Files
IAEngine/Src/RenderCore/inc/RenderCore/Pipeline.hpp
Isuru Samarathunga 2de8634184 RenderCore
2025-11-04 22:18:48 +05:30

50 lines
1.5 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <RenderCore/Device.hpp>
namespace ia::iae
{
class RDC_Pipeline
{
public:
struct StageDesc
{
Vector<UINT8> SourceData{};
UINT32 SamplerCount{};
UINT32 UniformBufferCount{};
UINT32 StorageBufferCount{};
};
public:
RDC_Pipeline(IN SDL_GPUTextureFormat renderTargetFormat, IN CONST StageDesc &vertexStageDesc, IN CONST StageDesc &pixelStageDesc,
IN BOOL enableVertexBuffer);
~RDC_Pipeline();
VOID Bind(IN SDL_GPURenderPass* renderPass);
public:
SDL_GPUGraphicsPipeline *GetHandle() CONST
{
return m_handle;
}
private:
SDL_GPUGraphicsPipeline *m_handle{};
};
} // namespace ia::iae