74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Engine.hpp>
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#include <IAEngine/Engine.hpp>
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GameFunctionTable g_gameFunctions{};
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//SDL_SetAppMetadata("SDL Hello World Example", "1.0", "com.example.sdl-hello-world");
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namespace ia::iae
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{
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}
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#include <IAEngine/EngineInterface.hpp>
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BOOL ValidateGameFunctionTable(IN GameFunctionTable gameFunctionTable)
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{
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if(!gameFunctionTable.OnInitialize) return false;
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if(!gameFunctionTable.OnTerminate) return false;
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if(!gameFunctionTable.OnDebugDraw) return false;
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if(!gameFunctionTable.OnFixedUpdate) return false;
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if(!gameFunctionTable.OnUpdate) return false;
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if(!gameFunctionTable.OnResize) return false;
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if(!gameFunctionTable.GetName) return false;
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if(!gameFunctionTable.GetVersion) return false;
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if(!gameFunctionTable.GetPackageName) return false;
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if(!gameFunctionTable.GetDeveloperName) return false;
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if(!gameFunctionTable.GetPublisherName) return false;
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return true;
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}
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C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable))
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{
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if(!ValidateGameFunctionTable(gameFunctionTable))
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{
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IAE_LOG_ERROR("Invalid game function table was passed to the engine. Exiting..");
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return false;
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}
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g_gameFunctions = gameFunctionTable;
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IAE_LOG_INFO("Booting IAEngine for ", gameFunctionTable.GetName());
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return true;
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}
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C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate())
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{
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IAE_LOG_INFO("Shutting down IAEngine");
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}
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C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate())
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{
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return true;
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}
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C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event))
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{
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} |