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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "SampleStepper.h"
#include "PhysXSample.h"
#include "PxScene.h"
bool DebugStepper::advance(PxScene* scene, PxReal dt, void* scratchBlock, PxU32 scratchBlockSize)
{
mTimer.getElapsedSeconds();
{
PxSceneWriteLock writeLock(*scene);
scene->simulate(mStepSize, NULL, scratchBlock, scratchBlockSize);
}
return true;
}
void DebugStepper::wait(PxScene* scene)
{
mSample->onSubstepPreFetchResult();
{
PxSceneWriteLock writeLock(*scene);
scene->fetchResults(true, NULL);
}
mSimulationTime = (PxReal)mTimer.getElapsedSeconds();
mSample->onSubstep(mStepSize);
}
void StepperTask::run()
{
mStepper->substepDone(this);
release();
}
void StepperTaskSimulate::run()
{
mStepper->simulate(mCont);
mStepper->getSample().onSubstepStart(mStepper->getSubStepSize());
}
void MultiThreadStepper::simulate(physx::PxBaseTask* ownerTask)
{
PxSceneWriteLock writeLock(*mScene);
mScene->simulate(mSubStepSize, ownerTask, mScratchBlock, mScratchBlockSize);
}
void MultiThreadStepper::renderDone()
{
if(mFirstCompletionPending)
{
mCompletion0.removeReference();
mFirstCompletionPending = false;
}
}
bool MultiThreadStepper::advance(PxScene* scene, PxReal dt, void* scratchBlock, PxU32 scratchBlockSize)
{
mScratchBlock = scratchBlock;
mScratchBlockSize = scratchBlockSize;
if(!mSync)
mSync = SAMPLE_NEW(PsSyncAlloc);
substepStrategy(dt, mNbSubSteps, mSubStepSize);
if(mNbSubSteps == 0) return false;
mScene = scene;
mSync->reset();
mCurrentSubStep = 1;
mCompletion0.setContinuation(*mScene->getTaskManager(), NULL);
mSimulationTime = 0.0f;
mTimer.getElapsedSeconds();
// take first substep
substep(mCompletion0);
mFirstCompletionPending = true;
return true;
}
void MultiThreadStepper::substepDone(StepperTask* ownerTask)
{
mSample->onSubstepPreFetchResult();
{
#if !PX_PROFILE
PxSceneWriteLock writeLock(*mScene);
#endif
mScene->fetchResults(true);
}
PxReal delta = (PxReal)mTimer.getElapsedSeconds();
mSimulationTime += delta;
mSample->onSubstep(mSubStepSize);
if(mCurrentSubStep>=mNbSubSteps)
{
mSync->set();
}
else
{
StepperTask &s = ownerTask == &mCompletion0 ? mCompletion1 : mCompletion0;
s.setContinuation(*mScene->getTaskManager(), NULL);
mCurrentSubStep++;
mTimer.getElapsedSeconds();
substep(s);
// after the first substep, completions run freely
s.removeReference();
}
}
void MultiThreadStepper::substep(StepperTask& completionTask)
{
// setup any tasks that should run in parallel to simulate()
mSample->onSubstepSetup(mSubStepSize, &completionTask);
// step
{
mSimulateTask.setContinuation(&completionTask);
mSimulateTask.removeReference();
}
// parallel sample tasks are started in mSolveTask (after solve was called which acquires a write lock).
}
void FixedStepper::substepStrategy(const PxReal stepSize, PxU32& substepCount, PxReal& substepSize)
{
if(mAccumulator > mFixedSubStepSize)
mAccumulator = 0.0f;
// don't step less than the step size, just accumulate
mAccumulator += stepSize;
if(mAccumulator < mFixedSubStepSize)
{
substepCount = 0;
return;
}
substepSize = mFixedSubStepSize;
substepCount = PxMin(PxU32(mAccumulator/mFixedSubStepSize), mMaxSubSteps);
mAccumulator -= PxReal(substepCount)*substepSize;
}
void VariableStepper::substepStrategy(const PxReal stepSize, PxU32& substepCount, PxReal& substepSize)
{
if(mAccumulator > mMaxSubStepSize)
mAccumulator = 0.0f;
// don't step less than the min step size, just accumulate
mAccumulator += stepSize;
if(mAccumulator < mMinSubStepSize)
{
substepCount = 0;
return;
}
substepCount = PxMin(PxU32(PxCeil(mAccumulator/mMaxSubStepSize)), mMaxSubSteps);
substepSize = PxMin(mAccumulator/substepCount, mMaxSubStepSize);
mAccumulator -= PxReal(substepCount)*substepSize;
}