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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TOOLKIT_BMP_LOADER_H
#define PX_TOOLKIT_BMP_LOADER_H
#include "extensions/PxDefaultStreams.h"
namespace PxToolkit
{
class BmpLoader
{
public:
BmpLoader(void);
~BmpLoader(void);
// returns true if success. Data is persists until the class is destructed.
bool loadBmp(const char* filename);
bool loadBmp(PxFileHandle f);
int mWidth;
int mHeight;
unsigned char* mRGB;
bool mHasAlpha;
};
}
#endif

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TOOLKIT_FPS_H
#define PX_TOOLKIT_FPS_H
#include "common/PxPhysXCommonConfig.h"
#include "PsTime.h"
namespace PxToolkit
{
using namespace physx;
class FPS
{
public:
FPS();
~FPS();
void update();
PX_FORCE_INLINE float getFPS() const { return mFPS; }
PX_FORCE_INLINE float getInstantFPS() const { return mInstantFPS; }
private:
shdfnd::Time mTimer;
shdfnd::Time mTimer2;
PxReal mFPS;
PxReal mInstantFPS;
PxU32 mFrames;
PxU32 mFrames2;
};
}
#endif

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TOOLKIT_FILE_H
#define PX_TOOLKIT_FILE_H
#include "foundation/PxSimpleTypes.h"
// fopen_s - returns 0 on success, non-zero on failure
#if PX_MICROSOFT_FAMILY
#include <stdio.h>
namespace PxToolkit
{
PX_INLINE physx::PxI32 fopen_s(FILE** file, const char* name, const char* mode)
{
static const physx::PxU32 MAX_LEN = 300;
char buf[MAX_LEN+1];
physx::PxU32 i;
for(i = 0; i<MAX_LEN && name[i]; i++)
buf[i] = name[i] == '/' ? '\\' : name[i];
buf[i] = 0;
return i == MAX_LEN ? -1 : ::fopen_s(file, buf, mode);
};
} // namespace PxToolkit
#elif PX_UNIX_FAMILY || PX_PS4 || PX_SWITCH
#include <stdio.h>
namespace PxToolkit
{
PX_INLINE physx::PxI32 fopen_s(FILE** file, const char* name, const char* mode)
{
FILE* fp = ::fopen(name, mode);
if (fp)
{
*file = fp;
return 0;
}
return -1;
}
} // PxToolkit
#else
#error "Platform not supported!"
#endif
#endif //PX_TOOLKIT_FILE_H

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TOOLKIT_MATRIX_UTILS_H
#define PX_TOOLKIT_MATRIX_UTILS_H
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxMat33.h"
namespace PxToolkit
{
using namespace physx;
void setRotX(PxMat33& m, PxReal angle);
void setRotY(PxMat33& m, PxReal angle);
void setRotZ(PxMat33& m, PxReal angle);
PxQuat getRotXQuat(float angle);
PxQuat getRotYQuat(float angle);
PxQuat getRotZQuat(float angle);
}
#endif

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TOOLKIT_NAMESPACE_MANGLE_H
#define PX_TOOLKIT_NAMESPACE_MANGLE_H
#include "Ps.h"
namespace physx {
namespace Ps = shdfnd;
// we need this until all our code lives in physx namespace
}
#endif

