34 lines
550 B
C++
34 lines
550 B
C++
#include <Player.hpp>
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#include <IAEngine/Input.hpp>
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#include <IACore/File.hpp>
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namespace ia::iae::game
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{
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Player::Player(IN Engine *engine) : m_engine(engine)
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{
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m_spriteRenderer = AddComponent<SpriteRendererComponent>();
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}
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VOID Player::OnAdded(IN Scene *scene)
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{
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Node::OnAdded(scene);
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}
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VOID Player::OnRemoved()
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{
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Node::OnRemoved();
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}
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VOID Player::Draw()
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{
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Node::Draw();
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}
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VOID Player::Update()
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{
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Node::Update();
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}
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} // namespace ia::iae::game
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