Files
IAEngine/Engine/Src/Imp/CPP/Engine.cpp
Isuru Samarathunga ff73221cae Project Skeleton 1/2
2025-10-03 21:20:05 +05:30

74 lines
2.3 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Engine.hpp>
#include <IAEngine/Engine.hpp>
GameFunctionTable g_gameFunctions{};
//SDL_SetAppMetadata("SDL Hello World Example", "1.0", "com.example.sdl-hello-world");
namespace ia::iae
{
}
#include <IAEngine/EngineInterface.hpp>
BOOL ValidateGameFunctionTable(IN GameFunctionTable gameFunctionTable)
{
if(!gameFunctionTable.OnInitialize) return false;
if(!gameFunctionTable.OnTerminate) return false;
if(!gameFunctionTable.OnDebugDraw) return false;
if(!gameFunctionTable.OnFixedUpdate) return false;
if(!gameFunctionTable.OnUpdate) return false;
if(!gameFunctionTable.OnResize) return false;
if(!gameFunctionTable.GetName) return false;
if(!gameFunctionTable.GetVersion) return false;
if(!gameFunctionTable.GetPackageName) return false;
if(!gameFunctionTable.GetDeveloperName) return false;
if(!gameFunctionTable.GetPublisherName) return false;
return true;
}
C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable))
{
if(!ValidateGameFunctionTable(gameFunctionTable))
{
IAE_LOG_ERROR("Invalid game function table was passed to the engine. Exiting..");
return false;
}
g_gameFunctions = gameFunctionTable;
IAE_LOG_INFO("Booting IAEngine for ", gameFunctionTable.GetName());
return true;
}
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate())
{
IAE_LOG_INFO("Shutting down IAEngine");
}
C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate())
{
return true;
}
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event))
{
}