Init
This commit is contained in:
@ -0,0 +1,81 @@
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
||||
|
||||
|
||||
#ifndef SAMPLE_MATERIAL_ASSET_H
|
||||
#define SAMPLE_MATERIAL_ASSET_H
|
||||
|
||||
#include <SampleAsset.h>
|
||||
#include <vector>
|
||||
|
||||
namespace FAST_XML
|
||||
{
|
||||
class xml_node;
|
||||
}
|
||||
|
||||
namespace SampleRenderer
|
||||
{
|
||||
class RendererMaterial;
|
||||
class RendererMaterialInstance;
|
||||
}
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
class SampleAssetManager;
|
||||
|
||||
class SampleMaterialAsset : public SampleAsset
|
||||
{
|
||||
friend class SampleAssetManager;
|
||||
protected:
|
||||
SampleMaterialAsset(SampleAssetManager &assetManager, FAST_XML::xml_node &xmlroot, const char *path);
|
||||
SampleMaterialAsset(SampleAssetManager &assetManager, Type type, const char *path);
|
||||
virtual ~SampleMaterialAsset(void);
|
||||
|
||||
public:
|
||||
size_t getNumVertexShaders() const;
|
||||
SampleRenderer::RendererMaterial *getMaterial(size_t vertexShaderIndex = 0);
|
||||
SampleRenderer::RendererMaterialInstance *getMaterialInstance(size_t vertexShaderIndex = 0);
|
||||
unsigned int getMaxBones(size_t vertexShaderIndex) const;
|
||||
|
||||
public:
|
||||
virtual bool isOk(void) const;
|
||||
|
||||
protected:
|
||||
SampleAssetManager &m_assetManager;
|
||||
struct MaterialStruct
|
||||
{
|
||||
SampleRenderer::RendererMaterial *m_material;
|
||||
SampleRenderer::RendererMaterialInstance *m_materialInstance;
|
||||
unsigned int m_maxBones;
|
||||
};
|
||||
std::vector<MaterialStruct> m_vertexShaders;
|
||||
std::vector<SampleAsset*> m_assets;
|
||||
};
|
||||
|
||||
} // namespace SampleFramework
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user