handle texture)
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||||
{
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||||
TileTextures[index] = texture;
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||||
}
|
||||
m_tileEntries.reset();
|
||||
m_tileEntries.reserve(tileDescs.size());
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||||
for (const auto &td : tileDescs)
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||||
{
|
||||
if (td.TileTexture != INVALID_HANDLE)
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||||
textures.pushBack(td.TileTexture);
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||||
else
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||||
{
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||||
const auto tileSet = (TileSet *) Engine::GetTileSet(td.TileSetName);
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||||
textures.pushBack(tileSet->GetTileTexture(td.TileIndex));
|
||||
}
|
||||
m_tileEntries.pushBack(TileEntry{.IsWalkable = td.IsWalkable});
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||||
}
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||||
|
||||
VOID TileMapComponent::SetupGridTile(IN INT32 x, IN INT32 y, IN Handle texture)
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||||
{
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TileTextures[x + y * m_tileCountX] = texture;
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||||
}
|
||||
|
||||
VOID TileMapComponent::EndGridSetup()
|
||||
{
|
||||
m_mapTexture = Engine::CombineImages(TileTextures, m_tileWidth, m_tileHeight, m_tileCountX, m_tileCountY);
|
||||
if (m_mapTexture != INVALID_HANDLE)
|
||||
Engine::DestroyImage(m_mapTexture);
|
||||
m_mapTexture = Engine::CombineImages(textures, m_tileWidth, m_tileHeight, m_tileCountX, m_tileCountY);
|
||||
SetTexture(m_mapTexture);
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||||
TileTextures.reset();
|
||||
}
|
||||
|
||||
BOOL TileMapComponent::CanWalkX(IN Vec2 pixelPosition, IN FLOAT32 d)
|
||||
{
|
||||
const auto p = pixelPosition.x + d;
|
||||
return GetTileEntry((INT32)(p/m_tileWidth), (INT32)(pixelPosition.y/m_tileHeight)).IsWalkable;
|
||||
}
|
||||
|
||||
BOOL TileMapComponent::CanWalkY(IN Vec2 pixelPosition, IN FLOAT32 d)
|
||||
{
|
||||
const auto p = pixelPosition.y + d;
|
||||
return GetTileEntry((INT32)(pixelPosition.x/m_tileWidth), (INT32)(p/m_tileHeight)).IsWalkable;
|
||||
}
|
||||
} // namespace ia::iae
|
||||
@ -74,7 +74,9 @@ namespace ia::iae
|
||||
|
||||
Vec2 Engine::CalculatePercentPosition(IN Vec2 percent)
|
||||
{
|
||||
return Vec2{Renderer::s_activeSceneDesignViewport.x/100.0f, Renderer::s_activeSceneDesignViewport.y/100.0f} * percent;
|
||||
return Vec2{Renderer::s_activeSceneDesignViewport.x / 100.0f,
|
||||
Renderer::s_activeSceneDesignViewport.y / 100.0f} *
|
||||
percent;
|
||||
}
|
||||
|
||||
Direction Engine::GetVectorPointingDirection(IN Vec2 v)
|
||||
@ -121,6 +123,12 @@ namespace ia::iae
|
||||
return CreateSound(name, data.data(), data.size());
|
||||
}
|
||||
|
||||
Handle Engine::CreateTileSetFromFile(IN CONST String &name, IN CONST String &path, IN INT32 tileWidth,
|
||||
IN INT32 tileHeight)
|
||||
{
|
||||
return CreateTileSet(name, CreateImageFromFile(name, path), tileWidth, tileHeight);
|
||||
}
|
||||
|
||||
Handle Engine::RescaleImage(IN CONST String &name, IN Vec2 factor)
|
||||
{
|
||||
return ResourceManager::RescaleImage(GetImage(name), factor);
|
||||
|
||||
@ -86,7 +86,7 @@ namespace ia::iae
|
||||
