Files
IAEngine/build/Vendor/SDL/SDL3-static.dir/Debug/SDL3-static.tlog/Cl.items.tlog
Isuru Samarathunga 0afd478761 Sample: RPG: Init
2025-10-31 01:14:19 +05:30

243 lines
35 KiB
Plaintext

C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\SDL3-static.dir\cmake_pch.cxx;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\cmake_pch.cxx.obj
C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\CMakeFiles\SDL3-static.dir\cmake_pch.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\cmake_pch.c.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_assert.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_assert.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_error.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_error.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_guid.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_guid.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_hashtable.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hashtable.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_hints.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hints.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_list.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_list.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_log.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_log.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_properties.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_properties.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\SDL_utils.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_utils.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\atomic\SDL_atomic.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_atomic.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\atomic\SDL_spinlock.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_spinlock.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\SDL_audio.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_audio.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\SDL_audiocvt.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_audiocvt.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\SDL_audiodev.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_audiodev.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\SDL_audioqueue.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_audioqueue.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\SDL_audioresample.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_audioresample.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\SDL_audiotypecvt.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_audiotypecvt.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\SDL_mixer.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_mixer.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\SDL_wave.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_wave.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\camera\SDL_camera.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_camera.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\core\SDL_core_unsupported.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_core_unsupported.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\cpuinfo\SDL_cpuinfo.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_cpuinfo.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\dynapi\SDL_dynapi.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dynapi.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_categories.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_categories.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_clipboardevents.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_clipboardevents.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_displayevents.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_displayevents.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_dropevents.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dropevents.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_events.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_events.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_eventwatch.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_eventwatch.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_keyboard.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_keyboard.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_keymap.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_keymap.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_keysym_to_keycode.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_keysym_to_keycode.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_keysym_to_scancode.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_keysym_to_scancode.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_mouse.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_mouse.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_pen.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_pen.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_quit.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_quit.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_scancode_tables.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_scancode_tables.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_touch.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_touch.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\SDL_windowevents.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowevents.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\events\imKStoUCS.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\imKStoUCS.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\filesystem\SDL_filesystem.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_filesystem.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\gpu\SDL_gpu.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gpu.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\haptic\SDL_haptic.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_haptic.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\hidapi\SDL_hidapi.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\io\SDL_asyncio.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_asyncio.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\io\SDL_iostream.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_iostream.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\io\generic\SDL_asyncio_generic.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_asyncio_generic.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\SDL_gamepad.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gamepad.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\SDL_joystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_joystick.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\SDL_steam_virtual_gamepad.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_steam_virtual_gamepad.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\controller_type.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\controller_type.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\locale\SDL_locale.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_locale.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\main\SDL_main_callbacks.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_main_callbacks.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\main\SDL_runapp.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_runapp.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\misc\SDL_libusb.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_libusb.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\misc\SDL_url.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_url.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\power\SDL_power.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_power.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\SDL_d3dmath.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_d3dmath.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\SDL_render.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\SDL_render_unsupported.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_unsupported.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\SDL_yuv_sw.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_yuv_sw.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\direct3d\SDL_render_d3d.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_d3d.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\direct3d\SDL_shaders_d3d.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_shaders_d3d.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\direct3d11\SDL_render_d3d11.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_d3d11.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\direct3d11\SDL_shaders_d3d11.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_shaders_d3d11.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\direct3d12\SDL_render_d3d12.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_d3d12.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\direct3d12\SDL_shaders_d3d12.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_shaders_d3d12.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\gpu\SDL_pipeline_gpu.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_pipeline_gpu.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\gpu\SDL_render_gpu.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_gpu.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\gpu\SDL_shaders_gpu.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_shaders_gpu.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\ngage\SDL_render_ngage.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_ngage.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\opengl\SDL_render_gl.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_gl.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\opengl\SDL_shaders_gl.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_shaders_gl.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\opengles2\SDL_render_gles2.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_gles2.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\opengles2\SDL_shaders_gles2.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_shaders_gles2.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\ps2\SDL_render_ps2.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_ps2.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\psp\SDL_render_psp.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_psp.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\software\SDL_blendfillrect.