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PhysX4.1/kaplademo/source/kaplaDemo/Fracture/Core/CompoundGeometryBase.h
2025-11-28 23:13:44 +05:30

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//
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//
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// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#include "RTdef.h"
#if RT_COMPILE
#ifndef COMPOUND_GEOMETRY_BASE
#define COMPOUND_GEOMETRY_BASE
#include <foundation/PxVec3.h>
#include <foundation/PxPlane.h>
#include <PsArray.h>
#include <PsUserAllocated.h>
namespace physx
{
namespace fracture
{
namespace base
{
// -----------------------------------------------------------------------------------
class CompoundGeometry : public ::physx::shdfnd::UserAllocated
{
public:
CompoundGeometry() {}
virtual ~CompoundGeometry() {}
bool loadFromFile(const char *filename);
bool saveFromFile(const char *filename);
void clear();
void derivePlanes();
virtual void debugDraw(int /*maxConvexes*/ = 0) const {}
struct Convex { // init using CompoundGeometry::initConvex()
int firstVert;
int numVerts;
int firstNormal; // one per face index! If not provided (see face flags) face normal is used
int firstIndex;
int numFaces;
int firstPlane;
int firstNeighbor;
int numNeighbors;
float radius;
bool isSphere;
};
void initConvex(Convex &c);
shdfnd::Array<Convex> convexes;
shdfnd::Array<PxVec3> vertices;
shdfnd::Array<PxVec3> normals; // one per face and vertex!
// face size, face flags, id, id, .., face size, face flags, id ..
shdfnd::Array<int> indices;
shdfnd::Array<int> neighbors;
shdfnd::Array<PxPlane> planes; // derived for faster cuts
enum FaceFlags {
FF_OBJECT_SURFACE = 1,
FF_HAS_NORMALS = 2,
FF_INVISIBLE = 4,
FF_NEW = 8,
};
};
}
}
}
#endif
#endif