IVec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
|
||||
IVec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
|
||||
static_cast<UINT32>(face->glyph->advance.x) >> 6,
|
||||
GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, face->glyph->bitmap.width, face->glyph->bitmap.rows, GLYPH_PIXEL_DATA.data()),
|
||||
GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, face->glyph->bitmap.width, face->glyph->bitmap.rows, face->glyph->bitmap.width, GLYPH_PIXEL_DATA.data()),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@ -64,10 +64,11 @@ namespace ia::iae
|
||||
}
|
||||
|
||||
SDL_GPUTexture *GPUResourceManager::CreateTexture(IN SDL_GPUTextureUsageFlags usage, IN INT32 width,
|
||||
IN INT32 height, IN PCUINT8 rgbaData,
|
||||
IN INT32 height, IN INT32 stride, IN PCUINT8 rgbaData,
|
||||
IN SDL_GPUTextureFormat format, IN BOOL generateMipmaps)
|
||||
{
|
||||
const auto mipLevels = 1;//generateMipmaps ? ia_max((UINT32)(floor(log2(ia_max(width, height))) + 1), (UINT32)1) : (UINT32)1;
|
||||
const auto mipLevels =
|
||||
1; // generateMipmaps ? ia_max((UINT32)(floor(log2(ia_max(width, height))) + 1), (UINT32)1) : (UINT32)1;
|
||||
|
||||
STATIC Vector<UINT8> TMP_COLOR_BUFFER;
|
||||
|
||||
@ -87,15 +88,33 @@ namespace ia::iae
|
||||
}
|
||||
if (rgbaData)
|
||||
{
|
||||
TMP_COLOR_BUFFER.reset();
|
||||
TMP_COLOR_BUFFER.resize(width * height * 4);
|
||||
for (SIZE_T i = 0; i < TMP_COLOR_BUFFER.size() >> 2; i++)
|
||||
|
||||
if (stride == width)
|
||||
{
|
||||
const auto a = static_cast<FLOAT32>(rgbaData[i * 4 + 3]) / 255.0f;
|
||||
TMP_COLOR_BUFFER[i * 4 + 0] = static_cast<UINT8>(rgbaData[i * 4 + 0] * a);
|
||||
TMP_COLOR_BUFFER[i * 4 + 1] = static_cast<UINT8>(rgbaData[i * 4 + 1] * a);
|
||||
TMP_COLOR_BUFFER[i * 4 + 2] = static_cast<UINT8>(rgbaData[i * 4 + 2] * a);
|
||||
TMP_COLOR_BUFFER[i * 4 + 3] = rgbaData[i * 4 + 3];
|
||||
for (SIZE_T i = 0; i < TMP_COLOR_BUFFER.size() >> 2; i++)
|
||||
{
|
||||
const auto a = static_cast<FLOAT32>(rgbaData[i * 4 + 3]) / 255.0f;
|
||||
TMP_COLOR_BUFFER[i * 4 + 0] = static_cast<UINT8>(rgbaData[i * 4 + 0] * a);
|
||||
TMP_COLOR_BUFFER[i * 4 + 1] = static_cast<UINT8>(rgbaData[i * 4 + 1] * a);
|
||||
TMP_COLOR_BUFFER[i * 4 + 2] = static_cast<UINT8>(rgbaData[i * 4 + 2] * a);
|
||||
TMP_COLOR_BUFFER[i * 4 + 3] = rgbaData[i * 4 + 3];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(INT32 y = 0; y < height; y++)
|
||||
{
|
||||
for(INT32 x = 0; x < width; x++)
|
||||
{
|
||||
const auto p = &rgbaData[(x + y * stride) * 4];
|
||||
const auto a = static_cast<FLOAT32>(p[3]) / 255.0f;
|
||||
TMP_COLOR_BUFFER[(x + y * width) * 4 + 0] = static_cast<UINT8>(p[0] * a);
|
||||
TMP_COLOR_BUFFER[(x + y * width) * 4 + 1] = static_cast<UINT8>(p[1] * a);
|
||||
TMP_COLOR_BUFFER[(x + y * width) * 4 + 2] = static_cast<UINT8>(p[2] * a);
|
||||
TMP_COLOR_BUFFER[(x + y * width) * 4 + 3] = p[3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_GPUTransferBufferCreateInfo stagingBufferCreateInfo{.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD,
|
||||
|
||||
@ -30,6 +30,7 @@ namespace ia::iae
|
||||
{
|
||||
Map<String, Handle> ResourceManager::s_images;
|
||||
Map<String, Handle> ResourceManager::s_sounds;
|
||||
Map<String, RefPtr<TileSet>> ResourceManager::s_tileSets;
|
||||
Vector<ResourceManager::ImageResource> ResourceManager::s_imageHandles;
|
||||
|
||||
VOID ResourceManager::Initialize()
|
||||
@ -59,11 +60,12 @@ namespace ia::iae
|
||||
return result;
|
||||
}
|
||||
|
||||
Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
|
||||