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blendfillrect.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\software\SDL_blendline.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blendline.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\software\SDL_blendpoint.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blendpoint.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\software\SDL_drawline.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_drawline.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\software\SDL_drawpoint.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_drawpoint.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\software\SDL_render_sw.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_sw.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\software\SDL_rotate.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_rotate.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\software\SDL_triangle.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_triangle.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\vitagxm\SDL_render_vita_gxm.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_vita_gxm.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\vitagxm\SDL_render_vita_gxm_memory.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_vita_gxm_memory.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\vitagxm\SDL_render_vita_gxm_tools.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_vita_gxm_tools.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\vulkan\SDL_render_vulkan.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_render_vulkan.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\render\vulkan\SDL_shaders_vulkan.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_shaders_vulkan.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\sensor\SDL_sensor.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sensor.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_crc16.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_crc16.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_crc32.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_crc32.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_getenv.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_getenv.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_iconv.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_iconv.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_malloc.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_malloc.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_memcpy.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_memcpy.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_memmove.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_memmove.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_memset.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_memset.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_mslibc.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_mslibc.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_murmur3.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_murmur3.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_qsort.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_qsort.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_random.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_random.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_stdlib.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_stdlib.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_string.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_string.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\stdlib\SDL_strtokr.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_strtokr.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\storage\SDL_storage.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_storage.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\SDL_thread.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_thread.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\time\SDL_time.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_time.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\timer\SDL_timer.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_timer.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_RLEaccel.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_RLEaccel.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_blit.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blit.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_blit_0.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blit_0.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_blit_1.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blit_1.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_blit_A.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blit_A.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_blit_N.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blit_N.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_blit_auto.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blit_auto.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_blit_copy.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blit_copy.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_blit_slow.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_blit_slow.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_bmp.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_bmp.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_clipboard.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_clipboard.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_egl.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_egl.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_fillrect.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_fillrect.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_pixels.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_pixels.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_rect.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_rect.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_stb.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_stb.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_stretch.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_stretch.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_surface.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_surface.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_video.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_video.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_video_unsupported.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_video_unsupported.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_vulkan_utils.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_vulkan_utils.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\SDL_yuv.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_yuv.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\yuv2rgb\yuv_rgb_lsx.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\yuv_rgb_lsx.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\yuv2rgb\yuv_rgb_sse.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\yuv_rgb_sse.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\yuv2rgb\yuv_rgb_std.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\yuv_rgb_std.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\dummy\SDL_dummyaudio.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dummyaudio.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\disk\SDL_diskaudio.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_diskaudio.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\camera\dummy\SDL_camera_dummy.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_camera_dummy.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\virtual\SDL_virtualjoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_virtualjoystick.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\dummy\SDL_nullevents.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_nullevents.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\dummy\SDL_nullframebuffer.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_nullframebuffer.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\dummy\SDL_nullvideo.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_nullvideo.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\core\windows\SDL_gameinput.cpp;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gameinput.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\core\windows\SDL_hid.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hid.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\core\windows\SDL_immdevice.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_immdevice.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\core\windows\SDL_windows.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windows.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\core\windows\SDL_xinput.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_xinput.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\core\windows\pch.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\pch.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\core\windows\pch_cpp.cpp;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\pch_cpp.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\main\windows\SDL_sysmain_runapp.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysmain_runapp.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\io\windows\SDL_asyncio_windows_ioring.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_asyncio_windows_ioring.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\misc\windows\SDL_sysurl.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysurl.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\directsound\SDL_directsound.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_directsound.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\audio\wasapi\SDL_wasapi.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_wasapi.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsclipboard.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsclipboard.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsevents.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsevents.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsframebuffer.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsframebuffer.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsgameinput.cpp;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsgameinput.