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This commit is contained in:
418
physx/buildtools/cmake_generate_projects.py
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418
physx/buildtools/cmake_generate_projects.py
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@ -0,0 +1,418 @@
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import sys
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import os
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import glob
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import os.path
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import shutil
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import subprocess
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import xml.etree.ElementTree
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def packmanExt():
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if sys.platform == 'win32':
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return 'cmd'
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return 'sh'
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def cmakeExt():
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if sys.platform == 'win32':
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return '.exe'
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return ''
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def filterPreset(presetName):
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winPresetFilter = ['win','uwp','ps4','switch','xboxone','android','crosscompile','xboxseriesx']
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if sys.platform == 'win32':
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if any(presetName.find(elem) != -1 for elem in winPresetFilter):
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return True
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else:
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if all(presetName.find(elem) == -1 for elem in winPresetFilter):
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return True
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return False
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def noPresetProvided():
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global input
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print('Preset parameter required, available presets:')
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presetfiles = []
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for file in glob.glob("buildtools/presets/*.xml"):
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presetfiles.append(file)
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if len(presetfiles) == 0:
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for file in glob.glob("buildtools/presets/public/*.xml"):
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presetfiles.append(file)
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counter = 0
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presetList = []
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for preset in presetfiles:
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if filterPreset(preset):
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presetXml = xml.etree.ElementTree.parse(preset).getroot()
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if(preset.find('user') == -1):
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print('(' + str(counter) + ') ' + presetXml.get('name') +
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' <--- ' + presetXml.get('comment'))
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presetList.append(presetXml.get('name'))
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else:
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print('(' + str(counter) + ') ' + presetXml.get('name') +
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'.user <--- ' + presetXml.get('comment'))
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presetList.append(presetXml.get('name') + '.user')
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counter = counter + 1
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# Fix Python 2.x.
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try:
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input = raw_input
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except NameError:
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pass
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mode = int(input('Enter preset number: '))
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print('Running generate_projects.bat ' + presetList[mode])
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return presetList[mode]
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class CMakePreset:
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presetName = ''
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targetPlatform = ''
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compiler = ''
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cmakeSwitches = []
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cmakeParams = []
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def __init__(self, presetName):
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xmlPath = "buildtools/presets/"+presetName+'.xml'
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if os.path.isfile(xmlPath):
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print('Using preset xml: '+xmlPath)
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else:
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xmlPath = "buildtools/presets/public/"+presetName+'.xml'
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if os.path.isfile(xmlPath):
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print('Using preset xml: '+xmlPath)
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else:
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print('Preset xml file: '+xmlPath+' not found')
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exit()
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# get the xml
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presetNode = xml.etree.ElementTree.parse(xmlPath).getroot()
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self.presetName = presetNode.attrib['name']
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for platform in presetNode.findall('platform'):
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self.targetPlatform = platform.attrib['targetPlatform']
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self.compiler = platform.attrib['compiler']
