Files
IAEngine/Src/Editor/imp/hpp/UI/View/Asset.hpp
Isuru Samarathunga a2b80ef600 Fixes
2025-11-14 09:43:09 +05:30

56 lines
1.6 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <UI/View/IView.hpp>
#include <IAEngine/Asset/IAsset.hpp>
namespace ia::iae
{
class View_Asset : public IView
{
public:
VOID Open(IN String assetName);
VOID Close();
public:
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Update();
protected:
VOID OnEvent(IN SDL_Event *event);
private:
VOID RenderTextureAsset();
VOID RenderSpriteAsset();
VOID RenderTileSheetAsset();
VOID RenderSpriteSheetAsset();
VOID DrawAssetTypePicker();
VOID DrawAssetImage(IN FLOAT32 relativeWidth, IN IVec2 gridSize);
private:
class IAsset *m_asset{};
String m_assetName{};
Handle m_assetImageHandle{};
IVec2 m_assetImageExtent{};
EAssetType m_assetType{};
};
} // namespace ia::iae