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TOOLKIT_RANDOM_H
#define PX_TOOLKIT_RANDOM_H
#include "common/PxPhysXCommonConfig.h"
#define TEST_MAX_RAND 0xffff
namespace PxToolkit
{
using namespace physx;
class BasicRandom
{
public:
BasicRandom(PxU32 seed=0) : mRnd(seed) {}
~BasicRandom() {}
PX_FORCE_INLINE void setSeed(PxU32 seed) { mRnd = seed; }
PX_FORCE_INLINE PxU32 getCurrentValue() const { return mRnd; }
PxU32 randomize() { mRnd = mRnd * 2147001325 + 715136305; return mRnd; }
PX_FORCE_INLINE PxU32 rand() { return randomize() & 0xffff; }
PX_FORCE_INLINE PxU32 rand32() { return randomize() & 0xffffffff; }
PxF32 rand(PxF32 a, PxF32 b)
{
const PxF32 r = rand32()/(static_cast<PxF32>(0xffffffff));
return r*(b-a) + a;
}
PxI32 rand(PxI32 a, PxI32 b)
{
return a + static_cast<PxI32>(rand32()%(b-a));
}
PxF32 randomFloat()
{
return rand()/(static_cast<PxF32>(0xffff)) - 0.5f;
}
PxF32 randomFloat32()
{
return rand32()/(static_cast<PxF32>(0xffffffff)) - 0.5f;
}
PxF32 randomFloat32(PxReal a, PxReal b) { return rand32()/PxF32(0xffffffff)*(b-a)+a; }
void unitRandomPt(physx::PxVec3& v);
void unitRandomQuat(physx::PxQuat& v);
PxVec3 unitRandomPt();
PxQuat unitRandomQuat();
private:
PxU32 mRnd;
};
//--------------------------------------
// Fast, very good random numbers
//
// Period = 2^249
//
// Kirkpatrick, S., and E. Stoll, 1981; A Very Fast Shift-Register
// Sequence Random Number Generator, Journal of Computational Physics,
// V. 40.
//
// Maier, W.L., 1991; A Fast Pseudo Random Number Generator,
// Dr. Dobb's Journal, May, pp. 152 - 157
class RandomR250
{
public:
RandomR250(PxI32 s);
void setSeed(PxI32 s);
PxU32 randI();
PxReal randUnit();
PxReal rand(PxReal lower, PxReal upper)
{
return lower + randUnit() * (upper - lower);
}
private:
PxU32 mBuffer[250];
PxI32 mIndex;
};
void SetSeed(PxU32 seed);
PxU32 Rand();
PX_INLINE PxF32 Rand(PxF32 a,PxF32 b)
{
const PxF32 r = static_cast<PxF32>(Rand())/(static_cast<PxF32>(TEST_MAX_RAND));
return r*(b-a) + a;
}
PX_INLINE PxF32 RandLegacy(PxF32 a,PxF32 b)
{
const PxF32 r = static_cast<PxF32>(Rand())/(static_cast<PxF32>(0x7fff)+1.0f);
return r*(b-a) + a;
}
//returns numbers from [a, b-1]
PX_INLINE PxI32 Rand(PxI32 a,PxI32 b)
{
return a + static_cast<PxI32>(Rand()%(b-a));
}
}
#endif

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TOOLKIT_STREAM_H
#define PX_TOOLKIT_STREAM_H
#include "extensions/PxDefaultStreams.h"
#include "cooking/PxCooking.h"
namespace physx
{
class PxTriangleMesh;
class PxConvexMesh;
class PxPhysics;
class PxCooking;
class PxTriangleMeshDesc;
}
namespace PxToolkit
{
using namespace physx;
// temporarily located here
physx::PxTriangleMesh* createTriangleMesh32(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, const PxU32* indices32, PxU32 triCount, bool insert = false);
physx::PxConvexMesh* createConvexMesh(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags);
physx::PxConvexMesh* createConvexMeshSafe(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags, PxU32 vLimit = 256);
//this function is for MultiMaterial and MultiMaterialTerrain
physx::PxTriangleMesh* createTriangleMesh32(physx::PxPhysics& physics, physx::PxCooking& cooking, physx::PxTriangleMeshDesc* meshDesc, bool insert = false);
}
#endif

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxTkRandom.h"
#include "PxTkFPS.h"
#include "PxTkStream.h"
#include "PxTkBmpLoader.h"
#include "PxTkMatrixUtils.h"