Handle ResourceManager::CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height,
|
||||
IN INT32 stride)
|
||||
{
|
||||
const auto texture =
|
||||
GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, width,
|
||||
height, rgbaData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, true);
|
||||
const auto texture = GPUResourceManager::CreateTexture(
|
||||
SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, width, height,
|
||||
(stride == -1) ? width : stride, rgbaData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, true);
|
||||
s_imageHandles.pushBack(ImageResource{.OriginalWidth = width,
|
||||
.OriginalHeight = height,
|
||||
.OriginalPixelData = new UINT8[width * height * 4],
|
||||
@ -154,8 +156,8 @@ namespace ia::iae
|
||||
s_imageHandles[image].OriginalHeight, s_imageHandles[image].OriginalWidth * 4,
|
||||
nullptr, newWidth, newHeight, newWidth * 4, stbir_pixel_layout::STBIR_RGBA);
|
||||
const auto texture = GPUResourceManager::CreateTexture(
|
||||
SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, newWidth, newHeight, newPixelData,
|
||||
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, true);
|
||||
SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, newWidth, newHeight, newWidth,
|
||||
newPixelData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, true);
|
||||
GPUResourceManager::DestroyTexture(s_imageHandles[image].Handle);
|
||||
s_imageHandles[image].Handle = texture;
|
||||
s_imageHandles[image].Width = newWidth;
|
||||
@ -198,6 +200,44 @@ namespace ia::iae
|
||||
for (auto &t : s_images)
|
||||
t->Value = RescaleImage(t->Value, factor);
|
||||
}
|
||||
|
||||
Handle ResourceManager::CreateTileSet(IN CONST String &name, IN Handle image, IN INT32 tileWidth,
|
||||
IN INT32 tileHeight)
|
||||
{
|
||||
Vector<Handle> tileImages;
|
||||
|
||||
const auto extent = GetImageExtent(image);
|
||||
for (INT32 y = 0; y < extent.y; y += tileHeight)
|
||||
{
|
||||
for (INT32 x = 0; x < extent.x; x += tileWidth)
|
||||
{
|
||||
const auto w = s_imageHandles[image].OriginalWidth;
|
||||
tileImages.pushBack(CreateImage(BuildString(name, "_Tile", x, y),
|
||||
&s_imageHandles[image].OriginalPixelData[(x + y * w) * 4], tileWidth,
|
||||
tileHeight, w));
|
||||
}
|
||||
}
|
||||
|
||||
return CreateTileSet(name, tileImages, tileWidth, tileHeight);
|
||||
}
|
||||
|
||||
Handle ResourceManager::CreateTileSet(IN CONST String &name, IN CONST Vector<Handle> &images, IN INT32 tileWidth,
|
||||
IN INT32 tileHeight)
|
||||
{
|
||||
auto result = MakeRefPtr<TileSet>(images, tileWidth, tileHeight);
|
||||
s_tileSets[name] = result;
|
||||
return (Handle) (result.get());
|
||||
}
|
||||
|
||||
Handle ResourceManager::GetTileSet(IN CONST String &name)
|
||||
{
|
||||
return (Handle) (s_tileSets[name].get());
|
||||
}
|
||||
|
||||
VOID ResourceManager::DestroyTileSet(IN CONST String &name)
|
||||
{
|
||||
s_tileSets[name].reset();
|
||||
}
|
||||
} // namespace ia::iae
|
||||
|
||||
namespace ia::iae
|
||||
@ -262,4 +302,25 @@ namespace ia::iae
|
||||
{
|
||||
return ResourceManager::CombineImages(images, unitWidth, unitHeight, unitCountX, unitCountY);
|
||||
}
|
||||
|
||||
Handle Engine::CreateTileSet(IN CONST String &name, IN Handle image, IN INT32 tileWidth, IN INT32 tileHeight)
|
||||
{
|
||||
return ResourceManager::CreateTileSet(name, image, tileWidth, tileHeight);
|
||||
}
|
||||
|
||||
Handle Engine::CreateTileSet(IN CONST String &name, IN CONST Vector<Handle> &images, IN INT32 tileWidth,
|
||||
IN INT32 tileHeight)
|
||||
{
|
||||
