59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <ConfigData/Base.hpp>
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namespace ia::iae
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{
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class ConfigData
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{
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public:
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STATIC RefPtr<ConfigData> LoadFromFile(IN CONST String &path);
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STATIC RefPtr<ConfigData> LoadFromMemory(IN CONST String &data);
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public:
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pugi::xml_node Property(IN CONST String &name);
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public:
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CONST String &Type() CONST
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{
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return m_type;
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}
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CONST String &Name() CONST
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{
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return m_name;
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}
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CONST Vector<pugi::xml_node> &Children() CONST
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{
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return m_childNodes;
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}
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private:
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CONST String m_type;
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CONST String m_name;
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CONST pugi::xml_document m_document;
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CONST pugi::xml_node m_propertiesNode;
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CONST Vector<pugi::xml_node> m_childNodes;
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public:
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ConfigData(IN pugi::xml_document &&document, IN CONST String &type, IN CONST String &name,
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IN pugi::xml_node propertiesNode, IN Vector<pugi::xml_node> &&childNodes);
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};
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} // namespace ia::iae
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