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "PxTkBmpLoader.h"
#include "PxTkFile.h"
using namespace PxToolkit;
#define MAKETWOCC(a,b) ( (static_cast<char>(a)) | ((static_cast<char>(b))<< 8) )
static bool isBigEndian() { int i = 1; return *(reinterpret_cast<char*>(&i))==0; }
static unsigned short endianSwap(unsigned short nValue)
{
return (((nValue>> 8)) | (nValue << 8));
}
static unsigned int endianSwap(unsigned int i)
{
unsigned char b1, b2, b3, b4;
b1 = i & 255;
b2 = ( i >> 8 ) & 255;
b3 = ( i>>16 ) & 255;
b4 = ( i>>24 ) & 255;
return (static_cast<unsigned int>(b1) << 24) + (static_cast<unsigned int>(b2) << 16) + (static_cast<unsigned int>(b3) << 8) + b4;
}
// -------------------------------------------------------------------
#pragma pack(1)
struct BMPHEADER {
unsigned short Type;
unsigned int Size;
unsigned short Reserved1;
unsigned short Reserved2;
unsigned int OffBits;
};
// Only Win3.0 BMPINFO (see later for OS/2)
struct BMPINFO {
unsigned int Size;
unsigned int Width;
unsigned int Height;
unsigned short Planes;
unsigned short BitCount;
unsigned int Compression;
unsigned int SizeImage;
unsigned int XPelsPerMeter;
unsigned int YPelsPerMeter;
unsigned int ClrUsed;
unsigned int ClrImportant;
};
#pragma pack()
// Compression Type
#define BI_RGB 0L
#define BI_RLE8 1L
#define BI_RLE4 2L
// -------------------------------------------------------------------
BmpLoader::BmpLoader() :
mWidth (0),
mHeight (0),
mRGB (NULL),
mHasAlpha (false)
{
}
// -------------------------------------------------------------------
BmpLoader::~BmpLoader()
{
if (mRGB) free(mRGB);
}
// -------------------------------------------------------------------
bool BmpLoader::loadBmp(PxFileHandle f)
{
if (!f) return false;
if (mRGB) {
free(mRGB);
mRGB = NULL;
}
mWidth = 0;
mHeight = 0;
size_t num;
BMPHEADER header;
num = fread(&header, 1, sizeof(BMPHEADER), f);
if(isBigEndian()) header.Type = endianSwap(header.Type);
if (num != sizeof(BMPHEADER)) { fclose(f); return false; }
if (header.Type != MAKETWOCC('B','M')) { fclose(f); return false; }
BMPINFO info;
num = fread(&info, 1, sizeof(BMPINFO), f);
if (num != sizeof(BMPINFO)) { fclose(f); return false; }
if(isBigEndian()) info.Size = endianSwap(info.Size);
if(isBigEndian()) info.BitCount = endianSwap(info.BitCount);
if(isBigEndian()) info.Compression = endianSwap(info.Compression);
if(isBigEndian()) info.Width = endianSwap(info.Width);
if(isBigEndian()) info.Height = endianSwap(info.Height);
if (info.Size != sizeof(BMPINFO)) { fclose(f); return false; }
if (info.BitCount != 24 && info.BitCount != 32) { fclose(f); return false; }
if (info.Compression != BI_RGB) { fclose(f); return false; }
mWidth = info.Width;
mHeight = info.Height;
int bytesPerPixel = 0;
if(info.BitCount == 24)
{
mHasAlpha = false;
bytesPerPixel = 3;
}
else if(info.BitCount == 32)
{
mHasAlpha = true;
bytesPerPixel = 4;
}
else assert(0);
mRGB = static_cast<unsigned char*>(malloc(mWidth * mHeight * bytesPerPixel));
int lineLen = (((info.Width * (info.BitCount>>3)) + 3)>>2)<<2;
unsigned char* line = static_cast<unsigned char*>(malloc(lineLen));
for(int i = info.Height-1; i >= 0; i--)
{
num = fread(line, 1, static_cast<size_t>(lineLen), f);
if (num != static_cast<size_t>(lineLen))
{
fclose(f);
free(line);
return false;
}
unsigned char* src = line;
unsigned char* dest = mRGB + i*info.Width*bytesPerPixel;
for(unsigned int j = 0; j < info.Width; j++)
{
unsigned char b = *src++;
unsigned char g = *src++;
unsigned char r = *src++;
unsigned char a = mHasAlpha ? *src++ : 0;
*dest++ = r;
*dest++ = g;
*dest++ = b;
if(mHasAlpha)
*dest++ = a;
}
}
free(line);
return true;
}
// -------------------------------------------------------------------
bool BmpLoader::loadBmp(const char *filename)
{
PxFileHandle f = NULL;
PxToolkit::fopen_s(&f, filename, "rb");
bool ret = loadBmp(f);
if(f) fclose(f);
return ret;
}

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxTkFPS.h"
using namespace PxToolkit;
FPS::FPS()
{
mFrames = 0;
mFrames2 = 0;
mFPS = 0.0f;
mInstantFPS = 0.0f;
}
FPS::~FPS()
{
}
void FPS::update()
{
// Keep track of the time lapse and frame count
mFrames++;
mFrames2++;
// Instant frame rate
PxReal Delta = PxReal(mTimer2.peekElapsedSeconds());
if(Delta > 0.01f)
{
mInstantFPS = PxReal(mFrames2) / Delta;
mTimer2.getElapsedSeconds();
mFrames2 = 0;
}
// Update the frame rate once per second
Delta = PxReal(mTimer.peekElapsedSeconds());
if(Delta > 1.0f)
{
mFPS = PxReal(mFrames) / Delta;
mTimer.getElapsedSeconds();
mFrames = 0;
}
}

