Project Skeleton 1/2
This commit is contained in:
21
.vscode/launch.json
vendored
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21
.vscode/launch.json
vendored
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@ -0,0 +1,21 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "(Windows) Launch",
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"type": "cppvsdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/bin/Debug/IAEngineRuntimeWin.exe",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${fileDirname}",
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"environment": [],
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"console": "externalTerminal",
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"preLaunchTask": "CMake: build"
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}
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]
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}
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@ -25,4 +25,7 @@ add_subdirectory(Vendor/)
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add_subdirectory(Engine/)
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add_subdirectory(Runtime/)
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add_subdirectory(Editor/)
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add_subdirectory(Tests/)
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add_subdirectory(Samples/)
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@ -0,0 +1,13 @@
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set(SRC_FILES
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"Src/Imp/CPP/Engine.cpp"
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)
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add_library(IAEngine SHARED ${SRC_FILES})
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target_compile_definitions(IAEngine PRIVATE "__BUILDING_IAENGINE=1")
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target_include_directories(IAEngine PUBLIC Src/Inc)
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target_include_directories(IAEngine PRIVATE Src/Imp/HPP)
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target_link_libraries(IAEngine PUBLIC IACore ImGui glm::glm)
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target_link_libraries(IAEngine PRIVATE SDL3::SDL3 SDL3_mixer::SDL3_mixer RmlUi::RmlUi)
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74
Engine/Src/Imp/CPP/Engine.cpp
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74
Engine/Src/Imp/CPP/Engine.cpp
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@ -0,0 +1,74 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
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||||
//
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||||
// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
// GNU General Public License for more details.
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||||
//
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// You should have received a copy of the GNU General Public License
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||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Engine.hpp>
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#include <IAEngine/Engine.hpp>
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GameFunctionTable g_gameFunctions{};
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//SDL_SetAppMetadata("SDL Hello World Example", "1.0", "com.example.sdl-hello-world");
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namespace ia::iae
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{
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}
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#include <IAEngine/EngineInterface.hpp>
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BOOL ValidateGameFunctionTable(IN GameFunctionTable gameFunctionTable)
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{
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if(!gameFunctionTable.OnInitialize) return false;
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if(!gameFunctionTable.OnTerminate) return false;
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if(!gameFunctionTable.OnDebugDraw) return false;
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if(!gameFunctionTable.OnFixedUpdate) return false;
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if(!gameFunctionTable.OnUpdate) return false;
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if(!gameFunctionTable.OnResize) return false;
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if(!gameFunctionTable.GetName) return false;
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if(!gameFunctionTable.GetVersion) return false;
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if(!gameFunctionTable.GetPackageName) return false;
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if(!gameFunctionTable.GetDeveloperName) return false;
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if(!gameFunctionTable.GetPublisherName) return false;
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return true;
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}
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C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable))
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{
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if(!ValidateGameFunctionTable(gameFunctionTable))
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{
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IAE_LOG_ERROR("Invalid game function table was passed to the engine. Exiting..");
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return false;
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}
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g_gameFunctions = gameFunctionTable;