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print('Target platform: ' + self.targetPlatform +
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' using compiler: ' + self.compiler)
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for cmakeSwitch in presetNode.find('CMakeSwitches'):
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cmSwitch = '-D' + \
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cmakeSwitch.attrib['name'] + '=' + \
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cmakeSwitch.attrib['value'].upper()
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self.cmakeSwitches.append(cmSwitch)
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for cmakeParam in presetNode.find('CMakeParams'):
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if cmakeParam.attrib['name'] == 'CMAKE_INSTALL_PREFIX' or cmakeParam.attrib['name'] == 'PX_OUTPUT_LIB_DIR' or cmakeParam.attrib['name'] == 'PX_OUTPUT_EXE_DIR' or cmakeParam.attrib['name'] == 'PX_OUTPUT_DLL_DIR':
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cmParam = '-D' + cmakeParam.attrib['name'] + '=\"' + \
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os.environ['PHYSX_ROOT_DIR'] + '/' + \
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cmakeParam.attrib['value'] + '\"'
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elif cmakeParam.attrib['name'] == 'ANDROID_ABI':
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cmParam = '-D' + \
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cmakeParam.attrib['name'] + '=\"' + \
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cmakeParam.attrib['value'] + '\"'
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else:
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cmParam = '-D' + \
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cmakeParam.attrib['name'] + '=' + \
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cmakeParam.attrib['value']
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self.cmakeParams.append(cmParam)
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pass
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def isMultiConfigPlatform(self):
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if self.targetPlatform == 'linux':
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return False
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elif self.targetPlatform == 'linuxAarch64':
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return False
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elif self.targetPlatform == 'android':
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return False
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return True
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def getCMakeSwitches(self):
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outString = ''
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for cmakeSwitch in self.cmakeSwitches:
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outString = outString + ' ' + cmakeSwitch
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if cmakeSwitch.find('PX_GENERATE_GPU_PROJECTS') != -1:
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if os.environ.get('PM_CUDA_PATH') is not None:
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outString = outString + ' -DCUDA_TOOLKIT_ROOT_DIR=' + \
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os.environ['PM_CUDA_PATH']
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if self.compiler == 'vc15':
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print('VS15CL:' + os.environ['VS150CLPATH'])
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outString = outString + ' -DCUDA_HOST_COMPILER=' + \
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os.environ['VS150CLPATH']
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if self.compiler == 'vc16':
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print('VS16CL:' + os.environ['VS160CLPATH'])
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outString = outString + ' -DCUDA_HOST_COMPILER=' + \
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os.environ['VS160CLPATH']
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return outString
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def getCMakeParams(self):
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outString = ''
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for cmakeParam in self.cmakeParams:
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outString = outString + ' ' + cmakeParam
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return outString
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def getPlatformCMakeParams(self):
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outString = ' '
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if self.compiler == 'vc12':
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outString = outString + '-G \"Visual Studio 12 2013\"'
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elif self.compiler == 'vc14':
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outString = outString + '-G \"Visual Studio 14 2015\"'
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elif self.compiler == 'vc15':
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outString = outString + '-G \"Visual Studio 15 2017\"'
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elif self.compiler == 'vc16':
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outString = outString + '-G \"Visual Studio 16 2019\"'
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elif self.compiler == 'xcode':
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outString = outString + '-G Xcode'
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elif self.targetPlatform == 'android':
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outString = outString + '-G \"MinGW Makefiles\"'
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elif self.targetPlatform == 'linux':
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outString = outString + '-G \"Unix Makefiles\"'
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elif self.targetPlatform == 'linuxAarch64':
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outString = outString + '-G \"Unix Makefiles\"'
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if self.targetPlatform == 'win32':
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outString = outString + ' -AWin32'
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outString = outString + ' -DTARGET_BUILD_PLATFORM=windows'