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxTkMatrixUtils.h"
using namespace PxToolkit;
void PxToolkit::setRotX(PxMat33& m, PxReal angle)
{
m = PxMat33(PxIdentity);
const PxReal cos = cosf(angle);
const PxReal sin = sinf(angle);
m[1][1] = m[2][2] = cos;
m[1][2] = sin;
m[2][1] = -sin;
}
void PxToolkit::setRotY(PxMat33& m, PxReal angle)
{
m = PxMat33(PxIdentity);
const PxReal cos = cosf(angle);
const PxReal sin = sinf(angle);
m[0][0] = m[2][2] = cos;
m[0][2] = -sin;
m[2][0] = sin;
}
void PxToolkit::setRotZ(PxMat33& m, PxReal angle)
{
m = PxMat33(PxIdentity);
const PxReal cos = cosf(angle);
const PxReal sin = sinf(angle);
m[0][0] = m[1][1] = cos;
m[0][1] = sin;
m[1][0] = -sin;
}
PxQuat PxToolkit::getRotXQuat(float angle)
{
PxMat33 m;
setRotX(m, angle);
return PxQuat(m);
}
PxQuat PxToolkit::getRotYQuat(float angle)
{
PxMat33 m;
setRotY(m, angle);
return PxQuat(m);
}
PxQuat PxToolkit::getRotZQuat(float angle)
{
PxMat33 m;
setRotZ(m, angle);
return PxQuat(m);
}

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxTkRandom.h"
#include "foundation/PxQuat.h"
using namespace physx;
using namespace PxToolkit;
static RandomR250 gRandomR250(0x95d6739b);
PxVec3 BasicRandom::unitRandomPt()
{
PxVec3 v;
do
{
v.x = randomFloat();
v.y = randomFloat();
v.z = randomFloat();
}
while(v.normalize()<1e-6f);
return v;
}
PxQuat BasicRandom::unitRandomQuat()
{
PxQuat v;
do
{
v.x = randomFloat();
v.y = randomFloat();
v.z = randomFloat();
v.w = randomFloat();
}
while(v.normalize()<1e-6f);
return v;
}
void BasicRandom::unitRandomPt(PxVec3& v)
{
v = unitRandomPt();
}
void BasicRandom::unitRandomQuat(PxQuat& v)
{
v = unitRandomQuat();
}
void PxToolkit::SetSeed(PxU32 seed)
{
gRandomR250.setSeed(seed);
}
PxU32 PxToolkit::Rand()
{
return gRandomR250.randI() & TEST_MAX_RAND;
}
RandomR250::RandomR250(PxI32 s)
{
setSeed(s);
}
void RandomR250::setSeed(PxI32 s)
{
BasicRandom lcg(s);
mIndex = 0;
PxI32 j;
for (j = 0; j < 250; j++) // fill r250 buffer with bit values
mBuffer[j] = lcg.randomize();
for (j = 0; j < 250; j++) // set some MSBs to 1
if ( lcg.randomize() > 0x40000000L )
mBuffer[j] |= 0x80000000L;
PxU32 msb = 0x80000000; // turn on diagonal bit
PxU32 mask = 0xffffffff; // turn off the leftmost bits
for (j = 0; j < 32; j++)
{
const PxI32 k = 7 * j + 3; // select a word to operate on
mBuffer[k] &= mask; // turn off bits left of the diagonal
mBuffer[k] |= msb; // turn on the diagonal bit
mask >>= 1;
msb >>= 1;
}
}
PxU32 RandomR250::randI()
{
PxI32 j;
// wrap pointer around
if ( mIndex >= 147 ) j = mIndex - 147;
else j = mIndex + 103;
const PxU32 new_rand = mBuffer[ mIndex ] ^ mBuffer[ j ];
mBuffer[ mIndex ] = new_rand;
// increment pointer for next time
if ( mIndex >= 249 ) mIndex = 0;
else mIndex++;
return new_rand >> 1;
}
PxReal RandomR250::randUnit()
{
PxU32 mask = (1<<23)-1;
return PxF32(randI()&(mask))/PxF32(mask);
}