return ResourceManager::CreateTileSet(name, images, tileWidth, tileHeight);
|
||||
}
|
||||
|
||||
Handle Engine::GetTileSet(IN CONST String &name)
|
||||
{
|
||||
return ResourceManager::GetTileSet(name);
|
||||
}
|
||||
|
||||
VOID Engine::DestroyTileSet(IN CONST String &name)
|
||||
{
|
||||
ResourceManager::DestroyTileSet(name);
|
||||
}
|
||||
} // namespace ia::iae
|
||||
29
Engine/Src/Imp/CPP/TileSet.cpp
Normal file
29
Engine/Src/Imp/CPP/TileSet.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <IAEngine/TileSet.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
TileSet::TileSet(IN CONST Vector<Handle> &images, IN INT32 tileWidth, IN INT32 tileHeight)
|
||||
: m_images(images), m_tileWidth(tileWidth), m_tileHeight(tileHeight)
|
||||
{
|
||||
}
|
||||
|
||||
TileSet::~TileSet()
|
||||
{
|
||||
}
|
||||
} // namespace ia::iae
|
||||
@ -30,7 +30,7 @@ namespace ia::iae
|
||||
STATIC SDL_GPUSampler *GetSampler_LinearClamp();
|
||||
STATIC SDL_GPUSampler *GetSampler_LinearRepeat();
|
||||
|
||||
STATIC SDL_GPUTexture *CreateTexture(IN SDL_GPUTextureUsageFlags usage, IN INT32 width, IN INT32 height, IN PCUINT8 rgbaData = nullptr, IN SDL_GPUTextureFormat format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, IN BOOL generateMipmaps = false);
|
||||
STATIC SDL_GPUTexture *CreateTexture(IN SDL_GPUTextureUsageFlags usage, IN INT32 width, IN INT32 height, IN INT32 stride, IN PCUINT8 rgbaData = nullptr, IN SDL_GPUTextureFormat format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, IN BOOL generateMipmaps = false);
|
||||
STATIC SDL_GPUBuffer *CreateDeviceLocalBuffer(IN SDL_GPUBufferUsageFlags usage, IN PCVOID data, IN UINT32 dataSize);
|
||||
STATIC VOID DestroyTexture(IN SDL_GPUTexture *handle);
|
||||
STATIC VOID DestroyBuffer(IN SDL_GPUBuffer *handle);
|
||||
|
||||
@ -17,6 +17,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Base.hpp>
|
||||
#include <IAEngine/TileSet.hpp>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
@ -40,16 +41,21 @@ namespace ia::iae
|
||||
STATIC VOID Terminate();
|
||||
|
||||
STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
|
||||
STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
|
||||
STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height, IN INT32 stride = -1);
|
||||
STATIC Handle CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
|
||||
|
||||
STATIC Handle CreateTileSet(IN CONST String& name, IN Handle image, IN INT32 tileWidth, IN INT32 tileHeight);
|
||||
STATIC Handle CreateTileSet(IN CONST String& name, IN CONST Vector<Handle> &images, IN INT32 tileWidth, IN INT32 tileHeight);
|
||||
|
||||
STATIC Handle GetImage(IN CONST String &name);
|
||||
STATIC Handle GetSound(IN CONST String &name);
|
||||
STATIC String GetImageName(IN Handle handle);
|
||||
STATIC String GetSoundName(IN Handle handle);
|
||||
STATIC Handle GetTileSet(IN CONST String &name);
|
||||
|
||||
STATIC VOID DestroyImage(IN Handle image);
|
||||
STATIC VOID DestroySound(IN Handle sound);
|
||||
STATIC VOID DestroyTileSet(IN CONST String& name);
|
||||
|
||||
STATIC IVec2 GetImageExtent(IN Handle image);
|
||||
STATIC IVec2 GetImageOriginalExtent(IN Handle image);
|
||||
STATIC VOID RescaleAllImages(IN Vec2 factor);
|
||||
@ -66,6 +72,7 @@ namespace ia::iae
|
||||
private:
|
||||
STATIC Map<String, Handle> s_images;
|
||||
STATIC Map<String, Handle> s_sounds;
|
||||
STATIC Map<String, RefPtr<TileSet>> s_tileSets;
|
||||
STATIC Vector<ImageResource> s_imageHandles;
|
||||
};
|
||||
} // namespace ia::iae
|
||||