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outString = outString + ' -DPX_OUTPUT_ARCH=x86'
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return outString
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elif self.targetPlatform == 'win64':
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outString = outString + ' -Ax64'
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outString = outString + ' -DTARGET_BUILD_PLATFORM=windows'
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outString = outString + ' -DPX_OUTPUT_ARCH=x86'
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return outString
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elif self.targetPlatform == 'uwp64':
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outString = outString + ' -Ax64'
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outString = outString + ' -DTARGET_BUILD_PLATFORM=uwp'
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outString = outString + ' -DPX_OUTPUT_ARCH=x86'
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outString = outString + ' -DCMAKE_SYSTEM_NAME=WindowsStore'
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outString = outString + ' -DCMAKE_SYSTEM_VERSION=10.0'
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return outString
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elif self.targetPlatform == 'uwp32':
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outString = outString + ' -AWin32'
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outString = outString + ' -DTARGET_BUILD_PLATFORM=uwp'
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outString = outString + ' -DPX_OUTPUT_ARCH=x86'
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outString = outString + ' -DCMAKE_SYSTEM_NAME=WindowsStore'
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outString = outString + ' -DCMAKE_SYSTEM_VERSION=10.0'
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return outString
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elif self.targetPlatform == 'uwparm32':
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outString = outString + ' -AARM'
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outString = outString + ' -DTARGET_BUILD_PLATFORM=uwp'
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outString = outString + ' -DPX_OUTPUT_ARCH=arm'
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outString = outString + ' -DCMAKE_SYSTEM_NAME=WindowsStore'
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outString = outString + ' -DCMAKE_SYSTEM_VERSION=10.0'
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return outString
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elif self.targetPlatform == 'uwparm64':
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outString = outString + ' -AARM64'
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outString = outString + ' -DTARGET_BUILD_PLATFORM=uwp'
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outString = outString + ' -DPX_OUTPUT_ARCH=arm'
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outString = outString + ' -DCMAKE_SYSTEM_NAME=WindowsStore'
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outString = outString + ' -DCMAKE_SYSTEM_VERSION=10.0'
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return outString
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elif self.targetPlatform == 'ps4':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=ps4'
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + '/ps4/PS4Toolchain.txt'
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outString = outString + ' -DCMAKE_GENERATOR_PLATFORM=ORBIS'
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outString = outString + ' -DSUPPRESS_SUFFIX=ON'
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return outString
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elif self.targetPlatform == 'xboxone':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=xboxone'
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if self.compiler == 'vc14':
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/xboxone/XboxOneToolchain.txt'
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elif self.compiler == 'vc15':
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/xboxone/XboxOneToolchainVC15.txt'
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outString = outString + ' -T v141'
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outString = outString + ' -DCMAKE_VS150PATH=' + \
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os.environ['VS150PATH']
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elif self.compiler == 'vc16':
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# TODO: Toolchain file need to be created
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/xboxone/XboxOneToolchainVC16.txt'
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outString = outString + ' -T v142'
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outString = outString + ' -DCMAKE_VS160PATH=' + \
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os.environ['VS160PATH']
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outString = outString + ' -DCMAKE_GENERATOR_PLATFORM=Durango'
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outString = outString + ' -DSUPPRESS_SUFFIX=ON'
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return outString
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elif self.targetPlatform == 'xboxseriesx':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=xboxseriesx'
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if self.compiler == 'vc15':
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/xboxseriesx/XboxSeriesXToolchainVC15.txt'
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outString = outString + ' -T v141'
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outString = outString + ' -DCMAKE_VS150PATH=' + \
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os.environ['VS150PATH']
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if self.compiler == 'vc16':
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# TODO: Toolchain file need to be created
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/xboxseriesx/XboxSeriesXToolchainVC16.txt'
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outString = outString + ' -T v142'
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outString = outString + ' -DCMAKE_VS160PATH=' + \
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os.environ['VS160PATH']
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outString = outString + ' -DCMAKE_GENERATOR_PLATFORM=Gaming.Xbox.Scarlett.x64'
