Init
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
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#include "RTdef.h"
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#if RT_COMPILE
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#ifndef COMPOUND_GEOMETRY_BASE
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#define COMPOUND_GEOMETRY_BASE
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#include <foundation/PxVec3.h>
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#include <foundation/PxPlane.h>
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#include <PsArray.h>
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#include <PsUserAllocated.h>
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namespace physx
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{
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namespace fracture
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{
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namespace base
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{
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// -----------------------------------------------------------------------------------
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class CompoundGeometry : public ::physx::shdfnd::UserAllocated
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{
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public:
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CompoundGeometry() {}
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virtual ~CompoundGeometry() {}
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bool loadFromFile(const char *filename);
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bool saveFromFile(const char *filename);
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void clear();
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void derivePlanes();
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virtual void debugDraw(int /*maxConvexes*/ = 0) const {}
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struct Convex { // init using CompoundGeometry::initConvex()
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int firstVert;
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int numVerts;
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int firstNormal; // one per face index! If not provided (see face flags) face normal is used
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int firstIndex;
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int numFaces;
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int firstPlane;
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int firstNeighbor;
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int numNeighbors;
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float radius;
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bool isSphere;
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};
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void initConvex(Convex &c);
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shdfnd::Array<Convex> convexes;
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shdfnd::Array<PxVec3> vertices;
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shdfnd::Array<PxVec3> normals; // one per face and vertex!
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// face size, face flags, id, id, .., face size, face flags, id ..
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shdfnd::Array<int> indices;
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shdfnd::Array<int> neighbors;
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shdfnd::Array<PxPlane> planes; // derived for faster cuts
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enum FaceFlags {
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FF_OBJECT_SURFACE = 1,
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FF_HAS_NORMALS = 2,
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FF_INVISIBLE = 4,
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FF_NEW = 8,
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};
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};
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}
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}
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}
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#endif
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#endif
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