@ -17,14 +17,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Components/TextureComponent.hpp>
|
||||
#include <IAEngine/TileSet.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
class TileMapComponent : public TextureComponent
|
||||
{
|
||||
public:
|
||||
struct TileEntry
|
||||
{
|
||||
BOOL IsWalkable{};
|
||||
};
|
||||
|
||||
struct TileEntryDesc
|
||||
{
|
||||
BOOL IsWalkable{};
|
||||
INT32 TileIndex{};
|
||||
String TileSetName{};
|
||||
Handle TileTexture{INVALID_HANDLE};
|
||||
};
|
||||
|
||||
public:
|
||||
TileMapComponent(IN Node2D *node);
|
||||
|
||||
BOOL CanWalkX(IN Vec2 pixelPosition, IN FLOAT32 d);
|
||||
BOOL CanWalkY(IN Vec2 pixelPosition, IN FLOAT32 d);
|
||||
|
||||
public:
|
||||
VIRTUAL VOID Draw();
|
||||
VIRTUAL VOID DebugDraw();
|
||||
@ -33,10 +51,48 @@ namespace ia::iae
|
||||
VIRTUAL VOID FixedUpdate();
|
||||
|
||||
public:
|
||||
VOID BeginGridSetup(IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
|
||||
VOID SetupGridTile(IN INT32 index, IN Handle texture);
|
||||
VOID SetupGridTile(IN INT32 x, IN INT32 y, IN Handle texture);
|
||||
VOID EndGridSetup();
|
||||
VOID Setup(IN CONST Vector<TileEntryDesc>& tileDescs,
|
||||
IN INT32 tileWidth, IN INT32 tileHeight, IN INT32 tileCountX, IN INT32 tileCountY);
|
||||
|
||||
TileEntry &GetTileEntry(IN INT32 index)
|
||||
{
|
||||
return m_tileEntries[index];
|
||||
}
|
||||
|
||||
TileEntry &GetTileEntry(IN INT32 x, IN INT32 y)
|
||||
{
|
||||
return m_tileEntries[x + y * m_tileCountX];
|
||||
}
|
||||
|
||||
CONST TileEntry &GetTileEntry(IN INT32 index) CONST
|
||||
{
|
||||
return m_tileEntries[index];
|
||||
}
|
||||
|
||||
CONST TileEntry &GetTileEntry(IN INT32 x, IN INT32 y) CONST
|
||||
{
|
||||
return m_tileEntries[x + y * m_tileCountX];
|
||||
}
|
||||
|
||||
INT32 GetTileWidth() CONST
|
||||
{
|
||||
return m_tileWidth;
|
||||
}
|
||||
|
||||
INT32 GetTileHeight() CONST
|
||||
{
|
||||
return m_tileHeight;
|
||||
}
|
||||
|
||||
INT32 GetTileCountX() CONST
|
||||
{
|
||||
return m_tileCountX;
|
||||
}
|
||||
|
||||
INT32 GetTileCountY() CONST
|
||||
{
|
||||
return m_tileCountY;
|
||||
}
|
||||
|
||||
private:
|
||||
INT32 m_tileWidth{};
|
||||
@ -44,5 +100,6 @@ namespace ia::iae
|
||||
INT32 m_tileCountX{};
|
||||
INT32 m_tileCountY{};
|
||||
Handle m_mapTexture{INVALID_HANDLE};
|
||||
Vector<TileEntry> m_tileEntries;
|
||||
};
|
||||
} // namespace ia::iae
|
||||
@ -24,9 +24,9 @@
|
||||
#include <IAEngine/Components/CameraComponent.hpp>
|
||||
#include <IAEngine/Components/SoundEmitterComponent.hpp>
|
||||
|
||||
#include <IAEngine/SceneManager.hpp>
|
||||
#include <IAEngine/UI.hpp>
|
||||
#include <IAEngine/Utils.hpp>
|
||||
#include <IAEngine/SceneManager.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
@ -50,10 +50,14 @@ namespace ia::iae
|
||||
STATIC IVec2 GetDisplayExtent();
|
||||
STATIC FLOAT32 GetDisplayAspectRatio();
|
||||
STATIC VOID ResizeDisplay(IN INT32 newWidth, IN INT32 newHeight);
|
||||
STATIC VOID DrawGeometry(IN Handle geometry, IN Handle texture, IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer, IN UINT16 sortIndex);
|
||||
STATIC VOID DrawQuad(IN Vec2 position, IN Handle texture, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer, IN UINT16 sortIndex);
|
||||
STATIC VOID DrawCircle(IN Vec2 position, IN Handle texture, IN FLOAT32 radius, IN FLOAT32 rotation, IN UINT8 layer, IN UINT16 sortIndex);
|
||||
STATIC VOID DrawText(IN CONST String& text, IN Vec2 position, IN FLOAT32 scale, IN FLOAT32 rotation, IN UINT8 layer, IN UINT16 sortIndex);
|
||||
