56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <UI/View/IView.hpp>
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#include <IAEngine/Asset/IAsset.hpp>
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namespace ia::iae
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{
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class View_Asset : public IView
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{
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public:
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VOID Open(IN String assetName);
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VOID Close();
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public:
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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private:
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VOID RenderTextureAsset();
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VOID RenderSpriteAsset();
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VOID RenderTileSheetAsset();
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VOID RenderSpriteSheetAsset();
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VOID DrawAssetTypePicker();
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VOID DrawAssetImage(IN FLOAT32 relativeWidth, IN IVec2 gridSize);
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private:
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class IAsset *m_asset{};
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String m_assetName{};
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Handle m_assetImageHandle{};
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IVec2 m_assetImageExtent{};
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EAssetType m_assetType{};
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};
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} // namespace ia::iae
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