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IAE_LOG_INFO("Booting IAEngine for ", gameFunctionTable.GetName());
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return true;
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}
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C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate())
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{
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IAE_LOG_INFO("Shutting down IAEngine");
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}
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C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate())
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{
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return true;
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}
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C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event))
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{
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}
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24
Engine/Src/Imp/HPP/Engine.hpp
Normal file
24
Engine/Src/Imp/HPP/Engine.hpp
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@ -0,0 +1,24 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
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||||
// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
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||||
//
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||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Base.hpp>
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namespace ia::iae
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{
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}
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43
Engine/Src/Inc/IAEngine/Base.hpp
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43
Engine/Src/Inc/IAEngine/Base.hpp
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@ -0,0 +1,43 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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||||
#pragma once
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#include <IACore/Logger.hpp>
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#include <IACore/Vector.hpp>
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#include <IACore/Memory.hpp>
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#include <IACore/String.hpp>
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#include <IACore/Exception.hpp>
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||||
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/scalar_constants.hpp>
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#define IAE_LOG_TAG "[IAE]: "
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#define IAE_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
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#define IAE_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
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#define IAE_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
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||||
namespace ia::iae
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||||
{
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using Handle = INT64;
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STATIC CONSTEXPR Handle INVALID_HANDLE = -1;
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} // namespace ia::iae
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24
Engine/Src/Inc/IAEngine/Engine.hpp
Normal file
24
Engine/Src/Inc/IAEngine/Engine.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
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||||
#include <IAEngine/Base.hpp>
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||||
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||||
namespace ia::iae
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||||
{
|
||||
|
||||
}
|
||||
30
Engine/Src/Inc/IAEngine/EngineInterface.hpp
Normal file
30
Engine/Src/Inc/IAEngine/EngineInterface.hpp
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@ -0,0 +1,30 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
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||||
#include <IAEngine/GameInterface.hpp>
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||||
#if defined(__BUILDING_IAENGINE) && (__BUILDING_IAENGINE)
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||||
#define IAE_DLL_API IA_DLL_EXPORT
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#else
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#define IAE_DLL_API IA_DLL_IMPORT
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||||
#endif
|
||||
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||||
C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable));
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||||
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate());
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||||
C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate());
|
||||
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event));
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||||
62
Engine/Src/Inc/IAEngine/GameInterface.hpp
Normal file
62
Engine/Src/Inc/IAEngine/GameInterface.hpp
Normal file
@ -0,0 +1,62 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Engine.hpp>
|
||||
|
||||
using namespace ia;
|
||||
using namespace ia::iae;
|
||||
|
||||
#if defined(__BUILDING_IAENGINE_GAME) && (__BUILDING_IAENGINE_GAME)
|
||||
|
||||
#define GAME_LOG_TAG "[GAME]: "
|
||||
#define GAME_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
|
||||
#define GAME_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
|
||||
#define GAME_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
