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kaplademo/source/demoFramework/RawLoader.h
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kaplademo/source/demoFramework/RawLoader.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef RAW_LOADER_H
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#define RAW_LOADER_H
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#include "foundation/PxTransform.h"
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class RAWObject
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{
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public:
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RAWObject();
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const char* mName;
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physx::PxTransform mTransform;
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};
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class RAWTexture : public RAWObject
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{
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public:
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RAWTexture();
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physx::PxU32 mID;
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physx::PxU32 mWidth;
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physx::PxU32 mHeight;
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bool mHasAlpha;
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physx::PxU32* mPixels; //b, g, r, a(blue, green, red, alpha)
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};
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class RAWMesh : public RAWObject
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{
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public:
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RAWMesh();
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physx::PxU32 mNbVerts;
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physx::PxU32 mNbFaces;
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physx::PxU32 mMaterialID;
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const physx::PxVec3* mVerts;
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const physx::PxVec3* mVertexNormals;
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const physx::PxVec3* mVertexColors;
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const physx::PxReal* mUVs;
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const physx::PxU32* mIndices;
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};
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class RAWShape : public RAWObject
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{
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public:
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RAWShape();
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physx::PxU32 mNbVerts;
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const physx::PxVec3* mVerts;
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};
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class RAWHelper : public RAWObject
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{
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public:
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RAWHelper();
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};
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class RAWMaterial
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{
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public:
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RAWMaterial();
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physx::PxU32 mID;
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physx::PxU32 mDiffuseID;
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physx::PxReal mOpacity;
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physx::PxVec3 mAmbientColor;
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physx::PxVec3 mDiffuseColor;
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physx::PxVec3 mSpecularColor;
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bool mDoubleSided;
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};
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class RAWImportCallback
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{
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public:
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virtual ~RAWImportCallback() {}
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virtual void newMaterial(const RAWMaterial&) = 0;
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virtual void newMesh(const RAWMesh&) = 0;
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virtual void newShape(const RAWShape&) = 0;
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virtual void newHelper(const RAWHelper&) = 0;
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virtual void newTexture(const RAWTexture&) = 0;
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};
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bool loadRAWfile(const char* filename, RAWImportCallback& cb, physx::PxReal scale);
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#endif
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