STATIC VOID DrawGeometry(IN Handle geometry, IN Handle texture, IN Vec2 position, IN Vec2 scale,
|
||||
IN FLOAT32 rotation, IN UINT8 layer, IN UINT16 sortIndex);
|
||||
STATIC VOID DrawQuad(IN Vec2 position, IN Handle texture, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer,
|
||||
IN UINT16 sortIndex);
|
||||
STATIC VOID DrawCircle(IN Vec2 position, IN Handle texture, IN FLOAT32 radius, IN FLOAT32 rotation,
|
||||
IN UINT8 layer, IN UINT16 sortIndex);
|
||||
STATIC VOID DrawText(IN CONST String &text, IN Vec2 position, IN FLOAT32 scale, IN FLOAT32 rotation,
|
||||
IN UINT8 layer, IN UINT16 sortIndex);
|
||||
STATIC Vec2 GetSceneDesignViewport();
|
||||
STATIC VOID SetSceneDesignViewport(IN Vec2 value);
|
||||
|
||||
@ -92,6 +96,13 @@ namespace ia::iae
|
||||
STATIC VOID RescaleAllImages(IN Vec2 factor);
|
||||
STATIC Handle CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
|
||||
IN INT32 unitCountX, IN INT32 unitCountY);
|
||||
STATIC Handle CreateTileSetFromFile(IN CONST String &name, IN CONST String &path, IN INT32 tileWidth,
|
||||
IN INT32 tileHeight);
|
||||
STATIC Handle CreateTileSet(IN CONST String &name, IN Handle image, IN INT32 tileWidth, IN INT32 tileHeight);
|
||||
STATIC Handle CreateTileSet(IN CONST String &name, IN CONST Vector<Handle> &images, IN INT32 tileWidth,
|
||||
IN INT32 tileHeight);
|
||||
STATIC Handle GetTileSet(IN CONST String &name);
|
||||
STATIC VOID DestroyTileSet(IN CONST String &name);
|
||||
|
||||
// Game Functions
|
||||
STATIC VOID SetTimeScale(IN FLOAT32 scale);
|
||||
@ -100,7 +111,7 @@ namespace ia::iae
|
||||
|
||||
// Scene Functions
|
||||
STATIC Scene *GetActiveScene();
|
||||
STATIC VOID ChangeActiveScene(IN Scene* scene);
|
||||
STATIC VOID ChangeActiveScene(IN Scene *scene);
|
||||
STATIC VOID AddNodeToActiveScene(IN RefPtr<INode> node);
|
||||
STATIC INode *GetNodeFromActiveScene(IN CONST String &name);
|
||||
STATIC VOID RemoveNodeFromActiveScene(IN CONST String &name);
|
||||
@ -108,30 +119,30 @@ namespace ia::iae
|
||||
// Input Functions
|
||||
STATIC VOID Input_SwitchModeToText();
|
||||
STATIC VOID Input_SwitchModeToAction();
|
||||
|
||||
|
||||
STATIC VOID Input_SetupOnScreenGamePad();
|
||||
STATIC VOID Input_SetupKeyboardGamePad(IN InputKey axisLeft, IN InputKey axisRight, IN InputKey axisDown,
|
||||
IN InputKey axisUp, IN InputKey buttonA, IN InputKey buttonB,
|
||||
IN InputKey buttonC, IN InputKey buttonD);
|
||||
IN InputKey axisUp, IN InputKey buttonA, IN InputKey buttonB,
|
||||
IN InputKey buttonC, IN InputKey buttonD);
|
||||
STATIC VOID Input_EnableOnScreenGamePad();
|
||||
STATIC VOID Input_DisableOnScreenGamePad();
|
||||
|
||||
STATIC BOOL Input_IsPointerDown();
|
||||
STATIC Vec2 Input_GetPointerPosition();
|
||||
|
||||
STATIC BOOL Input_DidPointerClick(IN CONST Vec2& start, IN CONST Vec2& end);
|
||||
STATIC BOOL Input_IsPointerDown(IN CONST Vec2& start, IN CONST Vec2& end);
|
||||
STATIC BOOL Input_DidPointerClick(IN CONST Vec2& center, IN FLOAT32 radius);
|
||||
STATIC BOOL Input_IsPointerDown(IN CONST Vec2& center, IN FLOAT32 radius);
|
||||
STATIC BOOL Input_DidPointerClick(IN CONST Vec2 &start, IN CONST Vec2 &end);
|
||||
STATIC BOOL Input_IsPointerDown(IN CONST Vec2 &start, IN CONST Vec2 &end);
|
||||
STATIC BOOL Input_DidPointerClick(IN CONST Vec2 ¢er, IN FLOAT32 radius);
|
||||
STATIC BOOL Input_IsPointerDown(IN CONST Vec2 ¢er, IN FLOAT32 radius);
|
||||
|
||||
STATIC BOOL Input_IsKeyDown(IN InputKey key);
|
||||
STATIC BOOL Input_WasKeyPressed(IN InputKey key);
|
||||
STATIC BOOL Input_WasKeyReleased(IN InputKey key);
|
||||