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outString = outString + ' -DSUPPRESS_SUFFIX=ON'
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return outString
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elif self.targetPlatform == 'switch32':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=switch'
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/switch/NX32Toolchain.txt'
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outString = outString + ' -DCMAKE_GENERATOR_PLATFORM=NX32'
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return outString
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elif self.targetPlatform == 'switch64':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=switch'
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/switch/NX64Toolchain.txt'
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outString = outString + ' -DCMAKE_GENERATOR_PLATFORM=NX64'
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return outString
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elif self.targetPlatform == 'android':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=android'
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/android/android.toolchain.cmake'
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outString = outString + ' -DANDROID_STL=\"gnustl_static\"'
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outString = outString + ' -DCM_ANDROID_FP=\"softfp\"'
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if os.environ.get('PM_AndroidNDK_PATH') is None:
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print('Please provide path to android NDK in variable PM_AndroidNDK_PATH.')
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exit(-1)
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else:
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outString = outString + ' -DANDROID_NDK=' + \
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os.environ['PM_AndroidNDK_PATH']
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outString = outString + ' -DCMAKE_MAKE_PROGRAM=\"' + \
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os.environ['PM_AndroidNDK_PATH'] + '\\prebuilt\\windows\\bin\\make.exe\"'
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return outString
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elif self.targetPlatform == 'linux':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=linux'
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outString = outString + ' -DPX_OUTPUT_ARCH=x86'
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if self.compiler == 'clang-crosscompile':
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/linux/LinuxCrossToolchain.x86_64-unknown-linux-gnu.cmake'
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elif self.compiler == 'clang':
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if os.environ.get('PM_clang_PATH') is not None:
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outString = outString + ' -DCMAKE_C_COMPILER=' + \
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os.environ['PM_clang_PATH'] + '/bin/clang'
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outString = outString + ' -DCMAKE_CXX_COMPILER=' + \
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os.environ['PM_clang_PATH'] + '/bin/clang++'
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else:
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outString = outString + ' -DCMAKE_C_COMPILER=clang'
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outString = outString + ' -DCMAKE_CXX_COMPILER=clang++'
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return outString
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elif self.targetPlatform == 'linuxAarch64':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=linux'
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outString = outString + ' -DPX_OUTPUT_ARCH=arm'
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if self.compiler == 'clang-crosscompile':
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/linux/LinuxCrossToolchain.aarch64-unknown-linux-gnueabihf.cmake'
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elif self.compiler == 'gcc':
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=\"' + \
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os.environ['PM_CMakeModules_PATH'] + \
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'/linux/LinuxAarch64.cmake\"'
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return outString
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elif self.targetPlatform == 'mac64':
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outString = outString + ' -DTARGET_BUILD_PLATFORM=mac'
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outString = outString + ' -DPX_OUTPUT_ARCH=x86'
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return outString
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elif self.targetPlatform == 'ios64':
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||||
outString = outString + ' -DTARGET_BUILD_PLATFORM=ios'
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outString = outString + ' -DCMAKE_TOOLCHAIN_FILE=\"' + \
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os.environ['PM_CMakeModules_PATH'] + '/ios/ios.toolchain.cmake\"'
|
||||
outString = outString + ' -DPX_OUTPUT_ARCH=arm'
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return outString
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return ''
|
||||
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||||
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||||
def getCommonParams():
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outString = '--no-warn-unused-cli'
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||||
outString = outString + ' -DCMAKE_PREFIX_PATH=\"' + os.environ['PM_PATHS'] + '\"'
|
||||
outString = outString + ' -DPHYSX_ROOT_DIR=\"' + \
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os.environ['PHYSX_ROOT_DIR'] + '\"'
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||||
outString = outString + ' -DPX_OUTPUT_LIB_DIR=\"' + \
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||||
os.environ['PHYSX_ROOT_DIR'] + '\"'
|
||||
outString = outString + ' -DPX_OUTPUT_BIN_DIR=\"' + \
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os.environ['PHYSX_ROOT_DIR'] + '\"'
|
||||
if os.environ.get('GENERATE_SOURCE_DISTRO') == '1':
|
||||
outString = outString + ' -DPX_GENERATE_SOURCE_DISTRO=1'
|
||||
return outString
|
||||
|
||||