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxTkStream.h"
#include "foundation/PxAssert.h"
#include "PxTkFile.h"
#include "PxTkNamespaceMangle.h"
#include "PsIntrinsics.h"
#include "foundation/PxMath.h"
#include "PxPhysics.h"
#include "geometry/PxConvexMesh.h"
#include "cooking/PxCooking.h"
#include "foundation/PxBounds3.h"
#include "extensions/PxDefaultStreams.h"
using namespace PxToolkit;
///////////////////////////////////////////////////////////////////////////////
PxTriangleMesh* PxToolkit::createTriangleMesh32(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, const PxU32* indices32, PxU32 triCount, bool insert)
{
PxTriangleMeshDesc meshDesc;
meshDesc.points.count = vertCount;
meshDesc.points.stride = sizeof(PxVec3);
meshDesc.points.data = verts;
meshDesc.triangles.count = triCount;
meshDesc.triangles.stride = 3*sizeof(PxU32);
meshDesc.triangles.data = indices32;
if(!insert)
{
PxDefaultMemoryOutputStream writeBuffer;
bool status = cooking.cookTriangleMesh(meshDesc, writeBuffer);
if(!status)
return NULL;
PxDefaultMemoryInputData readBuffer(writeBuffer.getData(), writeBuffer.getSize());
return physics.createTriangleMesh(readBuffer);
}
else
{
return cooking.createTriangleMesh(meshDesc,physics.getPhysicsInsertionCallback());
}
}
PxTriangleMesh* PxToolkit::createTriangleMesh32(PxPhysics& physics, PxCooking& cooking, PxTriangleMeshDesc* meshDesc, bool insert)
{
if(!insert)
{
PxDefaultMemoryOutputStream writeBuffer;
bool status = cooking.cookTriangleMesh(*meshDesc, writeBuffer);
if(!status)
return NULL;
PxDefaultMemoryInputData readBuffer(writeBuffer.getData(), writeBuffer.getSize());
return physics.createTriangleMesh(readBuffer);
}
else
{
return cooking.createTriangleMesh(*meshDesc,physics.getPhysicsInsertionCallback());
}
}
PxConvexMesh* PxToolkit::createConvexMesh(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags)
{
PxConvexMeshDesc convexDesc;
convexDesc.points.count = vertCount;
convexDesc.points.stride = sizeof(PxVec3);
convexDesc.points.data = verts;
convexDesc.flags = flags;
return cooking.createConvexMesh(convexDesc, physics.getPhysicsInsertionCallback());
}
PxConvexMesh* PxToolkit::createConvexMeshSafe(PxPhysics& physics, PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags, PxU32 vLimit)
{
PxConvexMeshDesc convexDesc;
convexDesc.points.count = vertCount;
convexDesc.points.stride = sizeof(PxVec3);
convexDesc.points.data = verts;
convexDesc.flags = flags;
convexDesc.vertexLimit = vLimit;
PxDefaultMemoryOutputStream buf;
bool retVal = cooking.cookConvexMesh(convexDesc, buf);
if(!retVal)
{
// create AABB
PxBounds3 aabb;
aabb.setEmpty();
for (PxU32 i = 0; i < vertCount; i++)
{
aabb.include(verts[i]);
}
PxVec3 aabbVerts[8];
aabbVerts[0] = PxVec3(aabb.minimum.x,aabb.minimum.y,aabb.minimum.z);
aabbVerts[1] = PxVec3(aabb.maximum.x,aabb.minimum.y,aabb.minimum.z);
aabbVerts[2] = PxVec3(aabb.maximum.x,aabb.maximum.y,aabb.minimum.z);
aabbVerts[3] = PxVec3(aabb.minimum.x,aabb.maximum.y,aabb.minimum.z);
aabbVerts[4] = PxVec3(aabb.minimum.x,aabb.minimum.y,aabb.maximum.z);
aabbVerts[5] = PxVec3(aabb.maximum.x,aabb.minimum.y,aabb.maximum.z);
aabbVerts[6] = PxVec3(aabb.maximum.x,aabb.maximum.y,aabb.maximum.z);
aabbVerts[7] = PxVec3(aabb.minimum.x,aabb.maximum.y,aabb.maximum.z);
convexDesc.points.count = 8;
convexDesc.points.stride = sizeof(PxVec3);
convexDesc.points.data = &aabbVerts[0];
convexDesc.flags = flags;
retVal = cooking.cookConvexMesh(convexDesc, buf);
}
if(!retVal)
{
return NULL;
}
PxDefaultMemoryInputData input(buf.getData(), buf.getSize());
return physics.createConvexMesh(input);
}