|
||||
STATIC BOOL Input_GetButtonA();
|
||||
STATIC BOOL Input_GetButtonB();
|
||||
STATIC BOOL Input_GetButtonC();
|
||||
STATIC BOOL Input_GetButtonD();
|
||||
STATIC BOOL Input_GetButtonA();
|
||||
STATIC BOOL Input_GetButtonB();
|
||||
STATIC BOOL Input_GetButtonC();
|
||||
STATIC BOOL Input_GetButtonD();
|
||||
STATIC INT16 Input_GetVerticalAxis();
|
||||
STATIC INT16 Input_GetHorizontalAxis();
|
||||
STATIC IVec2 Input_GetDirectionalInput();
|
||||
@ -143,9 +154,9 @@ namespace ia::iae
|
||||
STATIC VOID Input_SetHorizontalAxis(IN INT16 value);
|
||||
|
||||
// Utility Functions
|
||||
STATIC String ReadTextAsset(IN CONST String& path);
|
||||
STATIC String ReadTextAsset(IN CONST String &path);
|
||||
STATIC Direction GetVectorPointingDirection(IN Vec2 v);
|
||||
STATIC Vector<UINT8> ReadBinaryAsset(IN CONST String& path);
|
||||
STATIC Vector<UINT8> ReadBinaryAsset(IN CONST String &path);
|
||||
STATIC Vec2 CalculatePercentPosition(IN Vec2 percent);
|
||||
|
||||
// Random Functions
|
||||
|
||||
50
Engine/Src/Inc/IAEngine/TileSet.hpp
Normal file
50
Engine/Src/Inc/IAEngine/TileSet.hpp
Normal file
@ -0,0 +1,50 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Base.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
class TileSet
|
||||
{
|
||||
public:
|
||||
TileSet(IN CONST Vector<Handle> &images, IN INT32 tileWidth, IN INT32 tileHeight);
|
||||
~TileSet();
|
||||
|
||||
public:
|
||||
Handle GetTileTexture(IN INT32 index) CONST
|
||||
{
|
||||
return m_images[index];
|
||||
}
|
||||
|
||||
INT32 GetTileWidth() CONST
|
||||
{
|
||||
return m_tileWidth;
|
||||
}
|
||||
|
||||
INT32 GetTileHeight() CONST
|
||||
{
|
||||
return m_tileHeight;
|
||||
}
|
||||
|
||||
private:
|
||||
Vector<Handle> m_images;
|
||||
CONST INT32 m_tileWidth;
|
||||
CONST INT32 m_tileHeight;
|
||||
};
|
||||
} // namespace ia::iae
|
||||
@ -16,6 +16,11 @@
|
||||
|
||||
#include <Game.hpp>
|
||||
|
||||
namespace ia::iae::rpg
|
||||
{
|
||||
RefPtr<TileMapNode> g_map;
|
||||
}
|
||||
|
||||
namespace ia::iae::rpg
|
||||
{
|
||||
GameRequestedConfig *RequestEngineConfig()
|
||||
@ -35,6 +40,39 @@ namespace ia::iae::rpg
|
||||
Engine::SetRenderState_YSortingEnabled(true);
|
||||
Engine::Input_SetupKeyboardGamePad(InputKey::K_LEFT, InputKey::K_RIGHT, InputKey::K_DOWN, InputKey::K_UP,
|
||||
InputKey::A, InputKey::B, InputKey::C, InputKey::D);
|
||||
|
||||
Engine::CreateTileSetFromFile("TSet1", "Resources/Sprites/Cute_Fantasy_Free/Tiles/Beach_Tile.png", 16, 16);
|
||||
|
||||
|
||||
g_map = MakeRefPtr<TileMapNode>("Map");
|
||||
g_map->GetTileMapComponent()->Setup({
|
||||
TileMapComponent::TileEntryDesc{
|
||||
.IsWalkable = true,
|
||||
.TileIndex = 0,
|
||||
.TileSetName = "TSet1",
|
||||
},
|
||||
TileMapComponent::TileEntryDesc{
|
||||
.IsWalkable = true,
|
||||
.TileIndex = 1,
|
||||
.TileSetName = "TSet1",
|
||||
},
|
||||
TileMapComponent::TileEntryDesc{
|
||||
.IsWalkable = true,
|
||||
.TileIndex = 2,
|
||||
.TileSetName = "TSet1",
|
||||
},
|
||||
TileMapComponent::TileEntryDesc{
|
||||
.IsWalkable = true,
|
||||
.TileIndex = 3,
|
||||
.TileSetName = "TSet1",
|
||||
}
|
||||
}, 16, 16, 4, 1);
|
||||
|
||||
auto mainCamera = MakeRefPtr<CameraNode>(Engine::GetUniqueResourceName());
|
||||
Engine::SetActiveCamera(mainCamera->GetCameraComponent());
|
||||
Engine::GetActiveScene()->AddNode(mainCamera);
|
||||
|
||||
Engine::GetActiveScene()->AddNode(g_map);
|
||||
}
|
||||
|
||||
VOID OnTerminate()
|
||||
|
||||
2
Vendor/IACore
vendored
2
Vendor/IACore
vendored
Submodule Vendor/IACore updated: f7d4b28744...2498e7d6e3