def cleanupCompilerDir(compilerDirName):
|
||||
if os.path.exists(compilerDirName):
|
||||
if sys.platform == 'win32':
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os.system('rmdir /S /Q ' + compilerDirName)
|
||||
else:
|
||||
shutil.rmtree(compilerDirName, True)
|
||||
if os.path.exists(compilerDirName) == False:
|
||||
os.makedirs(compilerDirName)
|
||||
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||||
def presetProvided(pName):
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||||
parsedPreset = CMakePreset(pName)
|
||||
|
||||
print('PM_CMakeModules_PATH: ' + os.environ['PM_CMakeModules_PATH'])
|
||||
print('PM_PATHS: ' + os.environ['PM_PATHS'])
|
||||
|
||||
if os.environ.get('PM_cmake_PATH') is not None:
|
||||
cmakeExec = os.environ['PM_cmake_PATH'] + '/bin/cmake' + cmakeExt()
|
||||
else:
|
||||
cmakeExec = 'cmake' + cmakeExt()
|
||||
print('Cmake: ' + cmakeExec)
|
||||
|
||||
# gather cmake parameters
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||||
cmakeParams = parsedPreset.getPlatformCMakeParams()
|
||||
cmakeParams = cmakeParams + ' ' + getCommonParams()
|
||||
cmakeParams = cmakeParams + ' ' + parsedPreset.getCMakeSwitches()
|
||||
cmakeParams = cmakeParams + ' ' + parsedPreset.getCMakeParams()
|
||||
# print(cmakeParams)
|
||||
|
||||
if os.path.isfile(os.environ['PHYSX_ROOT_DIR'] + '/compiler/internal/CMakeLists.txt'):
|
||||
cmakeMasterDir = 'internal'
|
||||
else:
|
||||
cmakeMasterDir = 'public'
|
||||
if parsedPreset.isMultiConfigPlatform():
|
||||
# cleanup and create output directory
|
||||
outputDir = os.path.join('compiler', parsedPreset.presetName)
|
||||
cleanupCompilerDir(outputDir)
|
||||
|
||||
# run the cmake script
|
||||
#print('Cmake params:' + cmakeParams)
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||||
os.chdir(os.path.join(os.environ['PHYSX_ROOT_DIR'], outputDir))
|
||||
os.system(cmakeExec + ' \"' +
|
||||
os.environ['PHYSX_ROOT_DIR'] + '/compiler/' + cmakeMasterDir + '\"' + cmakeParams)
|
||||
os.chdir(os.environ['PHYSX_ROOT_DIR'])
|
||||
else:
|
||||
configs = ['debug', 'checked', 'profile', 'release']
|
||||
for config in configs:
|
||||
# cleanup and create output directory
|
||||
outputDir = os.path.join('compiler', parsedPreset.presetName + '-' + config)
|
||||
cleanupCompilerDir(outputDir)
|
||||
|
||||
# run the cmake script
|
||||
#print('Cmake params:' + cmakeParams)
|
||||
os.chdir(os.path.join(os.environ['PHYSX_ROOT_DIR'], outputDir))
|
||||
# print(cmakeExec + ' \"' + os.environ['PHYSX_ROOT_DIR'] + '/compiler/' + cmakeMasterDir + '\"' + cmakeParams + ' -DCMAKE_BUILD_TYPE=' + config)
|
||||
os.system(cmakeExec + ' \"' + os.environ['PHYSX_ROOT_DIR'] + '/compiler/' +
|
||||
cmakeMasterDir + '\"' + cmakeParams + ' -DCMAKE_BUILD_TYPE=' + config)
|
||||
os.chdir(os.environ['PHYSX_ROOT_DIR'])
|
||||
pass
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) != 2:
|
||||
presetName = noPresetProvided()
|
||||
os.chdir(os.environ['PHYSX_ROOT_DIR'])
|
||||
if sys.platform == 'win32':
|
||||
os.system('generate_projects.bat ' + presetName)
|
||||
else:
|
||||
os.system('./generate_projects.sh ' + presetName)
|
||||
else:
|
||||
presetName = sys.argv[1]
|
||||
if filterPreset(presetName):
|
||||
presetProvided(presetName)
|
||||
else:
|
||||
print('Preset not supported on this build platform.')
|
||||
|
||||
main()
|
||||
13
physx/buildtools/presets/public/android-arm64-v8a.xml
Normal file
13
physx/buildtools/presets/public/android-arm64-v8a.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="android-arm64-v8a" comment="Android-19, arm64-v8a PhysX SDK ">
|
||||
<platform targetPlatform="android" compiler="clang" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="True" comment="Generate static libs" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/android-19/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
<cmakeParam name="ANDROID_NATIVE_API_LEVEL" value="android-19" comment="Android platform API level" />
|
||||
<cmakeParam name="ANDROID_ABI" value="arm64-v8a" comment="Android arm 64 ABI" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
13
physx/buildtools/presets/public/android.xml
Normal file
13
physx/buildtools/presets/public/android.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="android" comment="Android-19, armeabi-v7a with NEON PhysX SDK ">
|
||||
<platform targetPlatform="android" compiler="clang" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="True" comment="Generate static libs" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/android-19/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
<cmakeParam name="ANDROID_NATIVE_API_LEVEL" value="android-19" comment="Android platform API level" />
|
||||
<cmakeParam name="ANDROID_ABI" value="armeabi-v7a with NEON" comment="Android arm ABI" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
13
physx/buildtools/presets/public/ios64.xml
Normal file
13
physx/buildtools/presets/public/ios64.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="ios64" comment="iOS Xcode PhysX general settings">
|
||||
<platform targetPlatform="ios64" compiler="xcode" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="True" comment="Generate static libs" />
|
||||
<cmakeSwitch name="NV_FORCE_64BIT_SUFFIX" value="True" comment="Force a 64 bit suffix for platforms that don't register properly." />
|
||||
<cmakeSwitch name="NV_FORCE_32BIT_SUFFIX" value="False" comment="Force a 32 bit suffix for platforms that don't register properly." />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/ios64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
11
physx/buildtools/presets/public/linux-aarch64.xml
Normal file
11
physx/buildtools/presets/public/linux-aarch64.xml
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="linux-aarch64" comment="Linux-aarch64 gcc PhysX SDK general settings">
|
||||
<platform targetPlatform="linuxAarch64" compiler="gcc" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="True" comment="Generate static libs" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/linux-aarch64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
12
physx/buildtools/presets/public/linux.xml
Normal file
12
physx/buildtools/presets/public/linux.xml
Normal file
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="linux" comment="Linux clang PhysX SDK general settings">
|
||||
<platform targetPlatform="linux" compiler="clang" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="True" comment="Generate static libs" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/linux/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
13
physx/buildtools/presets/public/mac64.xml