|
||||
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize());
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate());
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw());
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnFixedUpdate());
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime));
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight));
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName());
|
||||
C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion());
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName());
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName());
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPublisherName());
|
||||
|
||||
#else
|
||||
|
||||
struct GameFunctionTable
|
||||
{
|
||||
VOID (*OnInitialize)() {nullptr};
|
||||
VOID (*OnTerminate)() {nullptr};
|
||||
VOID (*OnDebugDraw)() {nullptr};
|
||||
VOID (*OnFixedUpdate)() {nullptr};
|
||||
VOID (*OnUpdate)(IN FLOAT32 deltaTime) {nullptr};
|
||||
VOID (*OnResize)(IN INT32 newWidth, IN INT32 newHeight) {nullptr};
|
||||
|
||||
PCCHAR (*GetName)() {nullptr};
|
||||
UINT64 (*GetVersion)() {nullptr};
|
||||
PCCHAR (*GetPackageName)() {nullptr};
|
||||
PCCHAR (*GetDeveloperName)() {nullptr};
|
||||
PCCHAR (*GetPublisherName)() {nullptr};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -0,0 +1,7 @@
|
||||
set(SRC_FILES
|
||||
"Src/Imp/CPP/Main.cpp"
|
||||
)
|
||||
|
||||
add_executable(IAEngineRuntimeWin ${SRC_FILES})
|
||||
|
||||
target_link_libraries(IAEngineRuntimeWin PRIVATE IAEngine nlohmann_json SDL3::SDL3)
|
||||
|
||||
61
Runtime/Windows/Src/Imp/CPP/Main.cpp
Normal file
61
Runtime/Windows/Src/Imp/CPP/Main.cpp
Normal file
@ -0,0 +1,61 @@
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
#include <IAEngine/EngineInterface.hpp>
|
||||
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
IAEngine_OnIterate();
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
IAEngine_OnEvent(event);
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
GameFunctionTable gameFunctionTable{};
|
||||
|
||||
const auto gameLib = LoadLibrary("Game.dll");
|
||||
if(!gameLib)
|
||||
{
|
||||
IAE_LOG_ERROR("Failed to load the dynamic library \"Game.dll\". Please make sure it exists.");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
gameFunctionTable.OnInitialize = (VOID(*)())GetProcAddress(gameLib, "Game_OnInitialize");
|
||||
gameFunctionTable.OnTerminate = (VOID(*)())GetProcAddress(gameLib, "Game_OnTerminate");
|
||||
gameFunctionTable.OnDebugDraw = (VOID(*)())GetProcAddress(gameLib, "Game_OnDebugDraw");
|
||||
gameFunctionTable.OnFixedUpdate = (VOID(*)())GetProcAddress(gameLib, "Game_OnFixedUpdate");
|
||||
gameFunctionTable.OnUpdate = (VOID(*)(IN FLOAT32 deltaTime))GetProcAddress(gameLib, "Game_OnUpdate");
|
||||
gameFunctionTable.OnResize = (VOID(*)(IN INT32 newWidth, IN INT32 newHeight))GetProcAddress(gameLib, "Game_OnResize");
|
||||
|
||||
gameFunctionTable.GetName = (PCCHAR(*)())GetProcAddress(gameLib, "Game_GetName");
|
||||
gameFunctionTable.GetVersion = (UINT64(*)())GetProcAddress(gameLib, "Game_GetVersion");
|
||||
gameFunctionTable.GetPackageName = (PCCHAR(*)())GetProcAddress(gameLib, "Game_GetPackageName");
|
||||
gameFunctionTable.GetDeveloperName = (PCCHAR(*)())GetProcAddress(gameLib, "Game_GetDeveloperName");
|
||||
gameFunctionTable.GetPublisherName = (PCCHAR(*)())GetProcAddress(gameLib, "Game_GetPublisherName");
|
||||
|
||||
if(!IAEngine_OnInitialize(gameFunctionTable))
|
||||
return SDL_APP_FAILURE;
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
{
|
||||
IAEngine_OnTerminate();
|
||||
SDL_Quit();
|
||||
}
|
||||
2
Samples/CMakeLists.txt
Normal file
2
Samples/CMakeLists.txt
Normal file
@ -0,0 +1,2 @@
|
||||
|
||||
add_subdirectory(SpaceInvaders/)
|
||||
11
Samples/SpaceInvaders/CMakeLists.txt
Normal file
11
Samples/SpaceInvaders/CMakeLists.txt
Normal file
@ -0,0 +1,11 @@
|
||||
set(SRC_FILES
|
||||
"Src/Imp/CPP/Game.cpp"
|
||||
)
|
||||
|
||||
add_library(Game SHARED ${SRC_FILES})
|
||||
|
||||
target_compile_definitions(Game PRIVATE "__BUILDING_IAENGINE_GAME=1")
|
||||
|
||||
target_include_directories(Game PRIVATE "Src/Imp/HPP")
|
||||
|
||||
target_link_libraries(Game PUBLIC IAEngine)
|
||||
68
Samples/SpaceInvaders/Src/Imp/CPP/Game.cpp
Normal file
68
Samples/SpaceInvaders/Src/Imp/CPP/Game.cpp
Normal file
@ -0,0 +1,68 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <Game.hpp>
|
||||
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize())
|
||||
{
|
||||
GAME_LOG_INFO("Booting Game");
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate())
|
||||
{
|
||||
GAME_LOG_INFO("Shutting down Game");
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw())
|
||||
{
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnFixedUpdate())
|
||||
{
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime))
|
||||
{
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
|
||||
{
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName())
|
||||
{
|
||||
return "Space Invaders";
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion())
|
||||
{
|
||||
return IA_MAKE_VERSION(1, 0, 0);
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName())
|
||||
{
|
||||
return "com.iasoft.iaenginesamples.spaceinvaders";
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName())
|
||||
{
|
||||
return "IASoft (PVT) LTD";
|
||||
}
|
||||
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPublisherName())
|
||||
{
|
||||
return "IASoft (PVT) LTD";
|
||||
}
|
||||
20
Samples/SpaceInvaders/Src/Imp/HPP/Game.hpp
Normal file
20
Samples/SpaceInvaders/Src/Imp/HPP/Game.hpp
Normal file
@ -0,0 +1,20 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/GameInterface.hpp>
|
||||
|
||||
2
Vendor/IACore
vendored
2
Vendor/IACore
vendored
Submodule Vendor/IACore updated: 0fd33d958e...b38dc220be
Reference in New Issue
Block a user