Init
This commit is contained in:
133
kaplademo/source/kaplaDemo/SampleViewerScene.cpp
Normal file
133
kaplademo/source/kaplaDemo/SampleViewerScene.cpp
Normal file
@ -0,0 +1,133 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
|
||||
|
||||
#include "SampleViewerScene.h"
|
||||
#include "PxMaterial.h"
|
||||
#include "ShaderShadow.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
#ifdef USE_OPTIX
|
||||
SampleViewerScene::RenderType SampleViewerScene::mRenderType = SampleViewerScene::rtOPTIX;
|
||||
#else
|
||||
SampleViewerScene::RenderType SampleViewerScene::mRenderType = SampleViewerScene::rtOPENGL;
|
||||
#endif
|
||||
|
||||
OptixRenderer *SampleViewerScene::mOptixRenderer = NULL;
|
||||
|
||||
bool SampleViewerScene::mBenchmark = false;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
SampleViewerScene::SampleViewerScene(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb,
|
||||
Shader *defaultShader, const char *resourcePath, float slowMotionFactor)
|
||||
{
|
||||
mPxPhysics = pxPhysics;
|
||||
mPxCooking = pxCooking;
|
||||
mCameraPos = PxVec3(0.0f, 20.0f, 10.0f);
|
||||
mCameraDir = PxVec3(0.0f, 0.0f, 1.0f);
|
||||
mCameraUp = PxVec3(0.0f, 1.0f, 0.0f);
|
||||
mCameraFov = 40.f;
|
||||
mDefaultShader = defaultShader;
|
||||
//printf("hhh = %s\n", resourcePath);
|
||||
mResourcePath = resourcePath;
|
||||
mSlowMotionFactor = slowMotionFactor;
|
||||
mDefaultMaterial = pxPhysics->createMaterial(0.5f, 0.5f, 0.0f);
|
||||
mCameraDisable = false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
SampleViewerScene::~SampleViewerScene()
|
||||
{
|
||||
for (int i = 0; i < (int)mShaders.size(); i++)
|
||||
delete mShaders[i];
|
||||
mShaders.clear();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
void SampleViewerScene::getMouseRay(int xi, int yi, PxVec3 &orig, PxVec3 &dir)
|
||||
{
|
||||
GLint viewPort[4];
|
||||
GLdouble modelMatrix[16];
|
||||
GLdouble projMatrix[16];
|
||||
glGetIntegerv(GL_VIEWPORT, viewPort);
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
|
||||
glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
|
||||
|
||||
yi = viewPort[3] - yi - 1;
|
||||
GLdouble x,y,z;
|
||||
gluUnProject((GLdouble) xi, (GLdouble) yi, 0.0f,
|
||||
modelMatrix, projMatrix, viewPort, &x, &y, &z);
|
||||
orig = PxVec3((float)x, (float)y, (float)z);
|
||||
gluUnProject((GLdouble) xi, (GLdouble) yi, 1.0f,
|
||||
modelMatrix, projMatrix, viewPort, &x, &y, &z);
|
||||
dir = PxVec3((float)x, (float)y, (float)z);
|
||||
dir = dir - orig;
|
||||
dir.normalize();
|
||||
orig -= dir * 100.0f; // to catch ray casts
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
void SampleViewerScene::setMaterial(float restitution, float staticFriction, float dynamicFriction)
|
||||
{
|
||||
mDefaultMaterial->setRestitution(restitution);
|
||||
mDefaultMaterial->setStaticFriction(staticFriction);
|
||||
mDefaultMaterial->setDynamicFriction(dynamicFriction);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
void SampleViewerScene::render(bool useShader)
|
||||
{
|
||||
#ifdef USE_OPTIX
|
||||
if (mRenderType == rtOPTIX && mOptixRenderer == NULL)
|
||||
mOptixRenderer = new OptixRenderer( getRendererOptions() );
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
void SampleViewerScene::cleanupStaticResources()
|
||||
{
|
||||
#ifdef USE_OPTIX
|
||||
if( mOptixRenderer ) {
|
||||
OptixRenderer* ren = mOptixRenderer;
|
||||
mOptixRenderer = 0;
|
||||
delete ren;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
std::string SampleViewerScene::mRendererOptions;
|
||||
|
||||
void SampleViewerScene::setRendererOptions( const char* text )
|
||||
{
|
||||
if( text ) mRendererOptions = text;
|
||||
else mRendererOptions.clear();
|
||||
}
|
||||
Reference in New Issue
Block a user