Normal file
13
physx/buildtools/presets/public/mac64.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="mac64" comment="macOS Xcode PhysX general settings">
|
||||
<platform targetPlatform="mac64" compiler="xcode" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="True" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_FORCE_64BIT_SUFFIX" value="True" comment="Force a 64 bit suffix for platforms that don't register properly." />
|
||||
<cmakeSwitch name="NV_FORCE_32BIT_SUFFIX" value="False" comment="Force a 32 bit suffix for platforms that don't register properly." />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/mac64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
15
physx/buildtools/presets/public/vc12win32.xml
Normal file
15
physx/buildtools/presets/public/vc12win32.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc12win32" comment="VC12 Win32 PhysX general settings">
|
||||
<platform targetPlatform="win32" compiler="vc12" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets projects" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
|
||||
<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc12win32/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
15
physx/buildtools/presets/public/vc12win64.xml
Normal file
15
physx/buildtools/presets/public/vc12win64.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc12win64" comment="VC12 Win64 PhysX general settings">
|
||||
<platform targetPlatform="win64" compiler="vc12" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
|
||||
<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc12win64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
15
physx/buildtools/presets/public/vc14win32.xml
Normal file
15
physx/buildtools/presets/public/vc14win32.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc14win32" comment="VC14 Win32 PhysX general settings">
|
||||
<platform targetPlatform="win32" compiler="vc14" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
|
||||
<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc14win32/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
15
physx/buildtools/presets/public/vc14win64.xml
Normal file
15
physx/buildtools/presets/public/vc14win64.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc14win64" comment="VC14 Win64 PhysX general settings">
|
||||
<platform targetPlatform="win64" compiler="vc14" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
|
||||
<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc14win64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
11
physx/buildtools/presets/public/vc15uwp32.xml
Normal file
11
physx/buildtools/presets/public/vc15uwp32.xml
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc15uwp32" comment="VC15 UWP 32bit PhysX general settings">
|
||||
<platform targetPlatform="uwp32" compiler="vc15" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15uwp32/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
11
physx/buildtools/presets/public/vc15uwp64.xml
Normal file
11
physx/buildtools/presets/public/vc15uwp64.xml
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc15uwp64" comment="VC15 UWP 64bit PhysX general settings">
|
||||
<platform targetPlatform="uwp64" compiler="vc15" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15uwp64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
11
physx/buildtools/presets/public/vc15uwparm32.xml
Normal file
11
physx/buildtools/presets/public/vc15uwparm32.xml
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc15uwparm32" comment="VC15 UWP 32bit PhysX general settings">
|
||||
<platform targetPlatform="uwparm32" compiler="vc15" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15uwparm32/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
11
physx/buildtools/presets/public/vc15uwparm64.xml
Normal file
11
physx/buildtools/presets/public/vc15uwparm64.xml
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc15uwparm64" comment="VC15 UWP ARM 64bit PhysX general settings">
|
||||
<platform targetPlatform="uwparm64" compiler="vc15" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15uwparm64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
15
physx/buildtools/presets/public/vc15win32.xml
Normal file
15
physx/buildtools/presets/public/vc15win32.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc15win32" comment="VC15 Win32 PhysX general settings">
|
||||
<platform targetPlatform="win32" compiler="vc15" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
|
||||
<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15win32/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
15
physx/buildtools/presets/public/vc15win64.xml
Normal file
15
physx/buildtools/presets/public/vc15win64.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc15win64" comment="VC15 Win64 PhysX general settings">
|
||||
<platform targetPlatform="win64" compiler="vc15" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
|
||||
<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15win64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
15
physx/buildtools/presets/public/vc16win32.xml
Normal file
15
physx/buildtools/presets/public/vc16win32.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc16win32" comment="VC16 Win32 PhysX general settings">
|
||||
<platform targetPlatform="win32" compiler="vc16" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
|
||||
<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15win32/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
15
physx/buildtools/presets/public/vc16win64.xml
Normal file
15
physx/buildtools/presets/public/vc16win64.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<preset name="vc16win64" comment="VC16 Win64 PhysX general settings">
|
||||
<platform targetPlatform="win64" compiler="vc16" />
|
||||
<CMakeSwitches>
|
||||
<cmakeSwitch name="PX_BUILDSNIPPETS" value="True" comment="Generate the snippets" />
|
||||
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="True" comment="Generate the samples projects" />
|
||||
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="False" comment="Generate static libraries" />
|
||||
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="True" comment="Use the statically linked windows CRT" />
|
||||
<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
|
||||
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="False" comment="Float point precise math" />
|
||||
</CMakeSwitches>
|
||||
<CMakeParams>
|
||||
<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc15win64/PhysX" comment="Install path relative to PhysX SDK root" />
|
||||
</CMakeParams>
|
||||
</preset>
|
||||
Reference in New Issue
Block a user