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowskeyboard.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowskeyboard.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsmessagebox.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsmessagebox.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsmodes.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsmodes.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsmouse.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsmouse.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsopengl.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsopengl.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsopengles.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsopengles.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsrawinput.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsrawinput.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsshape.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsshape.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsvideo.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsvideo.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowsvulkan.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsvulkan.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\windows\SDL_windowswindow.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowswindow.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\generic\SDL_syscond.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_syscond.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\generic\SDL_sysrwlock.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysrwlock.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\windows\SDL_syscond_cv.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_syscond_cv.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\windows\SDL_sysmutex.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysmutex.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\windows\SDL_sysrwlock_srw.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysrwlock_srw.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\windows\SDL_syssem.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_syssem.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\windows\SDL_systhread.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_systhread.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\thread\windows\SDL_systls.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_systls.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\sensor\windows\SDL_windowssensor.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowssensor.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\power\windows\SDL_syspower.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_syspower.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\locale\windows\SDL_syslocale.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_syslocale.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\filesystem\windows\SDL_sysfilesystem.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysfilesystem.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\filesystem\windows\SDL_sysfsops.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysfsops.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\storage\generic\SDL_genericstorage.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_genericstorage.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\storage\steam\SDL_steamstorage.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_steamstorage.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\time\windows\SDL_systime.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_systime.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\timer\windows\SDL_systimer.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_systimer.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\loadso\windows\SDL_sysloadso.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysloadso.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\tray\windows\SDL_tray.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_tray.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_8bitdo.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_8bitdo.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_combined.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_combined.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_flydigi.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_flydigi.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_gamecube.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_gip.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_gip.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_lg4ff.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_lg4ff.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_luna.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_luna.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_ps3.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_ps3.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_ps4.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_ps4.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_ps5.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_ps5.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_rumble.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_rumble.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_shield.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_shield.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_sinput.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_sinput.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_stadia.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_stadia.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_steam.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_steam.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_steam_hori.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_steam_hori.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_steamdeck.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_steamdeck.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_switch.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_switch.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_switch2.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_switch2.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_wii.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_wii.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_xbox360.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_xbox360.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_xbox360w.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_xbox360w.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_xboxone.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_xboxone.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapi_zuiki.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapi_zuiki.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\hidapi\SDL_hidapijoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapijoystick.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\haptic\hidapi\SDL_hidapihaptic.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapihaptic.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_hidapihaptic_lg4ff.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_dinputjoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dinputjoystick.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_rawinputjoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_rawinputjoystick.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_windows_gaming_input.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windows_gaming_input.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_windowsjoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsjoystick.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_xinputjoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_xinputjoystick.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\gdk\SDL_gameinputjoystick.cpp;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gameinputjoystick.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\haptic\windows\SDL_dinputhaptic.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dinputhaptic.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\haptic\windows\SDL_windowshaptic.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowshaptic.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\camera\mediafoundation\SDL_camera_mediafoundation.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_camera_mediafoundation.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\dialog\SDL_dialog.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dialog.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\dialog\SDL_dialog_utils.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dialog_utils.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\dialog\windows\SDL_windowsdialog.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsdialog.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\process\SDL_process.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_process.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\process\windows\SDL_windowsprocess.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsprocess.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenevents.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenevents.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenframebuffer.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenframebuffer.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenopengles.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenopengles.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenvideo.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenvideo.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenvulkan.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenvulkan.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenwindow.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenwindow.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\tray\SDL_tray_utils.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_tray_utils.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\gpu\d3d12\SDL_gpu_d3d12.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gpu_d3d12.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\gpu\vulkan\SDL_gpu_vulkan.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gpu_vulkan.obj
C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\main\generic\SDL_sysmain_callbacks.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysmain_callbacks.obj