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IAEngine/Samples/RPG/Src/imp/cpp/Game.cpp
Isuru Samarathunga ca75777f19 Grid Loading from XML
2025-11-03 04:36:05 +05:30

84 lines
3.1 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Game.hpp>
namespace ia::iae::rpg
{
GameRequestedConfig *RequestEngineConfig()
{
STATIC GameRequestedConfig EngineConfig{
.DesignWidth = 800,
.DesignHeight = 608,
.WindowWidth = 800,
.WindowHeight = 608,
};
return &EngineConfig;
}
//Handle g_pathTile;
//Handle g_waterTile;
//Handle g_grassTile;
//Handle g_pathTileSheet;
//Handle g_waterTileSheet;
//Handle g_beachTileSheet;
//Handle g_cliffTileSheet;
//Handle g_farmLandTileSheet;
//Handle g_playerSpriteSheet;
VOID OnInitialize()
{
/*g_playerSpriteSheet = IAEngine::CreateSpriteSheet("Resources/Cute_Fantasy_Free/Player/Player.png", 32, 32,
{6, 6, 6, 6, 6, 6, 4, 4, 4, 4});
g_pathTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Middle.png", 16, 16);
g_waterTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Middle.png", 16, 16);
g_grassTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Grass_Middle.png", 16, 16);
g_pathTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Tile.png", 16, 16);
g_waterTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Tile.png", 16, 16);
g_beachTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Beach_Tile.png", 16, 16);
g_cliffTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Cliff_Tile.png", 16, 16);
g_farmLandTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/FarmLand_Tile.png", 16, 16);
IAEngine::LoadResources({g_playerSpriteSheet, g_pathTile, g_waterTile, g_grassTile, g_pathTileSheet,
g_waterTileSheet, g_beachTileSheet, g_cliffTileSheet, g_farmLandTileSheet});
IAEngine::GetActiveScene()->SetupGrid({16, 16});
IAEngine::GetActiveScene()->GetGridCell(0, 0).TileSheetTexture = g_pathTile;*/
}
VOID OnTerminate()
{
}
VOID OnDebugDraw()
{
}
VOID OnFixedUpdate()
{
}
VOID OnUpdate(IN FLOAT32 deltaTime)
{
//IAEngine::DrawSprite(0, 2, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
}
VOID OnResize(IN INT32 newWidth, IN INT32 newHeight)
{
}
} // namespace ia::iae::rpg