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IAEngine/Src/ConfigParser/inc/ConfigData/ConfigData.hpp
Isuru Samarathunga 73d26b2f35 Fixes
2025-11-08 23:46:47 +05:30

59 lines
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C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <ConfigData/Base.hpp>
namespace ia::iae
{
class ConfigData
{
public:
STATIC RefPtr<ConfigData> LoadFromFile(IN CONST String &path);
STATIC RefPtr<ConfigData> LoadFromMemory(IN CONST String &data);
public:
pugi::xml_node Property(IN CONST String &name);
public:
CONST String &Type() CONST
{
return m_type;
}
CONST String &Name() CONST
{
return m_name;
}
CONST Vector<pugi::xml_node> &Children() CONST
{
return m_childNodes;
}
private:
CONST String m_type;
CONST String m_name;
CONST pugi::xml_document m_document;
CONST pugi::xml_node m_propertiesNode;
CONST Vector<pugi::xml_node> m_childNodes;
public:
ConfigData(IN pugi::xml_document &&document, IN CONST String &type, IN CONST String &name,
IN pugi::xml_node propertiesNode, IN Vector<pugi::xml_node> &&childNodes);
};
} // namespace ia::iae