@ -1 +0,0 @@
|
||||
{"requests":[{"kind":"cache","version":2},{"kind":"codemodel","version":2},{"kind":"toolchains","version":1},{"kind":"cmakeFiles","version":1}]}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,14 +0,0 @@
|
||||
{
|
||||
"backtraceGraph" :
|
||||
{
|
||||
"commands" : [],
|
||||
"files" : [],
|
||||
"nodes" : []
|
||||
},
|
||||
"installers" : [],
|
||||
"paths" :
|
||||
{
|
||||
"build" : ".",
|
||||
"source" : "."
|
||||
}
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
{
|
||||
"backtraceGraph" :
|
||||
{
|
||||
"commands" : [],
|
||||
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|
||||
"nodes" : []
|
||||
},
|
||||
"installers" : [],
|
||||
"paths" :
|
||||
{
|
||||
"build" : ".",
|
||||
"source" : "."
|
||||
}
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
{
|
||||
"backtraceGraph" :
|
||||
{
|
||||
"commands" : [],
|
||||
"files" : [],
|
||||
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|
||||
},
|
||||
"installers" : [],
|
||||
"paths" :
|
||||
{
|
||||
"build" : ".",
|
||||
"source" : "."
|
||||
}
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
{
|
||||
"backtraceGraph" :
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"paths" :
|
||||
{
|
||||
"build" : ".",
|
||||
"source" : "."
|
||||
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|
||||
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|
||||
@ -1,14 +0,0 @@
|
||||
{
|
||||
"backtraceGraph" :
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"paths" :
|
||||
{
|
||||
"build" : "CLI",
|
||||
"source" : "CLI"
|
||||
}
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
{
|
||||
"backtraceGraph" :
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
"paths" :
|
||||
{
|
||||
"build" : "CLI",
|
||||
"source" : "CLI"
|
||||
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|
||||
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|
||||
@ -1,14 +0,0 @@
|
||||
{
|
||||
"backtraceGraph" :
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"build" : "CLI",
|
||||
"source" : "CLI"
|
||||
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|
||||
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|
||||
@ -1,14 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"build" : "CLI",
|
||||
"source" : "CLI"
|
||||
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|
||||
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|
||||
@ -1,14 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
"paths" :
|
||||
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|
||||
"build" : "Engine",
|
||||
"source" : "Engine"
|
||||
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|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"build" : "Engine",
|
||||
"source" : "Engine"
|
||||
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|
||||
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|
||||
@ -1,14 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"build" : "Engine",
|
||||
"source" : "Engine"
|
||||
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|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"build" : "Engine",
|
||||
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|
||||
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|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
"paths" :
|
||||
{
|
||||
"build" : "Samples",
|
||||
"source" : "Samples"
|
||||
}
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
{
|
||||
"backtraceGraph" :
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user